11 research outputs found
REPORTAJE CARMELO ARTILES BOLAÑOS. GRANJA INSULAR [Material gráfico]
Copia digital. Madrid : Ministerio de Educación, Cultura y Deporte, 201
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The Care Work of Access
Current approaches to AI and Assistive Technology (AT) often foreground task completion over other encounters such as expressions of care. Our paper challenges and complements such task-completion approaches by attending to the care work of access—the continual affective and emotional adjustments that people make by noticing and attending to one another. We explore how this work impacts encounters among people with and without vision impairments who complete tasks together. We find that bound up in attempts to get things done are concerns for one another and how well people are doing together. Reading this work through emerging disability studies and feminist STS scholarship, we account for two important forms of work that give rise to access: (1) mundane attunements and (2) noninnocent authorizations. Together these processes work as sensitizing concepts to help HCI scholars account for the ways that intelligent ATs both produce access while sometimes subverting people with disabilities
Social acceptability of wearable technology use in public: an exploration of the societal perceptions of a gesture-based mobile textile interface
Textile forms of wearable technology offer the potential for users to interact with electronic devices in a whole new manner. However, the operation of a wearable system can result in non-traditional on-body interactions (including gestural commands) that users may not be comfortable with performing in a public setting. Understanding the societal perceptions of gesture-based interactions will ultimately impact how readily a new form of mobile technology will be adopted within society. The goal of this research is to assess the social acceptability of a user's interaction with an electronic textile wearable interface. Two means of interaction were studied: the first was to assess the most acceptable input method for the interface (tapping, sliding, circular rotation); and the second assessment was to measure the social acceptability of a user interacting with the detachable textile interface at different locations on the body. The study recruited participants who strictly identified themselves as being of American nationality so as to gain insight into the culture-specific perceptions of interacting with a wearable form of technology.MSCommittee Chair: Do, Ellen; Committee Member: Budd, James; Committee Member: Clawson, James; Committee Member: Zeagler, Clin
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Designing Wearable Assistive Computing Devices to Support Social Acceptability and Personal Expression
Wearable computing devices offer numerous opportunities to support individuals with disabilities, including, but not limited to, sensory substitution and augmentation, cognitive function, telemedicine, and learning and communication. With the rise of chronic illness – largely attributed to an increased lifespan compounded by population growth – technology that can support individuals to lead independent lives will be paramount. Wearable computing devices are unique in their ability to remain with the user while on-the-go, supporting individuals in multiple and changing contexts. However, to date, many wearable assistive devices, and assistive technologies in general, remain highly stigmatizing in nature due to their distinct or medical-looking form factors and unique interaction techniques – broadcasting personal information about one’s physical, sensory, or cognitive state that might otherwise go unnoticed. These socio-cultural implications can often lead to personal discomfort with using one’s device in various settings – with the realistic outcome of individuals often choosing to conceal, selectively use, or abandon their assistive device altogether. Recently, there has been a two-prong shift in the adoption and treatment of assistive devices: 1) the acquisition of mainstream devices with accessibility-enabled features, and 2) devices with highly customized designs and embellishments which highlight the device as opposed to masking it. One may view this shift as a natural extension of the disability rights movement aimed at pushing back on the societal structures that create barriers for individuals with disabilities. This manuscript explores this shift to understand the attitudinal and behavioral changes with respect to customized on-body assistive computing devices and how end users in these communities can be supported through design and Do-It-Yourself practice. It was discovered that the expressed perceptions toward novel on-body computing devices were significantly more acceptable when said computing devices were used for assistive applications. This research also uncovered the great lengths that some end users go through to customize or personalize their wearable assistive technology, in particular, hearing aids and cochlear implants, for the purposes of self-expression and to counter much of the socially-constructed discomfort that may accompany device use. Finally, we found that individuals value customization of assistive devices and that this is an important component to grant individuals agency, ownership, and pride in wearing a device commonly fraught with marginalization. The results suggest that customization can lead to increased adoption and confidence in assistive technology use and may generate greater societal acceptance and awareness toward disability as a whole
