34 research outputs found

    The West with the rest? Exploring the role of UFM Worldwide in the sending of overseas cross-cultural missionaries from the Indonesian church

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    With more cross-cultural missionaries being sent from the majority world than the Western world, it is something of an anomaly that the number of such workers being sent by the Indonesian church remains relatively low. This study considers the place of a Western mission agency such as UFM Worldwide in the sending of mission workers from the Indonesian church, examining the case for the West working with the rest to this end. The theological and biblical analysis of this study emphasises the fundamental place of the local church in mission sending and highlights the breadth of mission sending practice that is described in the New Testament church. This work provides the background to the literature study which seeks to highlight the main strategies adopted by other Western agencies as they have pursued internationalisation agendas, namely expanding international structures into the majority world, as well as financing or taking over emerging mission movements. In highlighting the many dangers of such approaches, it is made clear that at times such practice has hindered the very work it set out to do. Empirical research was then undertaken with 3 Indonesian mission agency leaders in order to contribute to the data available about the Indonesian mission movement, as well as to test the assumptions of the theological, biblical and praxeological work. The clear sense from this part of the research was that Indonesian agency leaders wanted to work with, not for, Western mission agencies, particularly in the areas of training and finance. In discussing the place of Western mission agencies in the sending of mission workers from the majority world, this study promotes a relational, rather than structural, answer to the debate. Western organisations must recognise the mission structures that are already in place in the majority world, namely local churches and their leaders. Consequently, the study concludes that any Western involvement in mission sending should be marked by mutuality, humility and shared learning, and must be exercised at the request of the national church to partner, not the desire of the Western organisation to grow

    The Forgotten Decade: The Legislative Conservation of Game, Fish and Timber in 1860s Victoria

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    The U.K.'s Rocky Road to Stability

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    DUNE Offline Computing Conceptual Design Report

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    International audienceThis document describes Offline Software and Computing for the Deep Underground Neutrino Experiment (DUNE) experiment, in particular, the conceptual design of the offline computing needed to accomplish its physics goals. Our emphasis in this document is the development of the computing infrastructure needed to acquire, catalog, reconstruct, simulate and analyze the data from the DUNE experiment and its prototypes. In this effort, we concentrate on developing the tools and systems thatfacilitate the development and deployment of advanced algorithms. Rather than prescribing particular algorithms, our goal is to provide resources that are flexible and accessible enough to support creative software solutions as HEP computing evolves and to provide computing that achieves the physics goals of the DUNE experiment

    DUNE Offline Computing Conceptual Design Report

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    This document describes Offline Software and Computing for the Deep Underground Neutrino Experiment (DUNE) experiment, in particular, the conceptual design of the offline computing needed to accomplish its physics goals. Our emphasis in this document is the development of the computing infrastructure needed to acquire, catalog, reconstruct, simulate and analyze the data from the DUNE experiment and its prototypes. In this effort, we concentrate on developing the tools and systems thatfacilitate the development and deployment of advanced algorithms. Rather than prescribing particular algorithms, our goal is to provide resources that are flexible and accessible enough to support creative software solutions as HEP computing evolves and to provide computing that achieves the physics goals of the DUNE experiment

    DUNE Offline Computing Conceptual Design Report

    No full text
    This document describes Offline Software and Computing for the Deep Underground Neutrino Experiment (DUNE) experiment, in particular, the conceptual design of the offline computing needed to accomplish its physics goals. Our emphasis in this document is the development of the computing infrastructure needed to acquire, catalog, reconstruct, simulate and analyze the data from the DUNE experiment and its prototypes. In this effort, we concentrate on developing the tools and systems thatfacilitate the development and deployment of advanced algorithms. Rather than prescribing particular algorithms, our goal is to provide resources that are flexible and accessible enough to support creative software solutions as HEP computing evolves and to provide computing that achieves the physics goals of the DUNE experiment

    Reconstruction of interactions in the ProtoDUNE-SP detector with Pandora

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    International audienceThe Pandora Software Development Kit and algorithm libraries provide pattern-recognition logic essential to the reconstruction of particle interactions in liquid argon time projection chamber detectors. Pandora is the primary event reconstruction software used at ProtoDUNE-SP, a prototype for the Deep Underground Neutrino Experiment far detector. ProtoDUNE-SP, located at CERN, is exposed to a charged-particle test beam. This paper gives an overview of the Pandora reconstruction algorithms and how they have been tailored for use at ProtoDUNE-SP. In complex events with numerous cosmic-ray and beam background particles, the simulated reconstruction and identification efficiency for triggered test-beam particles is above 80% for the majority of particle type and beam momentum combinations. Specifically, simulated 1 GeV/cc charged pions and protons are correctly reconstructed and identified with efficiencies of 86.1±0.6\pm0.6% and 84.1±0.6\pm0.6%, respectively. The efficiencies measured for test-beam data are shown to be within 5% of those predicted by the simulation

    Highly-parallelized simulation of a pixelated LArTPC on a GPU

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    The rapid development of general-purpose computing on graphics processing units (GPGPU) is allowing the implementation of highly-parallelized Monte Carlo simulation chains for particle physics experiments. This technique is particularly suitable for the simulation of a pixelated charge readout for time projection chambers, given the large number of channels that this technology employs. Here we present the first implementation of a full microphysical simulator of a liquid argon time projection chamber (LArTPC) equipped with light readout and pixelated charge readout, developed for the DUNE Near Detector. The software is implemented with an end-to-end set of GPU-optimized algorithms. The algorithms have been written in Python and translated into CUDA kernels using Numba, a just-in-time compiler for a subset of Python and NumPy instructions. The GPU implementation achieves a speed up of four orders of magnitude compared with the equivalent CPU version. The simulation of the current induced on 10310^3 pixels takes around 1 ms on the GPU, compared with approximately 10 s on the CPU. The results of the simulation are compared against data from a pixel-readout LArTPC prototype
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