8,254 research outputs found
Does size really matter: a review of the role of stake and prize levels in relation to gambling-related harm
Regulatory and industry decisions influencing commercial gambling activities require clear understanding of the role that stakes and prizes play in the development and facilitation of gambling-related harm. Although industry proponents argue for increases in stakes and prizes to meet market demands, regulators remain cautious about the potential implication for gambling-related harm, while industry opponents generally condemn relaxing aspects of gambling policies. To inform this debate, this paper provides a critical examination of the relevant literature. From the review, it is concluded that limitations of the existing literature restrict our ability to draw definitive conclusions regarding the effects of stake and prize variables. Most studies contain multiple, methodological limitations, the most significant of which are diluted risk and reward scenarios used in analogue research settings not reflective of real gambling situations. In addition, there is a lack of conceptual clarity regarding many constructs, particularly the parameters defining jackpots, and the interactive nature and effect of the differing configurations of game parameters and environments are often not taken into consideration when investigating changes to one or more variables. Notwithstanding these limitations, there is sufficient evidence to suggest that stake and prize levels merit consideration in relation to harm minimisation efforts. However, substantial knowledge gaps currently exist, particularly in relation to understanding staking and prize thresholds for risky behaviour, how the impact of stakes and prizes change depending on the configuration and interaction of other game characteristics, and the role of individual and situational determinants. Based on the potential risk factors and the implications for commercial appeal, a player-focussed harm minimisation response may hold the most promise for future research and evaluation in jurisdictions where gambling is a legal and legitimate leisure activity
Exploring social gambling: scoping, classification and evidence review
The aim of this report is to speculate on the level of concern we might have regarding consumer risk in relation to ‘social gambling.’ In doing so, this report is intended to help form the basis to initiate debate around a new and under-researched social issue; assist in setting a scientific research agenda; and, where appropriate, highlight concerns about any potential areas that need to be considered in terms of precautionary regulation. This report does not present a set of empirical research findings regarding ‘social gambling’ but rather gathers information to improve stakeholder understanding
Internet gambling: an overview of psychosocial impacts
Technological innovation has always played a role in the development of gambling behaviour, primarily through providing new market opportunities. Early prevalence
studies of Intemet gambling in the UK, Canada and the US have shown that Intemet gambling is not a eause for concern at present. However, this seems likely to change as more people start to use the Internet for leisure activities. After a brief overview of gambling technologies and deregulation issues, this paper examines the impact of
technology on gambling by highlighting salient factors in the rise of Intemet gambling (i.e., accessibility, affordability, anonymity, convenience, escape immersion/dissociation, disinhibition, event frequency, asociability, interactivity, and simulation). The paper
also overviews some of the main social impacts surrounding Intemet gambling, such as protection of the vulnerable, Intemet gambling in the workplace, electronic cash, and
unscrupulous operators. Recommendations for Internet gambling operators are also provided
Operator-based approaches to harm minimisation in gambling: summary, review and future directions
In this report we give critical consideration to the nature and effectiveness of harm
minimisation in gambling. We identify gambling-related harm as both personal (e.g.,
health, wellbeing, relationships) and economic (e.g., financial) harm that occurs from
exceeding one’s disposable income or disposable leisure time. We have elected to use the
term ‘harm minimisation’ as the most appropriate term for reducing the impact of
problem gambling, given its breadth in regard to the range of goals it seeks to achieve,
and the range of means by which they may be achieved.
The extent to which an employee can proactively identify a problem gambler in a
gambling venue is uncertain. Research suggests that indicators do exist, such as sessional
information (e.g., duration or frequency of play) and negative emotional responses to
gambling losses. However, the practical implications of requiring employees to identify
and interact with customers suspected of experiencing harm are questionable,
particularly as the employees may not possess the clinical intervention skills which may
be necessary. Based on emerging evidence, behavioural indicators identifiable in industryheld
data, could be used to identify customers experiencing harm. A programme of
research is underway in Great Britain and in other jurisdiction
Recommended from our members
Gaming industry, social responsibility and academia
This article briefly looks at some of the ways that academics – and more specifically the International Gaming Research Unit (IGRU) – have been helping the gaming industry and related stakeholders in terms of social responsibility. The IGRU is a team of experienced gaming researchers from across the UK, that work together to undertake high quality research and consultancy aimed at developing effective responsible gaming strategies. Rather than outline every single initiative that we have been involved in, this article briefly overviews one project in a number of different areas including prevention, evaluation, education, research, and sharing best practice. These examples are also chosen to indicate the types of social responsibility activities that gaming companies can engage themselves in
Top Quark Physics: Overview
In this presentation I will primarily focus on top quark physics but I will
include a discussion of the W-boson mass and the possibility of discovering a
light Higgs boson via associated production at the Tevatron.Comment: 15 pages, 12 figures, Latex, sprocl.sty presentation at the
International Symposium on ``QCD Corrections and New Physics'' October 27-29,
1997 held at Hiroshima, Japa
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