324 research outputs found

    “Source?” “I Made It Up”: The Ethics of Citing ChatGPT in Academia

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    With the rapid growth of language-learning models like ChatGPT, academia has been forced to reckon with the way the tool can be used as a citation source. However, given the secrecy of the tool\u27s dataset and its inability to provide sources for the information it provides, the question of if using it is plagiarism has become more pressing. Examining fanfiction as a source for how plagiarism and AI has been dealt with, the paper examines the paradox of citing ChatGPT and other models like it and the central question of how and when we can use it and use it ethically

    Daylighting and Urban Form: An Urban Fabric of Light

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    This article attempts to answer the question, What would the form of the city be like if we were to take seriously the provision of daylight to all buildings? Previous work by this author reviewed existing daylight planning tools and found that they do not assure a predictable level of daylight. Previous work also identified an empirical relationship between daylight levels inside buildings and the street canyon ratios--the Daylight Access Rule--as an objective basis for establishing development guidelines. This study identifies the important parameters available to designers and regulators that are necessary for urban daylighting. The results of the new Daylight Access Rule, along with Atrium Building type studies, are used to establish urban patterns of Atrium Blocks and Daylight Envelopes that support daylighting as an urban design strategy. Beyond defining the patterns of building massing, such that one building will not unduly block the access of another building to light from the sky, urban form can be generated from a consideration of daylit building forms used as increments for determining block sizes. An example application to downtown Chattanooga, Tennessee, is explored to evaluate existing development patters and to propose alternatives to better support daylighting

    Adverse Work Experiences and the Impact on Psychological Well Being, Psychological Distress, Engagement, Turnover, Creativity and State Conscientiousness

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    Workplaces work to reduce severe safety issues and highly stressful events, yet limited focus has been put on the chronic traumatic experiences and everyday psychological stressors that people experience in workplaces. This dissertation will add to existing work design literature by studying how the presence of Adverse Work Experiences, both acute and chronic, at a variety of workplaces, impact mental health both in terms of Workplace Psychological Distress and Workplace Psychological Wellbeing which in turn can affect turnover, engagement, and work conscientiousness. Results indicated adverse work experiences were significantly related to higher psychological distress, lower psychological wellbeing, higher turnover intention, lower engagement, and lower levels of work conscientiousness. Additionally, the relationship between adverse experiences and the outcomes is partially mediated by psychological wellbeing. Finally, the relationship between adverse experiences and turnover is partially mediated by psychological distress and the relationship between adverse experiences and employee engagement and work conscientiousness is fully mediated by psychological distress. The research introduces several valuable new tools for researcher and practitioners to us to assess traumatic work experiences, psychological distress at work, and psychological well-being at work. Ways that organizations can use this information to detect, prevent and address workplace trauma and distress are discussed

    Morphology and evolution of the luminous roughy bioluminescent organ (Teleostei: Trachichthyidae)

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    INTRODUCTION Bioluminescent organs in fishes that produce ventral camouflage against a background of downwelling light are very common, yet their anatomy often is poorly understood (Hastings, 1971; Young & Roper, 1976). Camouflage via ventral bioluminescence has evolved at least seven times within a wide range of teleosts (Haddock et al., 2010; Davis et al., 2014, 2016) and they vary greatly in the anatomical structures that form them (Haygood et al., 1994; Chakrabarty et al., 2011; Ghedotti et al., 2015, 2018). The luminous roughies (genus Aulotrachichthys) have a light organ in the region of the anus that houses lumiescent bacteria in the genus Photobacterium. Kuwabara (1955) and Haneda (1957) discuss the anatomy and function of the bioluminescent organ in A. prosthemius noting that it contained Photobacterium in lobules in an area around the anus (Fig. 1) and a light conducting structure they called the “unknown” structure or the filiform body respectively. We seek to determine more specifically the structure of the bioluminescent organ in A. prosthemius and determine if Paratrachichthys, a closely related genus, is similarly bioluminescent. We also generate a phylogeny to better understand the evolution of bioluminescence in the Family Trachichthyidae

    Schemi per la progettazione esperienziale : combinare pensiero modulare e teoria integrale = EXPERIENTIAL DESIGN SCHEMAS : combining modular thinking with integral theory

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    Certain aspects of the concept of modularity, introduced primarily in the field of computer science by David L. Parnas (1972), have formed the basis for modularity in education: cohesion, decoupling, ease of modification, replicability are characteristics of the computer module that also apply well to the educational context. It is with this pedagogical attitude related to the modular didactic system that Experiential Design Schemas was born, a work methodologically related to integral theory by Ken Wilber (2007) and applied to architecture through an important section of design schemes. Also organised with a practice intention, the aim is to provide analytical and design tools that outline the capacity of formal and compositional choices to shape environmental forces for the purpose of experiential and emotional effects

    Experiential design schemas – Combining modular thinking with integral theory

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    Certain aspects of the concept of modularity, introduced primarily in the field of computer science by David L. Parnas (1972), have formed the basis for modularity in education: cohesion, decoupling, ease of modification, replicability are characteristics of the computer module that also apply well to the educational context. It is with this pedagogical attitude related to the modular didactic system that Experiential Design Schemas was born, a work methodologically related to integral theory by Ken Wilber (2007) and applied to architecture through an important section of design schemes. Also organised with a practice intention, the aim is to provide analytical and design tools that outline the capacity of formal and compositional choices to shape environmental forces for the purpose of experiential and emotional effects.   Article info Received: 24/10/2023; Revised: 31/10/2023; Accepted: 04/11/2023       

    ErbB3 signaling prevents cardiac fibrosis after isoproterenol-induced myocardial injury

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    We generate a new tamoxifen-inducible mice model of EC-specific ErbB3 overexpression to investigate the role of ErbB3 in myocardial ischemia and heart failure. In the present study, we compared cardiac function and fibrosis development in EC cell-specific ErbB3 overexpressing mice versus control after the Isoproterenol (ISO)-induced model of cardiac injury, which culminates in cardiac fibrosis development.https://knowledgeconnection.mainehealth.org/lambrew-retreat-2023/1011/thumbnail.jp

    The Persistence of Common-Ratio Effects in Multiple-Play Decisions

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    People often make more rational choices between monetary prospects when their choices will be played out many times rather than just once. For example, previous research has shown that the certainty effect and the possibility effect (two common-ratio effects that violate expected utility theory) are eliminated in multiple-play decisions. This finding is challenged by seven new studies (N = 2391) and two small meta-analyses. Results indicate that, on average, certainty and possibility effects are reduced but not eliminated in multiple-play decisions. Moreover, in our within-participants studies, the certainty and possibility choice patterns almost always remained the modal or majority patterns. Our primary results were not reliably affected by prompts that encouraged a long-run perspective, by participants’ insight into long-run payoffs, or by participants’ numeracy. The persistence of common-ratio effects suggests that the oft-cited benefits of multiple plays for the rationality of decision makers’ choices may be smaller than previously realized
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