3,305 research outputs found
John Rawls, 1921-2002: A chastened but not trivial liberalism
No description supplie
Fiscal costs of climate mitigation programmes in the UK: A challenge for social policy?
This paper asks whether the policies and programmes enacted to reduce greenhouse gas emissions in the UK will compete with other goals of public policy, in particular social policy goals. The Climate Change Act 2008 has set the UK some of the most demanding targets in the world: to reduce GHG emissions (compared with 1990) by at least 80% by 2050 and by at least 34% by 2020 - just nine years away. A wide array of climate change mitigation policies (CCMPs) have been put in place to bring this about. Will these compete fiscally with the large public expenditures on the welfare state? We address this question by surveying and costing all UK government policies that have a climate change mitigation objective and which are expressed through taxation, government expenditures and government-mandated expenditures by energy suppliers and other businesses and which are directed toward the household sector. Our conclusion is that expenditures on CCMPs are tiny - around one quarter of one per cent of GDP - and will not rise significantly. Within this the share of direct spending by government will fall and that obligated on utility companies will rise. Green taxes are also planned to fall as a share of GDP. There is no evidence here of fiscal competition between the welfare state and the environmental state. However, the use of mandated electricity and gas markets will impose rising costs on the household sector, which will bear more heavily on lower income households and will increase 'fuel poverty'. Thus demands on traditional social policies are likely to rise. More radical policy reforms will be needed to integrate climate change and social policy goals.carbon mitigation policy, social policy, fiscal competition
The monodromy groups of Schwarzian equations on closed Riemann surfaces
Let \theta:\pi_1(R) \to \PSL(2,\C) be a homomorphism of the fundamental group
of an oriented, closed surface R of genus exceeding one. We will establish the
following theorem.
Theorem. Necessary and sufficient for \theta to be the monodromy
representation associated with a complex projective stucture on R, either
unbranched or with a single branch point of order 2, is that \theta(\pi_1(R))
be nonelementary. A branch point is required if and only if the representation
\theta does not lift to \SL(2,\C).Comment: 80 pages, published versio
Utility Design for Distributed Resource Allocation -- Part I: Characterizing and Optimizing the Exact Price of Anarchy
Game theory has emerged as a fruitful paradigm for the design of networked
multiagent systems. A fundamental component of this approach is the design of
agents' utility functions so that their self-interested maximization results in
a desirable collective behavior. In this work we focus on a well-studied class
of distributed resource allocation problems where each agent is requested to
select a subset of resources with the goal of optimizing a given system-level
objective. Our core contribution is the development of a novel framework to
tightly characterize the worst case performance of any resulting Nash
equilibrium (price of anarchy) as a function of the chosen agents' utility
functions. Leveraging this result, we identify how to design such utilities so
as to optimize the price of anarchy through a tractable linear program. This
provides us with a priori performance certificates applicable to any existing
learning algorithm capable of driving the system to an equilibrium. Part II of
this work specializes these results to submodular and supermodular objectives,
discusses the complexity of computing Nash equilibria, and provides multiple
illustrations of the theoretical findings.Comment: 15 pages, 5 figure
A risk-security tradeoff in graphical coordination games
A system relying on the collective behavior of decision-makers can be
vulnerable to a variety of adversarial attacks. How well can a system operator
protect performance in the face of these risks? We frame this question in the
context of graphical coordination games, where the agents in a network choose
among two conventions and derive benefits from coordinating neighbors, and
system performance is measured in terms of the agents' welfare. In this paper,
we assess an operator's ability to mitigate two types of adversarial attacks -
1) broad attacks, where the adversary incentivizes all agents in the network
and 2) focused attacks, where the adversary can force a selected subset of the
agents to commit to a prescribed convention. As a mitigation strategy, the
system operator can implement a class of distributed algorithms that govern the
agents' decision-making process. Our main contribution characterizes the
operator's fundamental trade-off between security against worst-case broad
attacks and vulnerability from focused attacks. We show that this tradeoff
significantly improves when the operator selects a decision-making process at
random. Our work highlights the design challenges a system operator faces in
maintaining resilience of networked distributed systems.Comment: 13 pages, double column, 4 figures. Submitted for journal publicatio
Some Reverses of the Generalised Triangle Inequality in Complex Inner Product Spaces
Some reverses for the generalised triangle inequality in complex inner
product spaces that improve the classical Diaz-Metcalf results and applications
are given
Joint strategy fictitious play with inertia for potential games
We consider multi-player repeated games involving a large number of players with large strategy spaces and enmeshed utility structures. In these ldquolarge-scalerdquo games, players are inherently faced with limitations in both their observational and computational capabilities. Accordingly, players in large-scale games need to make their decisions using algorithms that accommodate limitations in information gathering and processing. This disqualifies some of the well known decision making models such as ldquoFictitious Playrdquo (FP), in which each player must monitor the individual actions of every other player and must optimize over a high dimensional probability space. We will show that Joint Strategy Fictitious Play (JSFP), a close variant of FP, alleviates both the informational and computational burden of FP. Furthermore, we introduce JSFP with inertia, i.e., a probabilistic reluctance to change strategies, and establish the convergence to a pure Nash equilibrium in all generalized ordinal potential games in both cases of averaged or exponentially discounted historical data. We illustrate JSFP with inertia on the specific class of congestion games, a subset of generalized ordinal potential games. In particular, we illustrate the main results on a distributed traffic routing problem and derive tolling procedures that can lead to optimized total traffic congestion
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