19,107 research outputs found

    Heroes of Berlin Wall Struggle

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    When the Berlin Wall fell 25 years ago, on Nov. 9, 1989, symbolically signaling the end of the Cold War, it was no surprise that many credited President Ronald Reagan and Soviet leader Mikhail Gorbachev for bringing it down. But the true heroes behind the fall of the Berlin Wall are those Eastern Europeans whose protests and political pressure started chipping away at the wall years before. East German citizens from a variety of political backgrounds and occupations risked their freedom in protests against communist policies and one-party rule in what they called the peaceful revolution. [excerpt

    HI and Cosmology: What We Need To Know

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    There are three distinct regimes in which radio observations of the redshifted 21 cm line of HI can contribute directly to cosmology in unique ways. The regimes are naturally divided by redshift, from high to low, into: inflationary physics, the Dark Ages and reionization, and galaxy evolution and Dark Energy. Each measurement presents its own set of technical, theoretical, and observational challenges, making "what we need to know" not so much an astrophysical question at this early stage as a comprehensive experimental question. A wave of new pathfinder projects are exploring the fundamental aspects of what we need to know (and what we should expect to learn in the coming years) in order to achieve the goals of the Square Kilometer Array (SKA) and beyond.Comment: From AIP Conference Proceedings, Volume 1035, 2008, "The Evolution of Galaxies through the Neutral Hydrogen Window". 7 page

    Design and Evaluation of Menu Systems for Immersive Virtual Environments

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    Interfaces for system control tasks in virtual environments (VEs) have not been extensively studied. This paper focuses on various types of menu systems to be used in such environments. We describe the design of the TULIP menu, a menu system using Pinch Gloves™, and compare it to two common alternatives: floating menus and pen and tablet menus. These three menus were compared in an empirical evaluation. The pen and tablet menu was found to be significantly faster, while users had a preference for TULIP. Subjective discomfort levels were also higher with the floating menus and pen and tablet

    Absolute calibration of a wideband antenna and spectrometer for sky noise spectral index measurements

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    A new method of absolute calibration of sky noise temperature using a three-position switched spectrometer, measurements of antenna and low noise amplifier impedance with a vector network analyzer, and ancillary measurements of the amplifier noise waves is described. The details of the method and its application to accurate wideband measurements of the spectral index of the sky noise are described and compared with other methods.Comment: 15 pages, 10 figures, published in Radio Scienc

    An Introduction to 3D User Interface Design

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    3D user interface design is a critical component of any virtual environment (VE) application. In this paper, we present a broad overview of three-dimensional (3D) interaction and user interfaces. We discuss the effect of common VE hardware devices on user interaction, as well as interaction techniques for generic 3D tasks and the use of traditional two-dimensional interaction styles in 3D environments. We divide most user interaction tasks into three categories: navigation, selection/manipulation, and system control. Throughout the paper, our focus is on presenting not only the available techniques, but also practical guidelines for 3D interaction design and widely held myths. Finally, we briefly discuss two approaches to 3D interaction design, and some example applications with complex 3D interaction requirements. We also present an annotated online bibliography as a reference companion to this article

    First Year Computer Science Projects at Coventry University:Activity-led integrative team projects with continuous assessment.

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    We describe the group projects undertaken by first year undergraduate Computer Science students at Coventry University. These are integrative course projects: designed to bring together the topics from the various modules students take, to apply them as a coherent whole. They follow an activity-led approach, with students given a loose brief and a lot of freedom in how to develop their project. We outline the new regulations at Coventry University which eases the use of such integrative projects. We then describe our continuous assessment approach: where students earn a weekly mark by demonstrating progress to a teacher as an open presentation to the class. It involves a degree of self and peer assessment and allows for an assessment of group work that is both fair, and seen to be fair. It builds attendance, self-study / continuous engagement habits, public speaking / presentation skills, and rewards group members for making meaningful individual contributions.Comment: 4 pages. Accepted for presentation at CEP2

    Learning 3D Navigation Protocols on Touch Interfaces with Cooperative Multi-Agent Reinforcement Learning

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    Using touch devices to navigate in virtual 3D environments such as computer assisted design (CAD) models or geographical information systems (GIS) is inherently difficult for humans, as the 3D operations have to be performed by the user on a 2D touch surface. This ill-posed problem is classically solved with a fixed and handcrafted interaction protocol, which must be learned by the user. We propose to automatically learn a new interaction protocol allowing to map a 2D user input to 3D actions in virtual environments using reinforcement learning (RL). A fundamental problem of RL methods is the vast amount of interactions often required, which are difficult to come by when humans are involved. To overcome this limitation, we make use of two collaborative agents. The first agent models the human by learning to perform the 2D finger trajectories. The second agent acts as the interaction protocol, interpreting and translating to 3D operations the 2D finger trajectories from the first agent. We restrict the learned 2D trajectories to be similar to a training set of collected human gestures by first performing state representation learning, prior to reinforcement learning. This state representation learning is addressed by projecting the gestures into a latent space learned by a variational auto encoder (VAE).Comment: 17 pages, 8 figures. Accepted at The European Conference on Machine Learning and Principles and Practice of Knowledge Discovery in Databases 2019 (ECMLPKDD 2019

    Simulation of charged particle trajectories in the neutron decay correlation experiment abBA

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    The proposed neutron decay correlation experiment, abBA, will directly detect the direction of emission of decay protons and electrons as well as providing spectroscopic information for both particles. In order to provide this information, the abBA experiment incorporates spatially varying electric and magnetic fields. We report on detailed simulations of the decay particle trajectories in order to assess the impact of various systematic effects on the experimental observables. These include among others; adiabaticity of particle orbits, tracking of orbits, reversal of low energy protons due to inhomogeneous electric field, and accuracy of proton time of flight measurements. Several simulation methods were used including commercial software (Simion), custom software, as well as analytical tools based on the use of adiabatic invariants. Our results indicate that the proposed field geometry of the abBA spectrometer will be substantially immune to most systematic effects and that transport calculations using adiabatic invariants agree well with solution of the full equations of motion
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