215 research outputs found

    Human emotional response to steering wheel vibration in automobiles

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    This is the post-print (final draft post-refereeing) version of the final published paper that is available from the link below. Copyright @ 2013 Inderscience Enterprises Ltd.This study investigates what form of correlation may exist between measures of the valence and the arousal dimensions of the human emotional response to steering wheel vibration and the vibration intensity metrics obtained by means of the unweighted and the frequency weighted root mean square (rms). A laboratory experiment was performed with 30 participants who were presented 17 acceleration time histories in random order and asked to rate their emotional feelings of valence and arousal using a self-assessment manikin (SAM) scale. The results suggest a highly linear correlation between the unweighted, Wh weighted and Ws weighted vibration intensity metrics and the arousal measures of the human emotional response. The results also suggest that while vibration intensity plays a significant role in eliciting emotional feelings, there are other factors which influence the human emotional response to steering wheel vibration such as the presence of high peaks or high frequency band amplitudes

    Balancing the "inner" and the "outer" self:interoceptive sensitivity modulates self-other boundaries

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    Distinguishing self from other is necessary for self-awareness and social interactions. This distinction is thought to depend on multisensory integration dominated by visual feedback. However, self-awareness also relies on the processing of interoceptive signals. We contrasted the exteroceptive and interoceptive models of the self to investigate the hitherto unexplored interaction between the perception of the self from the outside and from within. Multisensory stimulation between self and other was used to induce controlled changes in the representation of one’s identity. Interoceptive sensitivity predicted the malleability of self-representations in response to multisensory integration across behavioral, physiological and introspective responses, suggesting that interoception plays a key modulating role in the self-recognition system. In particular, only participants with low interoceptive sensitivity experienced changes in self-other boundaries in response to multisensory stimulation. These results support the view that interoceptive predictive coding models are used to monitor and assign the sources of sensory input either to the self or to others, as well as support the hypothesis of the insular cortex as a convergence zone in the processing and global representation of the material self given its involvement in both interoceptive feelings, multisensory integration and self-processing

    Auditory-induced body distortions in children and adults

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    Recent studies have shown that body-representations can be altered by dynamic changes in sound. In the so-called "auditory Pinocchio illusion" participants feel their finger to be longer when the action of pulling their finger is paired with a rising pitch. Here, we investigated whether preschool children - an age group in which multisensory body-representations are still fine-tuning - are also sensitive to this illusion. In two studies, sixty adult and sixty child participants heard sounds rising or falling in pitch while the experimenter concurrently pulled or pressed their index finger on a vertical (Experiment 1) or horizontal axis (Experiment 2). Results showed that the illusion was subjected to axis and age: both adults and children reported their finger to be longer in Experiment 1, but not in Experiment 2. However, while in adults the feeling of finger elongation corresponded to a recalibration of the fingertip's felt position upwards, this was not the case in children, who presented a dissociation between the feeling of finger elongation and the perceived fingertip position. Our results reveal that the 'auditory Pinocchio illusion' is constrained to the vertical dimension and suggest that multisensory interactions differently contribute to subjective feelings and sense of position depending on developmental stage.This work was supported by Ministerio de Economía, Industria y Competitividad of Spain Grants RYC-2014–15421 and PSI2016–79004-R (“MAGIC SHOES”; AEI/FEDER, UE) to A.T., and by 2018-ATE-0038 (“Mechanisms of sensory attenuation”), University of Milano-Bicocca to E.N

    Altering One's Body-Perception Through E-Textiles and Haptic Metaphors

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    Technologies change rapidly our perception of reality, moving from augmented to virtual to magical. While e-textiles are a key component in exergame or space suits, the transformative potential of the internal side of garments to create embodied experiences still remains largely unexplored. This paper is the result from an art-science collaborative project that combines recent neuroscience findings, body-centered design principles and 2D vibrotactile array-based fabrics to alter one's body perception. We describe an iterative design process intertwined with two user studies on the effects on body-perceptions and emotional responses of various vibration patterns within textile that were designed as spatial haptic metaphors. Our results show potential in considering materials (e.g., rocks) as sensations to design for body perceptions (e.g., being heavy, strong) and emotional responses. We discuss these results in terms of sensory effects on body perception and synergetic impact to research on embodiment in virtual environments, human-computer interaction, and e-textile design. The work brings a new perspective to the sensorial design of embodied experiences which is based on “material perception” and haptic metaphors, and highlights potential opportunities opened by haptic clothing to change body-perception

    Altering one's body-perception through e-textiles and haptic metaphors

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    Tajadura-JimĂ©nez A, VĂ€ljamĂ€e A and Kuusk K (2020) Altering One's Body-Perception Through E-Textiles and Haptic Metaphors. Front. Robot. AI 7:7.Technologies change rapidly our perception of reality, moving from augmented to virtual to magical. While e-textiles are a key component in exergame or space suits, the transformative potential of the internal side of garments to create embodied experiences still remains largely unexplored. This paper is the result from an art-science collaborative project that combines recent neuroscience findings, body-centered design principles and 2D vibrotactile array-based fabrics to alter one's body perception. We describe an iterative design process intertwined with two user studies on the effects on body-perceptions and emotional responses of various vibration patterns within textile that were designed as spatial haptic metaphors. Our results show potential in considering materials (e.g., rocks) as sensations to design for body perceptions (e.g., being heavy, strong) and emotional responses. We discuss these results in terms of sensory effects on body perception and synergetic impact to research on embodiment in virtual environments, human-computer interaction, and e-textile design. The work brings a new perspective to the sensorial design of embodied experiences which is based on "material perception" and haptic metaphors, and highlights potential opportunities opened by haptic clothing to change body-perception.This work was partially supported by PSI2016-79004-R Magic Shoes project grant (AEI/FEDER, UE), from Ministerio de EconomĂ­a, Industria y Competitividad of Spain and the Magic Lining VERTIGO project as part of the STARTS program of the European Commission, based on technological elements from the project Magic Shoes. AT-J was supported by RYC- 2014–15421 grant from the Ministerio de EconomĂ­a, Industria y Competitividad of Spain and AV was supported by the Estonian Research Council grant PUT1518

