80 research outputs found

    No-onset looming motion guides spatial attention

    Get PDF
    These 6 experiments explored the ability of moving random dot patterns to attract attention, as measured by a simple probe-detection task. Each trial began with random motion (i.e., dots linearly moved in random directions). After 1 s motion in 1 hemifield became gradually coherent (i.e., all dots moved up-, down-, left-, or rightwards, or either towards or away from a vanishing point). The results show that only looming motion attracted attention, even when the task became a more demanding discrimination task. This effect is not due to an apparent magnification of stimuli presented in the focus of expansion. When the coherent motion started abruptly, all types of motion attracted attention at a short stimulus onset asynchrony. The looming motion effect only disappeared when attention was drawn to the target location by an arrow. These results suggest that looming motion plays a unique role in guiding spatial attention

    The time course of attentional and oculomotor capture reveals a common cause

    Get PDF
    Eye movements are often misdirected toward a distractor when it appears abruptly, an effect known as oculomotor capture. Fundamental differences between eye movements and attention have led to questions about the relationship of oculomotor capture to the more general effect of sudden onsets on performance, known as attentional capture. This study explores that issue by examining the time course of eye movements and manual localization responses to targets in the presence of sudden-onset distractors. The results demonstrate that for both response types, the proportion of trials on which responses are erroneously directed to sudden onsets reflects the quality of information about the visual display at a given point in time. Oculomotor capture appears to be a specific instance of a more general attentional capture effect. Differences and similarities between the two types of capture can be explained by the critical idea that the quality of information about a visual display changes over time and that different response systems tend to access this information at different moments in time

    Sit-and-Wait Strategies in Dynamic Visual Search

    Get PDF
    The role of memory in visual search has lately become a controversial issue. Horowitz and Wolfe (1998) observed that performance in a visual search task was little affected by whether the stimuli were static or randomly relocated every 111 ms. Because a memory-based mechanism, such as inhibition of return, would be of no use in the dynamic condition, Horowitz and Wolfe concluded that memory is likewise not involved in the static condition. However, Horowitz and Wolfe could not effectively rule out the possibility that observers adopted a different strategy in the dynamic condition than in the static condition. That is, in the dynamic condition observers may have attended to a subregion of the display and waited for the target to appear there (sit-and-wait strategy). This hypothesis is supported by experimental data showing that performance in their dynamic condition does not differ from performance in another dynamic condition in which observers are forced to adopt a sit-and-wait strategy by being presented with a limited region of the display only

    The role of unique color changes and singletons in attention capture

    Get PDF
    Previous studies have shown that a sudden color change is typically less salient in capturing attention than the onset of a new object. Von Mühlenen, Rempel, and Enns (Psychological Science 16: 979-986, 2005) showed that a color change can capture attention as effectively as the onset of a new object given that it occurs during a period of temporal calm, where no other display changes happen. The current study presents a series of experiments that further investigate the conditions under which a change in color captures attention, by disentangling the change signal from the onset of a singleton. The results show that the item changing color receives attentional priority irrespective of whether this change goes along with the appearance of a singleton or not

    Here today, gone tomorrow - adaptation to change in memory-guided visual search

    Get PDF
    Visual search for a target object can be facilitated by the repeated presentation of an invariant configuration of nontargets ('contextual cueing'). Here, we tested adaptation of learned contextual associations after a sudden, but permanent, relocation of the target. After an initial learning phase targets were relocated within their invariant contexts and repeatedly presented at new locations, before they returned to the initial locations. Contextual cueing for relocated targets was neither observed after numerous presentations nor after insertion of an overnight break. Further experiments investigated whether learning of additional, previously unseen context-target configurations is comparable to adaptation of existing contextual associations to change. In contrast to the lack of adaptation to changed target locations, contextual cueing developed for additional invariant configurations under identical training conditions. Moreover, across all experiments, presenting relocated targets or additional contexts did not interfere with contextual cueing of initially learned invariant configurations. Overall, the adaptation of contextual memory to changed target locations was severely constrained and unsuccessful in comparison to learning of an additional set of contexts, which suggests that contextual cueing facilitates search for only one repeated target location

    The effect of spatial frequency content on parameters of eye movements

    Get PDF
    Two experiments were conducted to examine the influence of the spatial frequency content of natural images on saccadic size and fixation duration. In the first experiment 10 pictures of natural textures were low-pass filtered (0.04-0.76cycles/deg) and high-pass filtered (1.91-19.56cycles/deg) and presented with the unfiltered originals in random order, each for 10s, to 18 participants, with the instruction to inspect them in order to find a suitable name. The participants' eye movements were recorded. It was found that low-pass filtered images resulted in larger saccadic amplitudes compared with high-pass filtered images. A second experiment was conducted with natural stimuli selected for different power spectra which supported the results outlined above. In general, low-spatial frequencies elicit larger saccades associated with shorter fixation durations whereas high-spatial frequencies elicit smaller saccades with longer fixation duration

