2,162 research outputs found
Collective flow in heavy ion collisions at intermediate energies
We present results of a flow analysis for the set of reactions of 124,129Xe
projectiles and 112,124Sn targets at incident energies 100 and 150 A MeV
studied with the INDRA detector at GSI. The dependence on centrality and on p_t
of the directed and elliptic flow are determined for isotopically selected
reaction products with Z \le 3. The flow parameters v_1 and v_2, in general,
follow expected trends but isotopic effects are small.Comment: 3 pages, 2 figures, contributed talk at INPC, Tokyo, June 3-8, 2007,
to appear in the proceeding
Classifying Tweet Level Judgements of Rumours in Social Media
Social media is a rich source of rumours and corresponding community
reactions. Rumours reflect different characteristics, some shared and some
individual. We formulate the problem of classifying tweet level judgements of
rumours as a supervised learning task. Both supervised and unsupervised domain
adaptation are considered, in which tweets from a rumour are classified on the
basis of other annotated rumours. We demonstrate how multi-task learning helps
achieve good results on rumours from the 2011 England riots
Constraints on the density dependence of the symmetry energy
Current status and future experimental plans for constraining the symmetry
energy at supra-normal densities are presented. A special emphasis is put on
significance of the results obtained by the ASY-EOS Collaboration in a broader
astrophysical context, including the recent interpretations of the first LIGO
and Virgo GW170817 gravitational wave signal. The plans for a high energy
campaign at FAIR using the NeuLAND and the KRAB detectors will be outlined.Comment: Proceedings of the IWM-EC 2018 Conferenc
Esports Enthusiasts and Gamers: Motivations, Behaviors, and Attitudes Towards Gambling
This study examined what the driving factors behind why people watch esports and play video games, and their views on casino gambling. This research takes into account several motivational models and theories for video game and media consumption, including the Uses and Gratifications Theory. In addition, motivations and behaviors in regards to gambling were also examined. Although there is plenty of research on gambling motivations, none looks primarily at how esports and video game enthusiasts in specific feel about gambling.
In-depth Interviews were conducted on esports and video game enthusiasts to understand what they enjoy about esports and gaming, and what they like and don’t like about casino gaming. Results showed a wide range of motivations behind video game play, but challenge, skill, and socialization were the most common. For gameplay itself, people tended to really enjoy teamwork and collaboration. None of the participants gambled too often, and cited a lack of interactivity and value as primary reasons. One aspect of casino games that many found frustrating, is that their decisions seem to rarely have an impact on the outcome of a game, unlike video games. With video games, nearly each press of the button has a degree of significance. Casinos and casino game manufacturers alike should examine what it is that drives people to play video games and watch esports, and import those qualities into their casino gaming experience
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