16 research outputs found

    Her Mikveh: Kedushat Yetzirah (Holiness of Creation)

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    Flyer for Spring 2012 ICS Faculty Fellow Lecture by Dena Eber.https://scholarworks.bgsu.edu/ics_fellow_lectures/1083/thumbnail.jp

    You Refuse to Believe that You Ever Liked Pink

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    “You Refuse to Believe that You Ever Liked Pink” is a fine art photography book about my child’s transition to a non-binary identity, but mostly, how I, as the mother, transitioned with them. My daughter Margaret recently announced the new name and non-binary identity as Alex, and while I fully support this, I am learning who the new person is, learning to love who Alex is becoming and considering my own evolution as a mother. The project unfolded over a year during which Alex and I came to understand what our transitions looked like and meant. Even after a year of growth, Alex is still transitioning, and we both are still learning to navigate our relationship, and how to claim our place in contemporary society. Unlike other work about this subject, my book not only investigates Alex’s identity, but also how a mother transitions with her transgender child. This work examines our relationship supported by the unconditional love that we hold for one another. As for my voice, both pain and joy come through as I mourn the loss of who I thought Alex would be and fall in love with the person that Alex is becoming

    Art and Culture Papers from N-Space: The SIGGRAPH 2001 Art Gallery

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    So where is the soul in the machine? A look at content in computer art

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    Computer Graphics Curricula in the Visual Arts

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    Computers have recently emerged as commonplace on the scene in a record number of university art departments. This rapid change has created the need for new curriculum in the computer art discipline. In designing these courses I see three ideas that are paramount to any computer graphics curriculum in the visual arts. First, the courses and course work should focus on individual expression and creativity, second, the instruction should include an awareness of the "wow" factor, and third, the courses should include a balance of computer art, traditional art, computer science, and academics such as theory, art history, and criticism. Keywords: computer graphics curriculum, visual arts, higher education 1. Introduction Against many odds and tight budgets, computers have recently emerged as commonplace on the scene in a record number of traditional college and university art departments. As part of this rapid change, artists are not only using computers as an extension of many tradition..

    The SIGGRAPH 2003 art gallery

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    The SIGGRAPH 2002 art gallery

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    When worlds collide!

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    The creative process for university level computer art students

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