    Addicted to socialising and still lonely : a comparative, corpus-driven analysis of problematic social networking site use

    Get PDF
    Background and Aims Problematic Social Networking Site Use (PSNSU) is not a formally recognised addiction, but it is increasingly discussed as such in academic research and online. Taking a quantitative, exploratory approach, this study aims to (1) determine whether PSNSU is presented like clinically defined addictions by the affected community and (2) address how well measurements of PSNSU fit with the thematic content found within the associated discourse. Methods Four corpora were created for this study: a corpus concerning PSNSU and three control corpora concerning established addictions, including Alcohol Use Disorder, Tobacco Use Disorder and Gaming Disorder. Keywords were identified, collocates and concordances were explored, and shared themes were compared. Results Findings show broad thematic similarities between PSNSU and the three control addictions as well as prominent interdiscursive references, which indicate possible confirmation bias among speakers. Conclusions Scales based upon the components model of addiction are suggested as the most appropriate measure of this emerging disorder

    The effect of task-irrelevant objects in spatial contextual cueing

    Get PDF
    During visual search, the spatial configuration of the stimuli can be learned when the same displays are presented repeatedly, thereby guiding attention more efficiently to the target location (contextual cueing effect). This study investigated how the presence of a task-irrelevant object influences the contextual cueing effect. Experiment 1 used a standard T/L search task with “old” display configurations presented repeatedly among “new” displays. A green-filled square appeared at unoccupied locations within the search display. The results showed that the typical contextual cueing effect was strongly reduced when a square was added to the display. In Experiment 2, the contextual cueing effect was reinstated by simply including trials where the square could appear at an occupied location (i.e., underneath the search stimuli). Experiment 3 replicated the previous experiment, showing that the restored contextual cueing effect did not depend on whether the square was actually overlapping with a stimulus or not. The final two experiments introduced a display change in the last epoch. The results showed that the square does not only hinder the acquisition of contextual information but also its manifestation. These findings are discussed in terms of an account where effective contextual learning depends on whether the square is perceived as part of the search display or as part of the display background

    Education in the digital age : learning experience in virtual and mixed realities

    Get PDF
    In recent years Virtual Reality has been revitalized, having gained and lost popularity between the 1960s and 1990s, and is now widely used for entertainment purposes. However, Virtual Reality, along with Mixed Reality and Augmented Reality, has broader application possibilities, thanks to significant advances in technology and accessibility. In the current study, we examined the effectiveness of these new technologies for use in education. We found that learning in both virtual and mixed environments resulted in similar levels of performance to traditional learning. However, participants reported higher levels of engagement in both Virtual Reality and Mixed Reality conditions compared to the traditional learning condition, and higher levels of positive emotions in the Virtual Reality condition. No simulator sickness was found from using either headset, and both headsets scored similarly for system usability and user acceptance of the technology. Virtual Reality, however, did produce a higher sense of presence than Mixed Reality. Overall, the findings suggest that some benefits can be gained from using Virtual and Mixed Realities for education

    The influence of sleep on subjective well-being: An experience sampling study

    Get PDF
    Previous research has associated sleep with subjective well-being (SWB), but less is known about the underlying within-person processes. In the current study, we investigated how self-reported and actigraphy-measured sleep parameters (sleep onset latency, sleep duration, sleep satisfaction, social jetlag, and sleep efficiency) influence SWB (positive affect [PA], negative affect [NA], and life satisfaction [LS]) at the within- and between-person levels. Multilevel analyses of data from 109 university students who completed a 2-week experience sampling study revealed that higher within-person sleep satisfaction was a significant predictor of all three components of next day's SWB (ps < .005). Higher between-person sleep satisfaction was also related to higher levels of PA and LS (ps < .005), whereas shorter self-reported between-person sleep onset latency was associated with higher PA and LS, and lower NA (ps < .05). However, longer actigraphy-measured within-person sleep onset latency was associated with higher next day's LS (p = .028). When including within- and between-person sleep parameters into the same models predicting SWB, only within- and between-person sleep satisfaction remained a significant predictor of all components of SWB. Additionally, we found an effect of higher self-reported within-person sleep onset latency on PA and of shorter self-reported within-person sleep duration on LS (ps < .05). Our results indicate that the evaluative component of sleep-sleep satisfaction-is most consistently linked with SWB. Thus, sleep interventions that are successful in not only altering sleep patterns but also enhancing sleep satisfaction may stand a better chance at improving students' SWB. (PsycInfo Database Record (c) 2023 APA, all rights reserved)
    corecore