    A transdisciplinary collaborative journey leading to sensorial clothing

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    Recent science funding initiatives have enabled participants from a diverse array of disciplines to engage in common spaces for developing solutions for new wearables. These initiatives include collaborations between the arts and sciences, fields which have traditionally contributed very different forms of knowledge, methodology, and results. However, many such collaborations often turn out as science communication and dissemination activities that make no concrete contribution to technological innovation. Magic Lining, a transdisciplinary collaborative project involving artistic and scientific partners working in the fields of e-textile design, cognitive neuroscience and human-computer interaction, creates a shared experiential knowledge space. This article focuses on the research question of how a transdisciplinary collaborative design processinvolving material explorations, prototyping, first-person-perspective and user studies, can lead to the creation of a garment that invites various perceptual and emotional responses in its wearer. The article reflects on the design journey, highlighting the transdisciplinary team's research through design experience and shared language for knowledge exchange. This process has revealed new research paths for an emerging field of 'sensorial clothing', combining the various team members' fields of expertise and resulting in a wearable prototype.This work was partially supported by the VERTIGO project as part of the STARTS program of the European Commission, based on technological elements from the project Magic Shoes (grant PSI2016-79004-R, Ministerio de EconomĂ­a, Industria y Competitividad of Spain, AEI/FEDER). The work was also supported by the project Magic outFIT, funded by the Spanish Agencia Estatal de InvestigaciĂłn (PID2019-105579RB-I00/AEI/10.13039/501100011033). Aleksander VĂ€ljamĂ€e’s work was supported by the Estonian Research Council grant PUT1518; and Ana Tajadura-JimĂ©nez’s work was supported by RYC-2014–15421 grant, Ministerio de EconomĂ­a, Industria y Competitividad of Spain

    It Feels Like It's Me:Interpersonal Multisensory Stimulation Enhances Visual Remapping of Touch From Other to Self

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    Abstract Understanding other people's feelings in social interactions depends on the ability to map onto our body the sensory experiences we observed on other people's bodies. It has been shown that the perception of tactile stimuli on the face is improved when concurrently viewing a face being touched. This Visual Remapping of Touch (VRT) is enhanced the more similar others are perceived to be to the self and is strongest when viewing one's face. Here, we ask whether altering self-other boundaries can in turn change the VRT effect. We used the enfacement illusion, which relies on synchronous interpersonal multisensory stimulation (IMS), to manipulate self-other boundaries. Following synchronous, but not asynchronous, IMS, the self-related enhancement of the VRT extended to the other individual. These findings suggest that shared multisensory experiences represent one key way to overcome the boundaries between self and others, as evidenced by changes in somatosensory processing of tactile stimuli on one's own face when concurrently viewing another person's face being touched

    Action sounds update the mental representation of arm dimension:contributions of kinaesthesia and agency

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    Auditory feedback accompanies almost all our actions, but its contribution to body-representation is understudied. Recently it has been shown that the auditory distance of action sounds recalibrates perceived tactile distances on one’s arm, suggesting that action sounds can change the mental representation of arm length. However, the question remains open of what factors play a role in this recalibration. In this study we investigate two of these factors, kinaesthesia and sense of agency. Across two experiments, we asked participants to tap with their arm on a surface while extending their arm. We manipulated the tapping sounds to originate at double the distance to the tapping locations, as well as their synchrony to the action, which is known to affect feelings of agency over the sounds. Kinaesthetic cues were manipulated by having additional conditions in which participants did not displace their arm but kept tapping either close (Experiment 1) or far (Experiment 2) from their body torso. Results show that both the feelings of agency over the action sounds and kinaesthetic cues signalling arm displacement when displacement of the sound source occurs are necessary to observe changes in perceived tactile distance on the arm. In particular, these cues resulted in the perceived tactile distances on the arm being felt smaller, as compared to distances on a reference location. Moreover, our results provide the first evidence of consciously perceived changes in arm-representation evoked by action sounds and suggest that the observed changes in perceived tactile distance relate to experienced arm elongation. We discuss the observed effects in the context of forward internal models of sensorimotor integration. Our results add to these models by showing that predictions related to action sounds must fit with kinaesthetic cues in order for auditory inputs to change body-representation

    Investigating nuanced sensory experiences in textiles selection

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    In this study, research tools are used to investigate designers' textile selection activities and uncover the sensorial experiences that underpin those activities. Such tools were purposely introduced to disrupt the way designers generally interact with textiles and generate conversations around it. The study was conducted in a textile fair during two consecutive years with an expert audience who were in the mind-set of sourcing. This study resulted in four main themes that reveal the importance of the multisensory experience to textile selection, and the complexity of remembering and communicating such experiences in the design process, given how tacit such experiences are

    Investigating nuanced sensory experiences in textiles selection

    Get PDF
    In this study, research tools are used to investigate designers' textile selection activities and uncover the sensorial experiences that underpin those activities. Such tools were purposely introduced to disrupt the way designers generally interact with textiles and generate conversations around it. The study was conducted in a textile fair during two consecutive years with an expert audience who were in the mind-set of sourcing. This study resulted in four main themes that reveal the importance of the multisensory experience to textile selection, and the complexity of remembering and communicating such experiences in the design process, given how tacit such experiences are
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