9 research outputs found

    Surface EMG Evaluation of Patellofemoral Pain Syndrome in a Professional Ballet Dancer: A Case Report

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    Because of the repetitive loading of the lower limb, patellar disorders are common in athletes and performing artists. Although this condition might be ascribed to different factors, the main cause is believed to be patellar maltracking. Design: Patellar maltracking is believed to be generated by an asymmetric activation of the vastus lateralis and vastus medialis obliquus muscles. A professional ballet dancer who suffered from anterior knee pain was examined. After clinical and MRI evaluations, he was subjected to surface electromyography (sEMG) of the vastus medialis obliquus and vastus lateralis. Results: We found a difference in the latency of onset of the vastus medialis obliquus and vastus lateralis of the painful right knee as compared to the asymptomatic left knee

    Prosthesis design based on virtual prototyping techniques

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    Lower limb prosthesis for above or lower knee amputees are still designed and manufactured almost completely in a manual way, deeply relying on the experience and manual skills of orthopaedic technicians. Such a nonrepeatable non-deterministic procedure is poorly efficient and time consuming and patients may have to wait for a considerable amount of time before getting a new, hopefully better, prosthesis. The proposed paper shows the main features characterizing the working prototype of a virtual environment developed to assist the technicians in the creation and test of the virtual prosthesis. To reach the ambitious goal of replacing the manual process with a virtual one several issues have been considered and addressed: the capture and formalization of process knowledge of orthopaedic technicians, the acquisition of patient’s information and digital data also by means of diagnostic instruments, the development of integrated solution to design and test standard and custom-fit components and the use of digital human techniques to simulate the way the prosthesis will behave during walking. The architecture of the integrated environment will be described in the paper and the main tools will be briefly introduced in order to illustrate the most important steps creating an uninterrupted path going from patient’s history and MRI data to the creation of his/her avatar wearing the new digital prosthesis, virtually trying it, setting it up and passing data for automatic production
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