772 research outputs found

    On Asynchrony and Choreographies

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    Choreographic Programming is a paradigm for the development of concurrent software, where deadlocks are prevented syntactically. However, choreography languages are typically synchronous, whereas many real-world systems have asynchronous communications. Previous attempts at enriching choreographies with asynchrony rely on ad-hoc constructions, whose adequacy is only argued informally. In this work, we formalise the properties that an asynchronous semantics for choreographies should have: messages can be sent without the intended receiver being ready, and all sent messages are eventually received. We explore how out-of-order execution, used in choreographies for modelling concurrency, can be exploited to endow choreographies with an asynchronous semantics. Our approach satisfies the properties we identified. We show how our development yields a pleasant correspondence with FIFO-based asynchronous messaging, modelled in a process calculus, and discuss how it can be adopted in more complex choreography models.Comment: In Proceedings ICE 2017, arXiv:1711.1070

    Communications in Choreographies, Revisited

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    Choreographic Programming is a paradigm for developing correct-by-construction concurrent programs, by writing high-level descriptions of the desired communications and then synthesising process implementations automatically. So far, choreographic programming has been explored in the monadic setting: interaction terms express point-to-point communications of a single value. However, real-world systems often rely on interactions of polyadic nature, where multiple values are communicated among two or more parties, like multicast, scatter-gather, and atomic exchanges. We introduce a new model for choreographic programming equipped with a primitive for grouped interactions that subsumes all the above scenarios. Intuitively, grouped interactions can be thought of as being carried out as one single interaction. In practice, they are implemented by processes that carry them out in a concurrent fashion. After formalising the intuitive semantics of grouped interactions, we prove that choreographic programs and their implementations are correct and deadlock-free by construction

    Hypothetical answers to continuous queries over data streams

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    Continuous queries over data streams may suffer from blocking operations and/or unbound wait, which may delay answers until some relevant input arrives through the data stream. These delays may turn answers, when they arrive, obsolete to users who sometimes have to make decisions with no help whatsoever. Therefore, it can be useful to provide hypothetical answers - "given the current information, it is possible that X will become true at time t" - instead of no information at all. In this paper we present a semantics for queries and corresponding answers that covers such hypothetical answers, together with an online algorithm for updating the set of facts that are consistent with the currently available information

    The Quest for Optimal Sorting Networks: Efficient Generation of Two-Layer Prefixes

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    Previous work identifying depth-optimal nn-channel sorting networks for 9≤n≤169\leq n \leq 16 is based on exploiting symmetries of the first two layers. However, the naive generate-and-test approach typically applied does not scale. This paper revisits the problem of generating two-layer prefixes modulo symmetries. An improved notion of symmetry is provided and a novel technique based on regular languages and graph isomorphism is shown to generate the set of non-symmetric representations. An empirical evaluation demonstrates that the new method outperforms the generate-and-test approach by orders of magnitude and easily scales until n=40n=40

    Sorting Networks: the End Game

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    This paper studies properties of the back end of a sorting network and illustrates the utility of these in the search for networks of optimal size or depth. All previous works focus on properties of the front end of networks and on how to apply these to break symmetries in the search. The new properties help shed understanding on how sorting networks sort and speed-up solvers for both optimal size and depth by an order of magnitude

    Connectors meet Choreographies

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    We present Cho-Reo-graphies (CR), a new language model that unites two powerful programming paradigms for concurrent software based on communicating processes: Choreographic Programming and Exogenous Coordination. In CR, programmers specify the desired communications among processes using a choreography, and define how communications should be concretely animated by connectors given as constraint automata (e.g., synchronous barriers and asynchronous multi-casts). CR is the first choreography calculus where different communication semantics (determined by connectors) can be freely mixed; since connectors are user-defined, CR also supports many communication semantics that were previously unavailable for choreographies. We develop a static analysis that guarantees that a choreography in CR and its user-defined connectors are compatible, define a compiler from choreographies to a process calculus based on connectors, and prove that compatibility guarantees deadlock-freedom of the compiled process implementations
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