129 research outputs found

    Dreidimensionale Bewegungserfassung mit Consumer-Highspeedkameras: Eine Systementwicklung unter besonderer BerĂĽcksichtigung der Messunsicherheit

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    Schwerpunkt dieser Arbeit ist die Entwicklung und der Test eines auf Consumer-Highspeedkameras basierenden Bewegungserfassungssystems. Consumer-Kameras sind flexibler einsetzbar als kommerzielle Bewegungserfassungssysteme, zugleich kostengünstiger und werden daher oft in der sportwissenschaftlichen Forschung verwendet. Durch ihren Einsatz entstehen jedoch prinzipbedingt höhere Messunsicherheiten, deren Bestimmung in der vorliegenden Arbeit ein besonderer Stellenwert eingeräumt wird. Nach einem Überblick über aktuelle Bewegungserfassungssysteme und deren Genauigkeiten folgt eine Betrachtung der Messunsicherheit aus metrologischer Perspektive. Anschließend werden die Prozesse der Bilderfassung bei digitalen Consumer-Kameras sowie die zur Modellierung des Kameraabbildungsverhaltens notwendigen Parameteridentifikationsmethoden dargestellt. Diese reichen vom häufig genutzten DLT-Verfahren über Methoden mit Verzeichnungskorrektur bis zu Bündelausgleichsverfahren. Im Anschluss werden die für die verwendeten Kameras geeigneten Methoden auf Basis funktionaler Hardwaretests ausgewählt und weitere für das Bewegungserfassungssystem notwendige Softwarekomponenten diskutiert. Dazu gehören neben der automatisierten Video- und Bildverarbeitung, spezielle Verfahren zur Korrektur von Consumer-Kamera-spezifischen Abweichungen, z.B. die Korrektur von Rolling-Shutter-Verzerrungen. Im zweiten Teil der Arbeit richtet sich der Fokus auf die Simulation der Effekte von Parameterungenauigkeiten auf die Systemgenauigkeit sowie auf die Validierung und den Test des implementierten Systems. Dabei konnte die Rekonstruktionsgenauigkeit von 11.86mm bei einer Referenzrahmenkalibration durch den Einsatz der Kalibrationsmethode mit Bündelausgleichsverfahren von Svoboda u. a. (2005) auf maximal 4.126mm (M=0.073 mm; SD=1.486 mm) reduziert werden. Diese Methode erlaubt zudem eine einfachere Kalibration größerer Messvolumen ohne aufwändige Referenzrahmen und ist daher ideal für den sportwissenschaftlichen Einsatz geeignet. Ein weiteres Ergebnis der Arbeit ist die theoretische Ableitung der Fehlerfortpflanzung für die Prozessschritte der Bewegungserfassung. In Kombination mit der entwickelten Simulationsumgebung wird damit die Grundlage für eine Prädiktion der erreichbaren Messunsicherheit bereits vor der eigentlichen Messung gelegt

    Learning different task spaces: how explored density aligns the Quiet Eye.

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    In the current study, predictions of a theoretical account to the explanation of the Quiet Eye (QE) were investigated. To this end, by manipulating the learning environment, participants (n = 52) learned an underhand throwing task which required to explore task-solution spaces of low vs. high density over a 4-week training phase (640 training trials). Although throwing performance was improved, surprisingly, in posttest and retention test shorter QE durations were found. It is speculated that on a short-time learning scale this effect might be explained by more efficient information processing. Moreover, a trend was observed which suggests that-in line with the inhibition hypothesis-when exploring high-density task-solution spaces longer QE durations are required. However, the rather small effect sizes necessitate further research, which will allow to manipulate the response-effect mappings more directly as, for example, in virtual environments

    Examining the functionality of peripheral vision: From fundamental understandings to applied sport science

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    In sports, it is important not only to locate gaze on the right location to utilize the high acuity of foveal vision, but also to attend to other objects in the environment without looking directly at them, accordingly, using peripheral vision. Peripheral vision becomes especially important if, for example, the processing of information from more than one location (e.g. players) is decisive in making accurate decisions. Since such decisions generally must be made under high spatio-temporal demands, costly eye-movements might be advantageously avoided by using peripheral vision for information pick-up from multiple cues. In a series of studies, we aimed to translate the demands found in sports and to investigate the functionality of peripheral vision in a well-controlled experimental paradigm, the multiple object tracking (MOT) task. MOT was implemented in a dual task, along with an additional event-detection task. The present article first presents an overview of sport-specific studies focusing on the functionality of peripheral vision and following, summarizes a series of three published MOT studies. These studies show that peripheral vision is used for simultaneous target monitoring and target-change detection and that visual and attentional demands affect gaze anchoring and change-detection rates. Results also reveal a dysfunctionality of saccades, and further suggest an event- and distance-optimized gaze-anchoring position. In the final portion of this article, we derive specific applications for future sports-specific research. Specifically, we suggest to: (a) use dual-task situations in sport-specific settings, such as monitoring multiple players in soccer and playing a pass at specific moments, (b) investigate the costs of saccades in sports situations with high spatio-temporal demands, as in martial arts, and finally, (c) manipulate attentional and visual demands. For each of these avenues of research, we sketch sports-specific experiments currently being conducted in our research group

    Sensor-based augmented visual feedback for coordination training in healthy adults: a scoping review.

