2 research outputs found

    Development of Learning Media for Snakes and Ladders Integrated with Islamic Values in Class VII Flat Shape Materials

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    This study aims to determine the characteristics of learning media that were developed to improve student learning outcomes in flat shape material. The trial phase was carried out 2 times, namely first, a limited trial that was tested on 10 randomly selected class VII.B students and a field trial was tested in the actual class, namely class VII.A with a total of 20 students. The research used is Research and Development (R&D) using the ADDIE development model with five stages, namely: (1) Analysis stage, (2) Design stage, (3) Development stage, (4) ) Implementation stage (Implementation) and (5) Evaluation stage (Evaluation). The product developed is in the form of learning media for snakes and ladders integrated with Islamic values ​​which contain flat shape material. The test subjects in this study were class VII students of SMP Negeri 2 Arungkeke. Based on the results of the study, it was found that, (1) Validity, the average validation results for the media and all research instruments was 85.6%, which means that the media and instruments are in the very valid category, (2) Practical, the average of all aspects of the practicality of the media is 92% is in the very good category, (3) the average of all aspects of effectiveness is 89.9% is in the very good category, so that the development of snakes and ladders learning media has met the criteria of validity, practicality and effectiveness

    Pengembangan Media Pembelajaran Ular Tangga Terintegrasi Nilai Islam pada Materi Bangun Datar Kelas VII

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    This study aims to determine the characteristics of learning media that were developed to improve student learning outcomes in flat shape material. The trial phase was carried out 2 times, namely first, a limited trial that was tested on 10 randomly selected class VII.B students and a field trial was tested in the actual class, namely class VII.A with a total of 20 students. The research used is Research and Development (R&D) using the ADDIE development model with five stages, namely: (1) Analysis stage, (2) Design stage, (3) Development stage, (4) ) Implementation stage (Implementation) and (5) Evaluation stage (Evaluation). The product developed is in the form of learning media for snakes and ladders integrated with Islamic values ​​which contain flat shape material. The test subjects in this study were class VII students of SMP Negeri 2 Arungkeke. Based on the results of the study, it was found that, (1) Validity, the average validation results for the media and all research instruments was 85.6%, which means that the media and instruments are in the very valid category, (2) Practical, the average of all aspects of the practicality of the media is 92% is in the very good category, (3) the average of all aspects of effectiveness is 89.9% is in the very good category, so that the development of snakes and ladders learning media has met the criteria of validity, practicality and effectiveness.Penelitian ini bertujuan untuk mengetahui karakteristik media pembelajaran yang dikembangkan untuk meningkatkan hasil belajar peserta didik pada materi bangun datar.   Penelitian yang digunakan adalah Research and Development (R&D) dengan menggunakan model pengembagan ADDIE dengan lima tahap, yaitu: (1) Tahap analisis (Analysis), (2) Tahap desain (Design), (3) Tahap  pengembangan (Development), (4) Tahap  penerapan (Implementation) dan (5) Tahap evaluasi (Evaluation). Produk yang dikembangkan berupa media pembelajaran ular tangga terintegrasi nilai Islam yang memuat materi bangun datar. Tahap uji coba dilakukan 2 kali yaitu pertama, uji coba terbatas yang diujicobakan kepada 10 orang peserta didik kelas VII.B yang dipilih secara acak dan uji coba lapangan diujicobakan di kelas yang sebenarnya yaitu kelas VII.A dengan jumlah peserta didik 20 orang.  Berdasarkan hasil penelitian, diperoleh bahwa, (1) Kevalidan, rata- rata hasil validasi untuk media dan semua instrumen penelitian adalah 85.6% yang berarti media dan instrumen tersebut berada pada kategori sangat valid, (2) Praktis, rata- rata seluruh aspek kepraktisan media adalah 92% berada pada kategori sangat baik, (3) rata-rata seluruh aspek keefektifan adalah 89.9% berada pada kategori sangat baik, sehingga pengembangan media pembelajaran ular tangga yang dilakukan telah memenuhi kriteria kevalidan, kepraktisan dan keefektifan
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