1,016 research outputs found

    Twitter as Popular Journalistic Platform – Similarities and Differences Between Jutarnji List and Večernji List

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    The article deals with Twitter as a popular platform for media and journalists. Journalism, as a profession, is now in the 21st century even more accessible to all media audiences mainly because of the rapid development of social networks and mobile media. Twitter is one of the most popular social platforms, and microblogging services and a large number of media and journalists have their official Twitter accounts through which they share the latest news and media content as well as connect with their audience on a daily basis. Twitter has a lot of advantages in the context of journalism, but it is important to firstly learn how to use it in a professional and most beneficial way. The article also presents results of research whose main goal was to determine ways of communicating and possible similarities and differences between two Croatian daily newspapers, Jutarnji list and Večernji list, on Twitter

    European Union Consumer Law through reading a short novel: partisanship and social justice in “D’autres vies que la mienne” by Emmanuel Carrère

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    The paper adopts the perspective of “law and literature” studies to investigate how the French novel ‘Lives others than my own (D’autres vies que la mienne)’ by Emmanuel Car-rère addresses the evolutions of European Union law on unfair terms in consumer con-tracts. By looking at European Union law from the perspective of individual lives, the essay compares the way in which literature and EU law conceive three categories of individuals involved: consumers, moneylenders and judges. Carrère’s novel is taken as an example to challenge the stereotype according to which literature expresses a sym-pathetic and partisan conception of social reality compared to the one of law

    A Framework for 3D Pattern Analysis and Reconstruction of Persian Architectural Elements

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    Persian architecture is characterised by shapes and patterns, which can be analysed through mathematical models. Beside 2D patterns, many of the traditional geometric ornaments are realised on 3D surfaces such as domes or vaults. Literature mainly addresses the 3D problem by means of a 2D scheme, which is an important and synthetic representation but is not exhaustive and lacks of clarity. This paper proposes a framework based on the integration of 2D drawings, as in the traditional approach, and a photogrammetric 3D model based on a sample of standard resolution images (tourist pictures). The framework is tested on a muqarnas, a characteristic Persian ornament, in order to study and analyse its modular design and hierarchy of elements. As a case study, the entrance iwan of the Shah Mosque in Isfahan, Iran, is considered. The result is a link between the 3D patterns and the geometry of architectural elements, which completes and overcomes their schematic 2D representation

    Decision-making methods in engineering design: a designer-oriented approach

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    The use of decisional methods for the solution of engineering design problems has to be tackled on a "human" viewpoint. Hence, fundamental is the identification of design issues and needs that become a designer oriented viewpoint. Decision-based methods are systematically classified in MCDM methods, Structured Design methods and Problem Structuring methods. The results are organised in order to provide a first reference for the designer in a preliminary selection of decision-based methods. The paper shows the heterogeneous use of decision-based methods, traditionally expected to solve only some specific design problems, which have been used also in different design contexts. Moreover, several design issues, which emerged from the review process, have been pointed out and discussed accordingly. This review provided useful results for the enlargement of the state of the art on Decision Based Design methods in engineering design contexts

    Enhancing heritage fruition through 3D virtual models and augmented reality: An application to Roman artefacts

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    The spatial characteristics of museum exhibitions may limit visitors' experience of the artefacts on display. In the case of large artefacts, limited space may affect their whole visualization, or inhibit the visualization of the details farthest from the observer. In other cases, the storage of artefacts in distant sites (museums or archaeological areas) may influence their knowledge process or the possibility for comparative analysis. Moreover, the precarious state of preservation of some artefacts, with damaged or missing parts, makes it difficult to perceive their original appearance. To overcome these limitations, we propose an integrated approach based on 3D virtual models and Augmented Reality (AR) to enhance the fruition of artefacts, improving their visualization, analysis and personal/shared knowledge, also by overcoming space and time constraints. The final AR application is an easily accessible tool for most users from a mobile device, used both inside and outside museums, opening new perspectives for fruition. The framework encourages the use of free and open source software and standard devices, to maximize their dissemination and exploit the potential of such technologies, which is far greater than current use in the cultural heritage field. Selected case studies to test and validate the integrated framework are proposed, dealing with some Roman artefacts found in the area of Modena (Italy). The first is a Roman floor mosaic, found in Savignano sul Panaro (near Modena) in 2011, of which less than half of its original 4.5 x 6.9 m surface is preserved. The others are two Roman funerary lion sculptures: the first is one of two lions flanking the main door of Modena Cathedral, and the second, well-preserved but damaged, is housed in the Museo Lapidario Estense of Modena. Finally, the application was tested by museum experts and visitors both inside and outside the museum, and positively assessed
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