318 research outputs found

    Reasoning, Argumentation and Persuasion

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    In the paper I want to give a new account of notions of reasoning, argumentation, and persuasion. The aim of it is to resolve problems of the traditional accounts. The investigation uses the issue of circular reasoning (God exists, because there is God). These types of arguments are considered a fallacy in informal logic, whereas formal logic holds that they are valid. The new account suggests a possibility of reconciliation of the informal and formal perspective

    Convergent causal arguments in conversation

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    In theory, flawed arguments are not individually sufficient to justify a conclusion, but several may converge to do so. This is an empirical study of how arguers respond to a series of imperfect causal arguments during a serious conversation. People became less critical of the flawed arguments as more of the arguments appeared. The study gives empirical evidence that ordinary arguers permit sufficiency to accumulate during an extended discussion

    Structure of persuasive communication and elaboration likelihood model

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    The aim of the paper is to propose a framework for the structure of persuasive communica-tion based on the Elaboration Likelihood Model (ELM) by Petty and Cacioppo, the Inference Anchoring Theory (IAT) by Budzynska and Reed and the Interpersonal (IP-) Argumentation Model by Budzynska. The ELM suggests that there are two routes to persuasion: central and peripheral. IAT assumes that com-munication acts generate their contents and inferences by means of illocutionary connections. The model of IP-argumentation provides the general representation of arguments in which the proponent refers to com-munication acts of some participant of communication. The paper discusses where exactly means of the central and peripheral routes operate in the structure of persuasive communication and argumentatio

    A Critical Discussion Game for Prohibiting Fallacies

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    The study of fallacies is at the heart of argumentation studies. In response to Hamblin’s devastating critique of the state of the theory of fallacies in 1970, both formal dialectical and informal approaches to fallacies developed. In the current paper, we focus on an influential informal approach to fallacies, part of the pragma-dialectical theory of argumentation. Central to the pragma-dialectical method for analysing and evaluating argumentative discourse is the ideal model of a critical discussion. In this discussion model, a dialectical perspective on argumentation is combined with a pragmatic take on communicative interaction. By formalising and computationally implementing the model of a critical discussion, we take a first step in the development of software to computationally model argumentative dialogue in which fallacies are prohibited along the pragmadialectical norms. We do this by defining the Critical Discussion Game, a formal dialogue game based on the pragma-dialectical discussion model, executable on an online user-interface which is part of a larger infrastructure of argumentation software

    A dialogue game for multi-party goal-setting in health coaching

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    Goal-setting is a frequently adopted strategy in behaviour change coaching. When setting a goal, it is important that it is understood and agreed upon by all parties, and not simply accepted as-is. We present here a dialogue game for multi-party goal-setting, in which multiple health coaches can contribute in order to find a goal that is acceptable to both the patient, and the coaches themselves. Our proposed game incorporates three important aspects of goal-setting and health coaching, (1) coaches can query each other's proposed goals, (2) the patient takes ownership of the goal, and (3) the patient themselves can propose goals
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