31 research outputs found
Differentiating normal and problem gambling: a grounded theory approach.
A previous study (Ricketts & Macaskill, 2003) delineated a theory of problem gambling based on the experiences of treatment seeking male gamblers and allowed predictions to be made regarding the processes that differentiate between normal and problem gamblers. These predictions are the focus of the present study, which also utilised a grounded theory approach, but with a sample of male high frequency normal gamblers. The findings suggest that there are common aspects of gambling associated with arousal and a sense of achievement. The use of gambling to manage negative emotional states differentiated normal and problem gambling. Perceived self-efficacy , emotion management skills and perceived likelihood of winning money back were intervening variables differentiating problem and normal gamblers.</p
A hybrid neural network and virtual relality system for spatial language processing
This paper describes a neural network model for the study of spatial language. It deals with both geometric and functional variables, which have been shown to play an important role in the comprehension of spatial prepositions. The network is integrated with a virtual reality interface for the direct manipulation of geometric and functional factors. The training uses experimental stimuli and data. Results show that the networks reach low training and generalization errors. Cluster analyses of hidden activation show that stimuli primarily group according to extrageometrical variables
On the foundations of perceptial symbol systems: Specifying embodied representations via connectionism
Embodied theories of cognition propose that symbol systems are analogue (e.g. Barsalou, 1999; Glenberg, 1997), as opposed to the classicist view that they are amodal e.g. Newell and Simon (1976), Fodor (1998). The fundamental problem of symbol grounding (Harnad, 1990) is resolved in embodied theories by admitting only theories of symbolic representation that are grounded in the perceptual system’s representation (rather than by reference or mapping of amodal symbols through the sensory systems of the agent). These are often called analogical representations (Mandler, 1998). Barsalou’s (1999) proposal for perceptual symbol systems (PSS) provides just such a framework for how analogue symbols might come into being, but remains agnostic on the implementation of these PSSs. In this paper, we advance an implementation of PSSs which might fill this explanatory gap. We provide descriptions, an implementation and results from a model and its consequences for Barsalou’s theory and embodied representations generally. We constrain our model to the visual modality, but without loss of generality
Consistency in successive spatial utterances
Vorwerg C. Consistency in successive spatial utterances. In: Coventry KR, Tenbrink T, Bateman JA, eds. Spatial language and dialogue. Oxford: Oxford University Press; 2009: 40-55
Talking about quantities in space: Vague quantifiers, context and similarity
In this paper we examine how vague quantifiers, such as few, several, lots of, map onto non-linguistic number systems. In particular our focus is to examine how judgements about vague quantifiers are affected by the presence of objects in visual scenes other than those being referred to. An experiment is presented that manipulated the number of objects in a visual scene (men playing golf; the ‘focus’ objects) together with the number of other objects in those scenes and their similarity — in terms of form (women or crocodiles) and function (playing golf, not playing golf) — to the focus objects. We show that the number of other objects in a scene impacts upon quantifiers judgements even when those objects are in a different category to the focus objects. We discuss the results in terms of the mapping between the large approximate number (estimation) system and language
Object representation-by-fragments in the visual system: A neurocomputational model
The paper presents a model of visual object representation by fragment views, rather than canonically-oriented whole-object views used in Chorus systems. Following recent results (Sheinberg and Logothetis, 2001) on object representation in inferotemporal cells during free viewing, we implemented a simplified attentional system which yields fragment views of objects, which are then used to train object-tuned modules. Each object is represented by a complete RBF module, instantiating a representation space. We show that such a system can produce distributed representations, like Chorus of views systems, and that dissociating objects from retinotopy enables a fuller model of scene geometry analysis to be advanced
