997 research outputs found

    Resolute Choice in interaction: a qualitative experiment.

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    The purpose of this paper is that of extending the model of Resolute Choice (McClennen 1990) to a situation of interaction and comparing its performance with the Sophisticated-subgame perfect equilibrium model in an experiment. A non-cooperative game in which two players with different preference orderings over outcomes move sequentially is adopted as a framework to compare the two models. I consider those combinations of the players' preference structures which generate the different plans and find those game situations where either one or two outcomes Pareto-dominant over Sophisticated Choice exist. Two definitions of Resolute Choice are therefore tested, which allow to discriminate choice between two different Pareto dominant outcomes. In the experiment three games with the same structure but different payoffs are played. The design allows preliminary group discussion among the players about the decisions to be taken, which is taped and transcribed. The results show support for Resolute Choice as Pareto dominance, while the ability of Resolute Choice as Nash bargaining to explain behaviour is quite limited. The subjects' motivations are very useful in interpreting the results. They show that choice for a Pareto dominant outcome is mainly driven by the idea of Pareto optimality itself. Motivations differ slightly according to which strategy is chosen to reach one of the Pareto dominant outcomes. A result to be noted is the relevance of the different payoffs of the games in motivating choice. The method used in the experiment to elicit the subjects' responses is the strategy method. A direct consequence is that the results are all in terms of strategies chosen by subjects. In view of this, an alternative way to look at the experiment results has been tried, which consists in a simulation of the outcomes of the games that would have resulted from direct interaction among the players. The results have then been compared to the ones from the experiment.dynamic decision making, myopia, sophistication, resoluteness, non-cooperative game

    Group Momentum Space and Hopf Algebra Symmetries of Point Particles Coupled to 2+1 Gravity

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    We present an in-depth investigation of the SL(2,R){\rm SL}(2,\mathbb{R}) momentum space describing point particles coupled to Einstein gravity in three space-time dimensions. We introduce different sets of coordinates on the group manifold and discuss their properties under Lorentz transformations. In particular we show how a certain set of coordinates exhibits an upper bound on the energy under deformed Lorentz boosts which saturate at the Planck energy. We discuss how this deformed symmetry framework is generally described by a quantum deformation of the Poincar\'e group: the quantum double of SL(2,R){\rm SL}(2,\mathbb{R}). We then illustrate how the space of functions on the group manifold momentum space has a dual representation on a non-commutative space of coordinates via a (quantum) group Fourier transform. In this context we explore the connection between Weyl maps and different notions of (quantum) group Fourier transform appeared in the literature in the past years and establish relations between them

    Naïve, Resolute or Sophisticated? A Study of Dynamic Decision Making

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    Dynamically inconsistent decision makers have to decide, implicitly or explicitly, what to do about their dynamic inconsistency. Economic theorists have identified three possible responses – to act naively (thus ignoring the dynamic inconsistency), to act resolutely (not letting their inconsistency affect their behaviour) or to act sophisticatedly (hence taking into account their inconsistency). We use data from a unique experiment (which observes both decisions and evaluations) in order to distinguish these three possibilities. We find that the majority of subjects are either naïve or resolute (with slightly more being naïve) but very few are sophisticated. These results have important implications for predicting the behaviour of people in dynamic situations.Dynamic decision making, naivety, sophistication, resoluteness, dynamic inconsistencies

    An experimental inquiry into the nature of relational goods

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    Our experiment aims at studying the impact of two types of relational goods on the voluntary contributions to the production of a public good, i.e. acquaintance among the contributors and having performed a common work before the experiment. We implement two treatments with 128 participants from two different groups. In the first treatment the subjects are left talking in a room before the experiment (cheap talk treatment); they are not suggested any particular topic to talk about, nor are they requested to perform any activity in particular. The second treatment involves the performance of a common work (namely, the computation of some indices of economic performance of three companies, based on their balance sheets). The two groups of subjects are composed either by people with or without previous acquaintance. An equal number of subjects from each of these groups is then allocated to either treatment. After that the subjects played a standard 10-rounds public goods game in groups of 4. The groups were gender-homogeneous. This allows us also to inquire for the possible presence of a gender effect in our experiment. Our results show that: 1) both common work and previous acquaintance increase the average contribution to the public good, 2) there is a relevant gender effect with women contributing more or less than men, depending on the treatment. Therefore, we conclude that relational goods are important to enhance cooperation, that acquaintance and working together are rather complements than substitutes, and that different relational goods produce different effects on cooperation. Also, we find further evidence for women's behaviour to be more context-specific than men's.relational goods; public goods experiments; gender effect

    Portraits of Strangers

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    This collection of five short stories explores various time periods and characters in Hawaii, France, and Tahiti. Rigorously researched, it explores themes such as contact between different communities and how that creates friction or harmony amongst the communities and challenges the identity of the people involved. Other themes are image permanence, lost paradise, and disappointment as a bridge or barrier to successful relationships
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