1,818 research outputs found

    Inhomogeneous percolation models for spreading phenomena in random graphs

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    Percolation theory has been largely used in the study of structural properties of complex networks such as the robustness, with remarkable results. Nevertheless, a purely topological description is not sufficient for a correct characterization of networks behaviour in relation with physical flows and spreading phenomena taking place on them. The functionality of real networks also depends on the ability of the nodes and the edges in bearing and handling loads of flows, energy, information and other physical quantities. We propose to study these properties introducing a process of inhomogeneous percolation, in which both the nodes and the edges spread out the flows with a given probability. Generating functions approach is exploited in order to get a generalization of the Molloy-Reed Criterion for inhomogeneous joint site bond percolation in correlated random graphs. A series of simple assumptions allows the analysis of more realistic situations, for which a number of new results are presented. In particular, for the site percolation with inhomogeneous edge transmission, we obtain the explicit expressions of the percolation threshold for many interesting cases, that are analyzed by means of simple examples and numerical simulations. Some possible applications are debated.Comment: 28 pages, 11 figure

    Control of Multilayer Networks

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    The controllability of a network is a theoretical problem of relevance in a variety of contexts ranging from financial markets to the brain. Until now, network controllability has been characterized only on isolated networks, while the vast majority of complex systems are formed by multilayer networks. Here we build a theoretical framework for the linear controllability of multilayer networks by mapping the problem into a combinatorial matching problem. We found that correlating the external signals in the different layers can significantly reduce the multiplex network robustness to node removal, as it can be seen in conjunction with a hybrid phase transition occurring in interacting Poisson networks. Moreover we observe that multilayer networks can stabilize the fully controllable multiplex network configuration that can be stable also when the full controllability of the single network is not stable

    On the Mean Residence Time in Stochastic Lattice-Gas Models

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    A heuristic law widely used in fluid dynamics for steady flows states that the amount of a fluid in a control volume is the product of the fluid influx and the mean time that the particles of the fluid spend in the volume, or mean residence time. We rigorously prove that if the mean residence time is introduced in terms of sample-path averages, then stochastic lattice-gas models with general injection, diffusion, and extraction dynamics verify this law. Only mild assumptions are needed in order to make the particles distinguishable so that their residence time can be unambiguously defined. We use our general result to obtain explicit expressions of the mean residence time for the Ising model on a ring with Glauber + Kawasaki dynamics and for the totally asymmetric simple exclusion process with open boundaries

    Optimal equilibria of the best shot game

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    We consider any network environment in which the "best shot game" is played. This is the case where the possible actions are only two for every node (0 and 1), and the best response for a node is 1 if and only if all her neighbors play 0. A natural application of the model is one in which the action 1 is the purchase of a good, which is locally a public good, in the sense that it will be available also to neighbors. This game typically exhibits a great multiplicity of equilibria. Imagine a social planner whose scope is to find an optimal equilibrium, i.e. one in which the number of nodes playing 1 is minimal. To find such an equilibrium is a very hard task for any non-trivial network architecture. We propose an implementable mechanism that, in the limit of infinite time, reaches an optimal equilibrium, even if this equilibrium and even the network structure is unknown to the social planner.Comment: submitted to JPE

    Loop corrections in spin models through density consistency

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    Computing marginal distributions of discrete or semidiscrete Markov random fields (MRFs) is a fundamental, generally intractable problem with a vast number of applications in virtually all fields of science. We present a new family of computational schemes to approximately calculate the marginals of discrete MRFs. This method shares some desirable properties with belief propagation, in particular, providing exact marginals on acyclic graphs, but it differs with the latter in that it includes some loop corrections; i.e., it takes into account correlations coming from all cycles in the factor graph. It is also similar to the adaptive Thouless-Anderson-Palmer method, but it differs with the latter in that the consistency is not on the first two moments of the distribution but rather on the value of its density on a subset of values. The results on finite-dimensional Isinglike models show a significant improvement with respect to the Bethe-Peierls (tree) approximation in all cases and with respect to the plaquette cluster variational method approximation in many cases. In particular, for the critical inverse temperature βc\beta_{c} of the homogeneous hypercubic lattice, the expansion of (dβc)1\left(d\beta_{c}\right)^{-1} around d=d=\infty of the proposed scheme is exact up to the d4d^{-4} order, whereas the two latter are exact only up to the d2d^{-2} order.Comment: 12 pages, 3 figures, 1 tabl

    Statics and dynamics of selfish interactions in distributed service systems

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    We study a class of games which model the competition among agents to access some service provided by distributed service units and which exhibit congestion and frustration phenomena when service units have limited capacity. We propose a technique, based on the cavity method of statistical physics, to characterize the full spectrum of Nash equilibria of the game. The analysis reveals a large variety of equilibria, with very different statistical properties. Natural selfish dynamics, such as best-response, usually tend to large-utility equilibria, even though those of smaller utility are exponentially more numerous. Interestingly, the latter actually can be reached by selecting the initial conditions of the best-response dynamics close to the saturation limit of the service unit capacities. We also study a more realistic stochastic variant of the game by means of a simple and effective approximation of the average over the random parameters, showing that the properties of the average-case Nash equilibria are qualitatively similar to the deterministic ones.Comment: 30 pages, 10 figure

    Predicting epidemic evolution on contact networks from partial observations

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    The massive employment of computational models in network epidemiology calls for the development of improved inference methods for epidemic forecast. For simple compartment models, such as the Susceptible-Infected-Recovered model, Belief Propagation was proved to be a reliable and efficient method to identify the origin of an observed epidemics. Here we show that the same method can be applied to predict the future evolution of an epidemic outbreak from partial observations at the early stage of the dynamics. The results obtained using Belief Propagation are compared with Monte Carlo direct sampling in the case of SIR model on random (regular and power-law) graphs for different observation methods and on an example of real-world contact network. Belief Propagation gives in general a better prediction that direct sampling, although the quality of the prediction depends on the quantity under study (e.g. marginals of individual states, epidemic size, extinction-time distribution) and on the actual number of observed nodes that are infected before the observation time

    Optimal Equilibria of the Best Shot Game

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    We consider any network environment in which the “best shot game” is played. This is the case where the possible actions are only two for every node (0 and 1), and the best response for a node is 1 if and only if all her neighbors play 0. A natural application of the model is one in which the action 1 is the purchase of a good, which is locally a public good, in the sense that it will be available also to neighbors. This game will typically exhibit a great multiplicity of equilibria. Imagine a social planner whose scope is to find an optimal equilibrium, i.e. one in which the number of nodes playing 1 is minimal. To find such an equilibrium is a very hard task for any non-trivial network architecture. We propose an implementable mechanism that, in the limit of infinite time, reaches an optimal equilibrium, even if this equilibrium and even the network structure is unknown to the social planner.Networks, Best Shot Game, Simulated Annealing
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