6 research outputs found

    A Potential-Field-Based Multilevel Algorithm for Drawing Large Graphs

    Get PDF
    The aim of automatic graph drawing is to compute a well-readable layout of a given graph G=(V,E). One very popular class of algorithms for drawing general graphs are force-directed methods. These methods generate drawings of G in the plane so that each edge is represented by a straight line connecting its two adjacent nodes. The computation of the drawings is based on associating G with a physical model. Then, the algorithms iteratively try to find a placement of the nodes so that the total energy of the physical system is minimal. Several force-directed methods can visualize large graphs containing many thousands of vertices in reasonable time. However, only some of these methods guarantee a sub-quadratic running time in special cases or under certain assumptions, but not in general. The others are not sub-quadratic at all. We develop a new force-directed algorithm that is based on a combination of an efficient multilevel strategy and a method for approximating the repulsive forces in the system by rapidly evaluating potential fields. The worst-case running time of the new method is O(|V| log|V|+|E|) with linear memory requirements. In practice, the algorithm generates nice drawings of graphs containing up to 100000 nodes in less than five minutes. Furthermore, it clearly visualizes even the structures of those graphs that turned out to be challenging for other tested methods

    Large-Graph Layout with the Fast Multipole Multilevel Method

    Get PDF
    The visualization of of large and complex networks or graphs is an indispensable instrument for getting deeper insight into their structure. Force-directed graph-drawing algorithms are widely used to draw such graphs. However, these methods do not guarantee a sub-quadratic running time in general. We present a new force-directed method that is based on a combination of an efficient multilevel scheme and a strategy for approximating the repulsive forces in the system by rapidly evaluating potential fields. Given a graph G=(V,E), the asymptotic worst-case running time of this method is O(|V|log|V|+|E|) with linear memory requirements. In practice, the algorithm generates nice drawings of graphs with 100000 nodes in less than 5 minutes. Furthermore, it clearly visualizes even the structures of those graphs that turned out to be challenging for other methods

    A Provably Fast Multipole Method

    Get PDF
    The evaluation of potential or force fields in systems of N particles whose interactions are Coulombic or gravitational is very important for several applications in natural science, applied mathematics, and computer science. A naive direct calculation of the interactions needs Theta(N^2) time per time step which is inappropriate for large systems.Therefore, fast hierarchical algorithms (called tree codes) are used that approximate the pairwise interactions in the systems. We present a new multipole-based tree code that runs in O(N) time in the best case and in O(N log N) time in the worst case. This is an improvement in comparison with existing tree codes: Few of them run in Theta(N log N) time. Others are O(N) or O(N log N) in the best case but quadratic or even unbounded in the worst case. Our practical experiments indicate that the new multipole method is faster than several popular hierarchical N -body simulation algorithms for both uniform and highly non-uniform particle distributions

    A Potential-Field-Based Multilevel Algorithm for Drawing Large Graphs

    Get PDF
    The aim of automatic graph drawing is to compute a well-readable layout of a given graph G=(V,E). One very popular class of algorithms for drawing general graphs are force-directed methods. These methods generate drawings of G in the plane so that each edge is represented by a straight line connecting its two adjacent nodes. The computation of the drawings is based on associating G with a physical model. Then, the algorithms iteratively try to find a placement of the nodes so that the total energy of the physical system is minimal. Several force-directed methods can visualize large graphs containing many thousands of vertices in reasonable time. However, only some of these methods guarantee a sub-quadratic running time in special cases or under certain assumptions, but not in general. The others are not sub-quadratic at all. We develop a new force-directed algorithm that is based on a combination of an efficient multilevel strategy and a method for approximating the repulsive forces in the system by rapidly evaluating potential fields. The worst-case running time of the new method is O(|V| log|V|+|E|) with linear memory requirements. In practice, the algorithm generates nice drawings of graphs containing up to 100000 nodes in less than five minutes. Furthermore, it clearly visualizes even the structures of those graphs that turned out to be challenging for other tested methods

    Drawing Large Graphs with a Potential -Field-Based Multilevel Algorithm

    Get PDF
    Force-directed graph drawing algorithms are widely used for drawing general graphs. However, these methods do not guarantee a sub-quadratic running time in general. We present a new force-directed method that is based on a combination of an efficient multilevel scheme and a strategy for approximating the repulsive forces in the system by rapidly evaluating potential fields. Given a graph G=(V,E), the asymptotic worst case running time of this method is {O}(|V|log|V|+|E|) with linear memory requirements. In practice, the algorithm generates nice drawings of graphs containing 100000 nodes in less than 5 minutes. Furthermore, it clearly visualizes even the structures of those graphs that turned out to be challenging for some other methods

    Large-Graph Layout Algorithms at Work: An Experimental Study

    Get PDF
    In the last decade several algorithms that generate straight-line drawings of general large graphs have been invented. In this paper we investigate some of these methods that are based on force-directed or algebraic approaches in terms of running time and drawing quality on a big variety of artificial and real-world graphs. Our experiments indicate that there exist significant differences in drawing qualities and running times depending on the classes of tested graphs and algorithms
    corecore