2,556 research outputs found

    Comment: Monitoring Networked Applications With Incremental Quantile Estimation

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    Comment: Monitoring Networked Applications With Incremental Quantile Estimation [arXiv:0708.0302]Comment: Published at http://dx.doi.org/10.1214/088342306000000619 in the Statistical Science (http://www.imstat.org/sts/) by the Institute of Mathematical Statistics (http://www.imstat.org

    Using data network metrics, graphics, and topology to explore network characteristics

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    Yehuda Vardi introduced the term network tomography and was the first to propose and study how statistical inverse methods could be adapted to attack important network problems (Vardi, 1996). More recently, in one of his final papers, Vardi proposed notions of metrics on networks to define and measure distances between a network's links, its paths, and also between different networks (Vardi, 2004). In this paper, we apply Vardi's general approach for network metrics to a real data network by using data obtained from special data network tools and testing procedures presented here. We illustrate how the metrics help explicate interesting features of the traffic characteristics on the network. We also adapt the metrics in order to condition on traffic passing through a portion of the network, such as a router or pair of routers, and show further how this approach helps to discover and explain interesting network characteristics.Comment: Published at http://dx.doi.org/10.1214/074921707000000058 in the IMS Lecture Notes Monograph Series (http://www.imstat.org/publications/lecnotes.htm) by the Institute of Mathematical Statistics (http://www.imstat.org

    Multilevel Network Games

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    We consider a multilevel network game, where nodes can improve their communication costs by connecting to a high-speed network. The nn nodes are connected by a static network and each node can decide individually to become a gateway to the high-speed network. The goal of a node vv is to minimize its private costs, i.e., the sum (SUM-game) or maximum (MAX-game) of communication distances from vv to all other nodes plus a fixed price α>0\alpha > 0 if it decides to be a gateway. Between gateways the communication distance is 00, and gateways also improve other nodes' distances by behaving as shortcuts. For the SUM-game, we show that for α≤n−1\alpha \leq n-1, the price of anarchy is Θ(n/α)\Theta(n/\sqrt{\alpha}) and in this range equilibria always exist. In range α∈(n−1,n(n−1))\alpha \in (n-1,n(n-1)) the price of anarchy is Θ(α)\Theta(\sqrt{\alpha}), and for α≥n(n−1)\alpha \geq n(n-1) it is constant. For the MAX-game, we show that the price of anarchy is either Θ(1+n/α)\Theta(1 + n/\sqrt{\alpha}), for α≥1\alpha\geq 1, or else 11. Given a graph with girth of at least 4α4\alpha, equilibria always exist. Concerning the dynamics, both the SUM-game and the MAX-game are not potential games. For the SUM-game, we even show that it is not weakly acyclic.Comment: An extended abstract of this paper has been accepted for publication in the proceedings of the 10th International Conference on Web and Internet Economics (WINE

    Crisis and Self-Discovery: Martin Walser Looks at Aging

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    The disillusionment expressed by one of Martin Walser\u27s characters, Gottlieb Zürn, when he must face another professional defeat captures the sense of desolation that plagues middle-aged men when they become conscious of their own mortality. Awareness that time is running out and that many of their dreams will go unfulfilled triggers feelings of regret, despair and stagnation, typical emotions during mid-life. As with Gottlieb Zürn, a setback in one\u27s career usually triggers the crisis and exposes the link between one\u27s social role and one\u27s personal life
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