1,767 research outputs found
Modeling Sound in Ancient Maya Cities: Moving Towards a Synesthetic Experience using GIS & 3D Simulation
Digital technologies enable modeling of the potential role of sound in past environments. While digital approaches have limitations in objectively rendering reality, they provide an expanded platform that potentially increases our understanding of experience in the past and enhances the investigation of ancient landscapes. Digital technologies enable new experiences in ways that are multi-sensual and move us closer toward reconstructing holistic views of past landscapes. Archaeologists have successfully employed 2D and 3D tools to measure vision and movement within cityscapes. However, built environments are often designed to invoke synesthetic experiences that also include sound and other senses. Geographic Information Systems (GIS) and Virtual Reality (VR) allow archaeologists to measure and explore the acoustics of ancient spaces. I employ GIS and 3D modeling o measure sound propagation and reverberation using the main civic-ceremonial complex in ancient Copán as a case study. The goal is to create a synesthetic experience to enrich our and understanding of the role sight and sound played in ancient Maya cities. For the ancient Maya, sight and sound worked in concert to create ritually charged atmospheres and architecture served to shape these experiences. I use an immersive VR headset (Oculus Rift) to integrate vision with spatial sound and sight to facilitate an embodied experience in order to: (1) examine potential locations of ritual performance and (2) determine spatial placement and capacity of participants in these events.
Advisor: Heather Richards-Rissett
Modelling Acoustics in Ancient Maya Cities: Moving Towards a Synesthetic Experience Using GIS & 3D Simulation
Archaeological analyses have successfully employed 2D and 3D tools to
measure vision and movement within cityscapes; however, built environments
are often designed to invoke synesthetic experiences. GIS and Virtual
Reality (VR) now enable archaeologists to also measure the acoustics
of ancient spaces. To move toward an understanding of synesthetic
experience in ancient Maya cities, we employ GIS and 3D modelling to
measure sound propagation and reverberation using the main civic-ceremonial
complex in ancient Copán as a case study. For the ancient Maya,
sight and sound worked in concert to create ritually-charged atmospheres
and architecture served to shape these experiences. Together with archaeological,
iconographic, and epigraphic data, acoustic measures help us to
(1) examine potential locations of ritual performance and (2) determine
spatial placement and capacity of participants in these events. We use an
immersive VR headset (Oculus Rift) to integrate vision with spatial sound
and sight to facilitate an embodied experience
A Nonlinear Dynamic Boiler Model accounting for Highly Variable Load Conditions
This paper describes a new nonlinear dynamic model for a natural circulation
boiler. The model is based on physical principles, i.e. mass, energy and
momentum balances. A systematic approach is followed leading to new insights
into the physics of drum water level and downcomer mass flow. The final model
captures fast dynamic responses that are necessary to describe the operation of
a boiler under highly variable load conditions. New features of the model
include (i) a multi-compartment model for the risers, (ii) a new model for drum
water level, and (iii) a new dynamic model for the flow of water in the
downcomers. Implications of the model for control system design are also
explored.Comment: 25 pages, 5 figures. Submitted to Automatic
Trapped-ion quantum error-correcting protocols using only global operations
Quantum error-correcting codes are many-body entangled states that are
prepared and measured using complex sequences of entangling operations. Each
element of such an entangling sequence introduces noise to delicate quantum
information during the encoding or reading out of the code. It is important
therefore to find efficient entangling protocols to avoid the loss of
information. Here we propose an experiment that uses only global entangling
operations to encode an arbitrary logical qubit to either the five-qubit
repetition code or the five-qubit code, with a six-ion Coulomb crystal
architecture in a Penning trap. We show that the use of global operations
enables us to prepare and read out these codes using only six and ten global
entangling pulses, respectively. The proposed experiment also allows the
acquisition of syndrome information during readout. We provide a noise analysis
for the presented protocols, estimating that we can achieve a six-fold
improvement in coherence time with noise as high as on each
entangling operation.Comment: 7 pages, 4 figures, published version, comments are welcom
Stochastic Adaptive Control for Exponentially Convergent Time-Varying Systems
This paper shows that the standard stochastic adaptive control algorithms for time-invariant systems have an inherent robustness property which renders them applicable, without modification, to time-varying systems whose parameters converge exponentially. One class of systems satisfying this requirement is those having non-steady-state Kalman filter or innovation representations. This allows the usual assumption of a stationary ARMAX representation to be replaced by a more general state space model.published_or_final_versio
Kinematic Masses of Super Star Clusters in M82 from High-Resolution Near-Infrared Spectroscopy
Using high-resolution (R~22,000) near-infrared (1.51 -- 1.75 microns) spectra
from Keck Observatory, we measure the kinematic masses of two super star
clusters in M82. Cross-correlation of the spectra with template spectra of cool
evolved stars gives stellar velocity dispersions of sigma_r=15.9 +/- 0.8 km/s
for MGG-9 and sigma_r=11.4 +/- 0.8 km/s for MGG-11. The cluster spectra are
dominated by the light of red supergiants, and correlate most closely with
template supergiants of spectral types M0 and M4.5. We fit King models to the
observed profiles of the clusters in archival HST/NICMOS images to measure the
half-light radii. Applying the virial theorem, we determine masses of 1.5 +/-
0.3 x 10^6 M_sun for MGG-9 and 3.5 +/- 0.7 x 10^5 M_sun for MGG-11. Population
synthesis modelling suggests that MGG-9 is consistent with a standard initial
mass function, whereas MGG-11 appears to be deficient in low-mass stars
relative to a standard IMF. There is, however, evidence of mass segregation in
the clusters, in which case the virial mass estimates would represent lower
limits.Comment: 16 pages, 8 figures; ApJ, in pres
The Quadratic Gaussian Rate-Distortion Function for Source Uncorrelated Distortions
We characterize the rate-distortion function for zero-mean stationary
Gaussian sources under the MSE fidelity criterion and subject to the additional
constraint that the distortion is uncorrelated to the input. The solution is
given by two equations coupled through a single scalar parameter. This has a
structure similar to the well known water-filling solution obtained without the
uncorrelated distortion restriction. Our results fully characterize the unique
statistics of the optimal distortion. We also show that, for all positive
distortions, the minimum achievable rate subject to the uncorrelation
constraint is strictly larger than that given by the un-constrained
rate-distortion function. This gap increases with the distortion and tends to
infinity and zero, respectively, as the distortion tends to zero and infinity.Comment: Revised version, to be presented at the Data Compression Conference
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