6 research outputs found
Mixed News about the Bad News Game
Basol et al. (2020) tested the āthe Bad News Gameā (BNG), an app designed to improve ability to spot false claims on social media. Participants rated simulated Tweets, then played either the BNG or an unrelated game, then re-rated the Tweets. Playing the BNG lowered rated belief in false Tweets. Here, four teams of undergraduate psychology students each attempted an extended replication of Basol et al., using updated versions of the original Bad News game. The most important extension was that the replications included a larger number of true Tweets than the original study and planned analyses of responses to true Tweets. The four replications were loosely coordinated, with each team independently working out how to implement the agreed plan. Despite many departures from the Basol et al. method, all four teams replicated their key finding: Playing the BNG reduced belief in false Tweets. But playing the BNG also reduced belief in true Tweets to the same or almost the same extent. Exploratory signal detection theory analyses indicated that the BNG increased response bias but did not improve discrimination. This converges with findings reported by Modirrousta-Galian and Higham (2023)
Research involving people of a refugee background: Considerations for ethical engagement
This paper is of relevance to both those considering carrying out research and those participating in it. It is based on discussions between three researchers of a non-refugee background and a small group of nine people of a refugee background living in Ireland and Scotland, all of whom have been involved in research in some way. The paper is divided into three sections outlining what should be considered before, during and after data has been collected from people of a refugee background.Irish Research CouncilUniversity College DublinFunded by the Irish Research Council and the Scottish Irish Migration Initiativ