Personal and Social Considerations of Wearable Light Therapy for Seasonal Affective Disorder On-Body Textile Interfaces View project Personal and Social Considerations of Wearable Light Therapy for Seasonal Affective Disorder CCS Concepts • Human-centered
ABSTRACT We explored the social acceptability and user experience of wearable form factors as a portable option for Bright Light Therapy (BLT). BLT remains the predominant therapy for Seasonal Affective Disorder despite a non-compliance rate of ~70% commonly attributed to the inconvenience of prolonged daily sitting in front of light boxes. To date, attempts to address convenience using wearable/portable light treatment options have been met with limited success for nuanced reasons (i.e., stigma, efficacy, etc.). In an effort to more substantively explore factors related to the wearability, convenience, contextual appropriateness, and social acceptability of on-body light therapy usage, we developed and evaluated six fashion-aligned wearable therapy prototypes leveraging light-emitting materials and lowprofile hardware. Our results showed that participants preferred more mainstream and convenient form factors (e.g., glasses, golfer's hat, scarf), were open to wearing their BLT in certain public and private locations, and appreciated device duality and the fashionable potential of treatment (to counter stigma)
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Intelligent RF-Based Gesture Input Devices Implemented Using e-Textiles
We present an radio-frequency (RF)-based approach to gesture detection and recognition, using e-textile versions of common transmission lines used in microwave circuits. This approach allows for easy fabrication of input swatches that can detect a continuum of finger positions and similarly basic gestures, using a single measurement line. We demonstrate that the swatches can perform gesture detection when under thin layers of cloth or when weatherproofed, providing a high level of versatility not present with other types of approaches. Additionally, using small convolutional neural networks, low-level gestures can be identified with a high level of accuracy using a small, inexpensive microcontroller, allowing for an intelligent fabric that reports only gestures of interest, rather than a simple sensor requiring constant surveillance from an external computing device. The resulting e-textile smart composite has applications in controlling wearable devices by providing a simple, eyes-free mechanism to input simple gestures
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Intelligent RF-Based Gesture Input Devices Implemented Using e-Textiles
We present an radio-frequency (RF)-based approach to gesture detection and recognition, using e-textile versions of common transmission lines used in microwave circuits. This approach allows for easy fabrication of input swatches that can detect a continuum of finger positions and similarly basic gestures, using a single measurement line. We demonstrate that the swatches can perform gesture detection when under thin layers of cloth or when weatherproofed, providing a high level of versatility not present with other types of approaches. Additionally, using small convolutional neural networks, low-level gestures can be identified with a high level of accuracy using a small, inexpensive microcontroller, allowing for an intelligent fabric that reports only gestures of interest, rather than a simple sensor requiring constant surveillance from an external computing device. The resulting e-textile smart composite has applications in controlling wearable devices by providing a simple, eyes-free mechanism to input simple gestures
Online Information Search Performance and Search Strategies in a Health Problem-Solving Scenario
Although access to Internet health information can be beneficial, solving complex health-related problems online is challenging for many individuals. In this study, we investigated the performance of a sample of 60 adults ages 18 to 85 years in using the Internet to resolve a relatively complex health information problem. The impact of age, Internet experience, and cognitive abilities on measures of search time, amount of search, and search accuracy was examined, and a model of Internet information seeking was developed to guide the characterization of participants’ search strategies. Internet experience was found to have no impact on performance measures. Older participants exhibited longer search times and lower amounts of search but similar search accuracy performance as their younger counterparts. Overall, greater search accuracy was related to an increased amount of search but not to increased search duration and was primarily attributable to higher cognitive abilities, such as processing speed, reasoning ability, and executive function. There was a tendency for those who were younger, had greater Internet experience, and had higher cognitive abilities to use a bottom-up (i.e., analytic) search strategy, although use of a top-down (i.e., browsing) strategy was not necessarily unsuccessful. Implications of the findings for future studies and design interventions are discussed