3,462 research outputs found

    Drishti, a volume exploration and presentation tool

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    Among several rendering techniques for volumetric data, direct volume rendering is a powerful visualization tool for a wide variety of applications. This paper describes the major features of hardware based volume exploration and presentation tool - Drishti. The word, Drishti, stands for vision or insight in Sanskrit, an ancient Indian language. Drishti is a cross-platform open-source volume rendering system that delivers high quality, state of the art renderings. The features in Drishti include, though not limited to, production quality rendering, volume sculpting, multi-resolution zooming, transfer function blending, profile generation, measurement tools, mesh generation, stereo/anaglyph/crosseye renderings. Ultimately, Drishti provides an intuitive and powerful interface for choreographing animations

    Jupiter: New estimates of mean zonal flow at the cloud level

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    In order to reexamine the magnitude differences of the Jovian atmosphere's jets, as determined by Voyager 1 and 2 images, a novel approach is used to ascertain the zonal mean east-west component of motion. This technique is based on digital pattern matching, and is applied on pairs of mapped images to yield a profile of the mean zonal component that reproduces the exact locations of the easterly and westerly jets between + and 60 deg latitude. Results were obtained for all of the Voyager 1 and 2 cylindrical mosaics; the correlation coefficient between Voyagers 1 and 2 in mean zonal flow between + and - 60 deg latitude, determined from violet filter mosaics, is 0.998

    Optimal Embedding of Functions for In-Network Computation: Complexity Analysis and Algorithms

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    We consider optimal distributed computation of a given function of distributed data. The input (data) nodes and the sink node that receives the function form a connected network that is described by an undirected weighted network graph. The algorithm to compute the given function is described by a weighted directed acyclic graph and is called the computation graph. An embedding defines the computation communication sequence that obtains the function at the sink. Two kinds of optimal embeddings are sought, the embedding that---(1)~minimizes delay in obtaining function at sink, and (2)~minimizes cost of one instance of computation of function. This abstraction is motivated by three applications---in-network computation over sensor networks, operator placement in distributed databases, and module placement in distributed computing. We first show that obtaining minimum-delay and minimum-cost embeddings are both NP-complete problems and that cost minimization is actually MAX SNP-hard. Next, we consider specific forms of the computation graph for which polynomial time solutions are possible. When the computation graph is a tree, a polynomial time algorithm to obtain the minimum delay embedding is described. Next, for the case when the function is described by a layered graph we describe an algorithm that obtains the minimum cost embedding in polynomial time. This algorithm can also be used to obtain an approximation for delay minimization. We then consider bounded treewidth computation graphs and give an algorithm to obtain the minimum cost embedding in polynomial time
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