1,679 research outputs found
Appreciation of entertainment
The purpose of this article is to examine the experience of appreciation to media entertainment as a unique audience response that can be differentiated from enjoyment. To those ends, the first section provides a conceptualization of appreciation in which we outline how we are using the term and how it is distinct from questions of emotional valence. The second section discusses the types of entertainment portrayals and depictions that we believe are most likely to elicit feelings of appreciation. Here, we suggest that appreciation is most evident for meaningful portrayals that focus on human virtue and that inspire audiences to contemplate questions concerning life’s purpose. In the final section we consider the affective and cognitive components of appreciation, arguing that mixed-affective responses (rather than bi-polar conceptualizations of affective valence) better capture the experience of appreciation and its accompanying feelings states such as inspiration, awe, and tenderness
Elevation in response to entertainment portrayals of moral virtue
Media psychologists have long puzzled over how individuals can experience enjoyment from entertainment such as tragedies that often elicit profound feelings of sadness. The present research examines the idea that a focus on “meaningful” entertainment and affective responses identified as “elevation” may provide a framework for understanding many examples of sad or dramatic entertainment. The results of this study suggest that many types of meaningful cinematic entertainment feature portrayals of moral virtues (e.g., altruism). These portrayals, in turn, elicit feelings of elevation (e.g., inspiration) that are signified in terms of mixed affect and unique physical responses (e.g., lump in throat). Ultimately, elevation also gives rise to motivations to embody moral virtues, such as being a better person or helping others
Characterizing mood management as need satisfaction: The effects of intrinsic needs on selective exposure and mood repair
This study attempted to (a) extend traditional mood management theory research by investigating the influence of the intrinsic needs for competence and autonomy on selective exposure to video games and (b) test the influence of satisfying these needs on resultant mood repair. An experiment varied satisfaction of competence and autonomy needs using false feedback. Subjects then selected media that varied in level of user demand. Measures of need satisfaction were taken before and after media selection. Results demonstrated that (a) thwarted intrinsic needs significantly predict the choice of video games with different levels of user demand and (b) the satisfaction of these needs predicts enjoyment. Findings indicate that mood management can result from mood repair through need satisfaction. © 2012 International Communication Association
‘Vox Twitterati’: Investigating the effects of social media exemplars in online news articles
There is a growing trend among online news outlets to include Twitter posts as an equivalent to the traditional “vox pop” or “man-on-the-street” interview. Media effects research has documented the ability of vox pops to influence consumer perceptions of news issues within the traditional media environment, but there is limited research on the possible effects that including social media exemplars as vox pops within editorially curated articles might have on issue perceptions. Drawing on the exemplification effects literature to inform the experimental design, we conduct two studies on two topics of either low or high national salience and find strong evidence that vox pop tweets can influence perceptions of public opinion and, indirectly, readers’ own opinions on an issue. Results are discussed in light of implications for journalistic practice, media effects research and the wider democratic process
Emotional Arousal as a Factor in Communication-Mediated Aggressive Behavior
Under conditions where a salient social problems gets coupled with an equally intense interest in an aspect of human social behavior, it is to be expected that a substantial amount of scholarly speculation and empirical research would be generated. Such would appear to be the case in recent years in connection with the considerable volume of work that has been and continues to be produced in the area of human aggression. The wide prevalence of violent and aggressive acts in the world at large and, particularly, in the United States, has provided a focus of attention and research on the part of scholars and scientists from a variety of fields. At the same time, and possibly for different reasons, there has been renewed interest in the question of man\u27s basic and intrinsic aggressive nature, and in the stimulus conditions under which such behavior -- whether inherited or learned -- is apt to be more readily elicited
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