6 research outputs found

    COOPERATIVE LEARNING TYPE TEAMS GAMES TOURNAMENT ON RESPIRATORY SYSTEM LESSON TO INCREASE THE STUDENTS LEARNING ACTIVENESS

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    This study aimed to determine implementation of cooperative learning of the Teams Games Tournament type on respiratory system lesson to the students learning activeness of class XI MIPA 2 SMA Negeri 1 Kuta Utara. The type of this research was classroom action research. The dependent research variable was learning activeness using an observation sheet in the form of a questionnaire. The data were analysed using quantitative descriptive data analysis with proportions. The results of this study indicated that in the implementation of the first cycle, the average achievement of student activeness was 63.48%. During the implementation of cycle II, the average student activeness achievement increased by 19.41% from cycle I to 82.89%. In cycle II, 38 students got very active and 7 students got active. Thus, it could be interpreted that applying the cooperative learning model of the Teams Games Tournament (TGT) type could increase student learning activeness in class XI MIPA 2 SMA Negeri 1 Kuta Utara especially on respiratory system lesson

    Determinasi Konsep Diri dan Ketahanmalangan (Adversity Quotient) terhadap Kreativitas Mahasiswa Jurusan S1 Pendidikan Matematika IKIP PGRI Bali: Determination of Self-Concept and Adversity Quotient on Student Creativity in S1 Mathematics Education Department IKIP PGRI Bali

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    This study aims to determine: (1) determinate on the self concept of creativity undergraduate students education of mathematic Departement, (2) determinate on the adversity quotientof creativity undergraduate student seducation of mathematic Departement, and (3) determinate on the self conceptand adversity quotientof creativity undergraduate students education of mathematic Departement. This study is a correlational study. The research was conducted at undergraduate degree education of mathematic Departement IKIP PGRI Bali. The sample in this study as many as 75 people, sampling is done using strata random sampling technique. Methods of data collection in the form of tests andquestionnaires using a Likert scale. Methods of data analysis used was multiple regression. The results showed that (1) the self concept contribute of creativity undergraduate students education of mathematic Departement(r =0.77, p <0.05 andt=16,11, p <0.05), (2) the adversity quotientcontributes of creativity undergraduate students education of mathematic Departement(r =0.60, p <0.05 andt=8.00, p <0.05)), (3) the self conceptand adversity quotient contributes of creativity undergraduate students education of mathematic Departement(r =0.76, p <0.05 andF=48,49, p <0.05) as well as having effective contribution by 58%

    COOPERATIVE LEARNING TYPE TEAMS GAMES TOURNAMENT ON RESPIRATORY SYSTEM LESSON TO INCREASE THE STUDENTS LEARNING ACTIVENESS

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    This study aimed to determine implementation of cooperative learning of the Teams Games Tournament type on respiratory system lesson to the students learning activeness of class XI MIPA 2 SMA Negeri 1 Kuta Utara. The type of this research was classroom action research. The dependent research variable was learning activeness using an observation sheet in the form of a questionnaire. The data were analysed using quantitative descriptive data analysis with proportions. The results of this study indicated that in the implementation of the first cycle, the average achievement of student activeness was 63.48%. During the implementation of cycle II, the average student activeness achievement increased by 19.41% from cycle I to 82.89%. In cycle II, 38 students got very active and 7 students got active. Thus, it could be interpreted that applying the cooperative learning model of the Teams Games Tournament (TGT) type could increase student learning activeness in class XI MIPA 2 SMA Negeri 1 Kuta Utara especially on respiratory system lesson

    Perbedaan Pemanfaatan Internet dengan Pemahaman Penggunaan Antibiotik di Kota Denpasar

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    Penggunaan internet yang semakin tinggi dan kebenaran informasi menyebabkan pengetahuan yang berbeda dimasyarakat tentang antibiotik. Oleh karena itu, perlu dilakukan penelitian lebih mendalam mengenai penggunaan internet. Tujuan penelitian ini untuk mengetahui perbedaan pemanfaatan internet dengan pengetahuan penggunaan antibiotik. Penelitian ini menggunakan rancangan survei cross-sectional. Jumlah sampel yang digunakan sebesar 318. Data dikumpulkan dari Bulan Juni-Agustus 2021 di Kota Denpasar menggunakan kuesioner. Data dianalisis menggunakan uji Kruskal-Wallis. Hasil penelitian menunjukkan masyarakat mencari menggunakan web/situs pencarian (100%) dan grup media sosial khusus antibiotik (86,5%), serta terdapat perbedaan pengetahuan (p<0,05). Perbedaan pengetahuan kandungan, penggunaan, fungsi, dan khasiat disebabkan kebenaran informasi yang hanya menampilkan sebatas informasi informal. Penggunaan web pemerintah tentang kesehatan, organisasi profesi, dan organisasi kesehatan Internasional masih perlu dibuat lebih menarik. Selain itu, penggunaan aplikasi chatting masyarakat dengan dokter-apoteker perlu ditingkatkan untuk menjamin keamanan pengobatan
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