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    INTRODUCTION Recent advances in sensor technology demonstrate the potential to enhance training regimes with sensor-based augmented visual feedback training systems for complex movement tasks in sports. Sensorimotor learning requires feedback that guides the learning process towards an optimal solution for the task to be learned, while considering relevant aspects of the individual control system-a process that can be summarized as learning or improving coordination. Sensorimotor learning can be fostered significantly by coaches or therapists providing additional external feedback, which can be incorporated very effectively into the sensorimotor learning process when chosen carefully and administered well. Sensor technology can complement existing measures and therefore improve the feedback provided by the coach or therapist. Ultimately, this sensor technology constitutes a means for autonomous training by giving augmented feedback based on physiological, kinetic, or kinematic data, both in real-time and after training. This requires that the key aspects of feedback administration that prevent excessive guidance can also be successfully automated and incorporated into such electronic devices. METHODS After setting the stage from a computational perspective on motor control and learning, we provided a scoping review of the findings on sensor-based augmented visual feedback in complex sensorimotor tasks occurring in sports-related settings. To increase homogeneity and comparability of the results, we excluded studies focusing on modalities other than visual feedback and employed strict inclusion criteria regarding movement task complexity and health status of participants. RESULTS We reviewed 26 studies that investigated visual feedback in training regimes involving healthy adults aged 18-65. We extracted relevant data regarding the chosen feedback and intervention designs, measured outcomes, and summarized recommendations from the literature. DISCUSSION Based on these findings and the theoretical background on motor learning, we compiled a set of considerations and recommendations for the development and evaluation of future sensor-based augmented feedback systems in the interim. However, high heterogeneity and high risk of bias prevent a meaningful statistical synthesis for an evidence-based feedback design guidance. Stronger study design and reporting guidelines are necessary for future research in the context of complex skill acquisition

    Perception and Action in Sports. On the Functionality of Foveal and Peripheral Vision

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    An optimal coupling between perception and action is crucial for successful performance in sports. In basketball, for example, a stable fixation onto the basket helps to gain precise visual information of the target to successfully throw a basketball into the basket. In basketball-defense situations, however, opposing players cutting to the basket can be detected by using peripheral vision as less precise information are sufficient to mark this player. Those examples elucidate that to solve a given task foveal and peripheral vision can be used to acquire the necessary information. Following this reasoning, the current state of our framework will be presented that allows one to predict the functionality of one or the other or both depending on the current situation and task demands. In more detail, for tasks that require high motor precision like in far-aiming tasks, empirical evidence suggests that stable foveal fixations facilitate inhibitory processes of alternative action parameterization over movement planning and control. However, more complex situations (i.e., with more than one relevant information source), require peripheral vision to process relevant information by positioning gaze at a functional location which might actually be in free space between the relevant information sources. Based on these elaborations, we will discuss complementarities, the role of visual attention as well as practical implications

    Eye-tracking technology and the dynamics of natural gaze behavior in sports: an update 2016-2022.

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    Updating and complementing a previous review on eye-tracking technology and the dynamics of natural gaze behavior in sports, this short review focuses on the progress concerning researched sports tasks, applied methods of gaze data collection and analysis as well as derived gaze measures for the time interval of 2016-2022. To that end, a systematic review according to the PRISMA guidelines was conducted, searching Web of Science, PubMed Central, SPORTDiscus, and ScienceDirect for the keywords: eye tracking, gaze behavio*r, eye movement, and visual search. Thirty-one studies were identified for the review. On the one hand, a generally increased research interest and a wider area of researched sports with a particular increase in official's gaze behavior were diagnosed. On the other hand, a general lack of progress concerning sample sizes, amounts of trials, employed eye-tracking technology and gaze analysis procedures must be acknowledged. Nevertheless, first attempts to automated gaze-cue-allocations (GCA) in mobile eye-tracking studies were seen, potentially enhancing objectivity, and alleviating the burden of manual workload inherently associated with conventional gaze analyses. Reinforcing the claims of the previous review, this review concludes by describing four distinct technological approaches to automating GCA, some of which are specifically suited to tackle the validity and generalizability issues associated with the current limitations of mobile eye-tracking studies on natural gaze behavior in sports

    STRATEGIES IN ALPINE SNOWBOARD PARALLEL GIANT SLALOM - A GNSS FIELD STUDY WITH THE SWISS NATIONAL TEAM

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    INTRODUCTION: Many factors influence performance in alpine snowboarding. Until now, only very few have been scientifically researched. The aim of this study was to investigate the influence of known factors on performance from alpine skiing in alpine snowboarding. For example, the curve phase distribution and the turn radius were examined. METHODS: Using global navigation satellite systems (GNSS), 212 training runs with a total of 3716 turns were recorded in trainings of the Swiss Snowboard World Cup team in the 2020/2021 season (♀ = 5; ♂ = 3). The course setting characteristic was measured in each training session using RTK GNSS sensors. RESULTS: Concerning the influence of the turn phases, no significant difference were found. In flat and medium slopes, the larger the smallest radius of the turn was, the better (lower) the time for this section was. This difference has occurred in the female group. The speed of the athletes was lowest in steep terrain and became higher the flatter the slope was. While speed was increasing on average in toe-edge curves (M = 0.92 km/h, SD = 2.73, n = 1898), a loss of speed resulted on average in heeledge turns (M = -1.26 km/h, SD = 2.71, n = 1814), t(3710) = 24.372, p < .001. DISCUSSION/CONCLUSION: In contrast to alpine skiing, it seems that under certain circumstances, maintaining speed with a larger minimum turn radius is more important for a good performance (short run time), than aiming for a long gliding phase. The differences found between toe and heel edge turns are very clear. This knowledge can serve as a basis for developing technique, strategies as well as equipment in the sport
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