Computer Graphics Curricula in the Visual Arts

Abstract

Computers have recently emerged as commonplace on the scene in a record number of university art departments. This rapid change has created the need for new curriculum in the computer art discipline. In designing these courses I see three ideas that are paramount to any computer graphics curriculum in the visual arts. First, the courses and course work should focus on individual expression and creativity, second, the instruction should include an awareness of the "wow" factor, and third, the courses should include a balance of computer art, traditional art, computer science, and academics such as theory, art history, and criticism. Keywords: computer graphics curriculum, visual arts, higher education 1. Introduction Against many odds and tight budgets, computers have recently emerged as commonplace on the scene in a record number of traditional college and university art departments. As part of this rapid change, artists are not only using computers as an extension of many tradition..

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