73 research outputs found

    The formation and management of a software outsourcing partnership:a case study

    No full text
    Abstract Research on interorganisational relationships is highly fragmented. It can be found in, for example, sociology, economics, anthropology, psychology, marketing, organisational behaviour, strategic management, and entrepreneurship. It is unsurprising that the terminology and units of analysis vary notably, as does the theoretical basis of the research. The forms of interorganisational relationships researched also vary, including among others networking, outsourcing, strategic alliances, joint ventures, and partnering. The focus of this research is on outsourcing partnerships – what is the process involved in the formation and management of a software research and development (R&D) outsourcing partnership and what are the factors that affect the successful outcome of the said relationship. Understanding of how the relationship works, how it grows and develops is crucial for getting the best out of the collaboration and for avoiding possible difficulties. Outsourcing and partnering have been researched from many different viewpoints, depending on the domain. Some common topics of interest can still be found and they are presented in this study. However, a complete picture of an outsourcing partnership life cycle cannot be found in the literature. Because of that a synthesis outsourcing partnership life cycle model has been created based on the models found in other studies. In the second part of the study, empirical data from a software R&D outsourcing partnership case is analysed based on the synthesis model, and a new, improved model is created. The new model gives a more in-depth insight into the formation and management of an outsourcing partnership. Also, the success factors collected from the case are compared to the ones found in the literature. Even though the model is created and presented mainly from the customer company viewpoint, it has been affected by the partner company viewpoint as well, as the case data was collected from both companies

    Empowered to make a change:guidelines for empowering the young generation in and through digital technology design

    No full text
    Abstract This paper scrutinizes how children can be empowered to make a change through acquiring skills in digital technology design. We propose a framework that integrates theoretical understanding from literature on nexus analysis, values, and value as well as empowerment and genuine participation of children, and a related tool for educators and researchers advocating empowerment and inclusion. They should benefit from this tool when planning, analyzing, and evaluating their projects. We argue that the tool is useful beyond studies with children and can be used as a practical tool when planning and implementing digital technology design projects with any group of people and as a theoretical tool when studying such endeavors, especially when working with vulnerable or underserved participants

    Empowering children through design and making:towards protagonist role adoption

    No full text
    Abstract Inviting children to adopt a Protagonist role regarding technology has recently become advocated. Such a role embraces the original political participatory design (PD) agenda and aims at empowerment of children through design and making. However, so far the literature is limited in exploring the adoption of this role by children. While studies have reported experiences of engaging children in design and making activities, in-depth inquiries on children’s experiences and challenges involved are lacking. We also maintain that the PD community has so far neglected education of children — in participation, design and technology — as our task and duty. This study reports findings from a design and making project aiming at empowerment of children, carried out in school context. We show that adopting the Protagonist role is not easy and there is a lot of variety between children. We present children’s experiences and reflect on the challenges involved in progressing towards Protagonist role adoption

    ‘It has to be useful for the pupils, of course’:teachers as intermediaries in design with children

    No full text
    Abstract We explore ways by which teachers act as intermediaries in information technology (IT) design with children through analyzing three of our design projects conducted with schoolchildren and their teachers. In our projects the teachers acted as informants and evaluators, but not as IT design partners, albeit they had a lot of decision-making power as steering-group members of the projects. The teachers offered valuable understanding of children through their general knowledge about child development and their knowledge of their class. Teachers also acted as valuable facilitators in the design process, enhancing children’s participation in the design process. They also acted as advocates of children and their learning. They considered children’s learning goals and fit with the curriculum and developed their own skills and knowledge to serve children’s learning. Occasionally, they also acted as advocates of children’s interests more generally; however, not in the sense of critical tradition

    Manifesto for children’s genuine participation in digital technology design and making

    No full text
    Abstract We articulate in this paper what participation at its best entails in the context of digital technology design with children, forming a theoretical framework for genuine participation of children in digital technology design and making. We integrate in the framework a set of conditions for the meaningful and effective participation of children and the nexus analytic concepts of historical body, interaction order and discourses in place, and complement that with the lenses of empowerment, values and value. In addition to these theoretical lenses, we rely on the insights gained during our empirical work with children for more than a decade. We contribute to research on Child Computer Interaction (CCI) by explaining what ‘participation at its best’ entails in practice and how it can be studied in research. Thus, CCI researchers and practitioners advocating participation, empowerment and inclusion of children can benefit from this framework when planning, analysing and evaluating their projects with children

    Differences between success factors of IS quasi-outsourcing and conventional outsourcing collaboration:a case study of two Finnish companies

    No full text
    Abstract Conventional IS outsourcing does not always meet expectations, often because the company lacks control over the outsourced activity. Quasi-outsourcing collaboration, where the company transfers its IS personnel to a subsidiary, allows the company to maintain more control over the relationship than in conventional outsourcing. In this qualitative case study of two Finnish companies, differences between success factors of IS quasi-outsourcing and conventional outsourcing are identified and discussed. The study has practical and theoretical implications. We identified 1) success factors of conventional outsourcing that are already fulfilled (e.g. trust) or less challenging (e.g. physical information technology infrastructure) in quasi-outsourcing, 2) success factors that are more challenging in quasi-outsourcing than in conventional outsourcing (e.g. structured interaction processes), and 3) success factors that proved important in both types of outsourcing but showed qualitative differences (e.g. mutual dependency). Our findings can help companies make a more informed choice between these two types of outsourcing

    Inclusive or inflexible:a critical analysis of the school context in supporting children’s genuine participation

    No full text
    Abstract Relatively little attention has been paid to discussing what it means when children’s participation in technology design is genuine, even though the importance of their participation is emphasized in the literature. School as a context presents multiple challenges but also numerous benefits for working with children. We examine five projects carried out with children in the school context, and critically consider in which respects this context supports genuine participation of children, in which respects it poses challenges for it, and what this implies for technology design with children. We maintain that researchers need to critically examine the goals set for children’s participation: whether they are learning- or material outcome-oriented. This significantly affects the choice of the context for projects

    Socializers, achievers or both?:value-based roles of children in technology design projects

    No full text
    Abstract We have examined value creation in projects aiming at teaching children design related skills. Our results show that in addition to the roles defined by adults for children in the technology design process children adopt various roles in situ by themselves. We utilized in our analysis a value creation lens, Schwartz’s model of universal values, and Self-Determination Theory. We did this to see in what roles the children were successful in value creation and how this is related to children’s motivation. We propose a five-step method for Role-based Value Creation Analysis (R-VCA). While our participants were 9–14-year-old children, we argue that the value creation approach and the R-VCA method are applicable to other age or user groups as well since the value creation lens is not in any way specific to children. We argue that value creation analysis can be an important tool in finding out what empowers and motivates design process participants. This knowledge can further help in planning new projects as well as offering new perspectives on existing research data
    • …
    corecore