921 research outputs found
A quick-response real-time stepping stone detection scheme
Stepping stone attacks are often used by network intruders to hide their identities. To detect and block stepping stone attacks, a stepping stone detection scheme should be able to correctly identify a stepping-stone in a very short time and in real-time. However, the majority of past research has failed to indicate how long or how many packets it takes for the monitor to detect a stepping stone. In this paper, we propose a novel quick-response real-time stepping stones detection scheme which is based on packet delay properties. Our experiments show that it can identify a stepping stone within 20 seconds which includes false positives and false negatives of less than 3%
Metastable decoherence-free subspaces and electromagnetically induced transparency in interacting many-body systems
We investigate the dynamics of a generic interacting many-body system under
conditions of electromagnetically induced transparency (EIT). This problem is
of current relevance due to its connection to non-linear optical media realized
by Rydberg atoms. In an interacting system the structure of the dynamics and
the approach to the stationary state becomes far more complex than in the case
of conventional EIT. In particular, we discuss the emergence of a metastable
decoherence free subspace, whose dimension for a single Rydberg excitation
grows linearly in the number of atoms. On approach to stationarity this leads
to a slow dynamics which renders the typical assumption of fast relaxation
invalid. We derive analytically the effective non-equilibrium dynamics in the
decoherence free subspace which features coherent and dissipative two-body
interactions. We discuss the use of this scenario for the preparation of
collective entangled dark states and the realization of general unitary
dynamics within the spin-wave subspace.Comment: 13 pages, 3 figure
Computational methods for various stochastic differential equation models in finance
This study develops efficient numerical methods for solving jumpdiffusion stochastic delay differential equations and stochastic differential equations with fractional order. In addition, two novel algorithms are developed for the estimation of parameters in the stochastic models. One of the algorithms is based on the implementation of the Bayesian inference and the Markov Chain Monte Carlo method, while the other one is developed by using an implicit numerical scheme integrated with the particle swarm optimization
The role of sensory uncertainty in simple contour integration
Perceptual organization is the process of grouping scene elements into whole entities. A classic example is contour integration, in which separate line segments are perceived as continuous contours. Uncertainty in such grouping arises from scene ambiguity and sensory noise. Some classic Gestalt principles of contour integration, and more broadly, of perceptual organization, have been re-framed in terms of Bayesian inference, whereby the observer computes the probability that the whole entity is present. Previous studies that proposed a Bayesian interpretation of perceptual organization, however, have ignored sensory uncertainty, despite the fact that accounting for the current level of perceptual uncertainty is one the main signatures of Bayesian decision making. Crucially, trial-by-trial manipulation of sensory uncertainty is a key test to whether humans perform near-optimal Bayesian inference in contour integration, as opposed to using some manifestly non-Bayesian heuristic. We distinguish between these hypotheses in a simplified form of contour integration, namely judging whether two line segments separated by an occluder are collinear. We manipulate sensory uncertainty by varying retinal eccentricity. A Bayes-optimal observer would take the level of sensory uncertainty into account-in a very specific way-in deciding whether a measured offset between the line segments is due to non-collinearity or to sensory noise. We find that people deviate slightly but systematically from Bayesian optimality, while still performing "probabilistic computation" in the sense that they take into account sensory uncertainty via a heuristic rule. Our work contributes to an understanding of the role of sensory uncertainty in higher-order perception. Author summary Our percept of the world is governed not only by the sensory information we have access to, but also by the way we interpret this information. When presented with a visual scene, our visual system undergoes a process of grouping visual elements together to form coherent entities so that we can interpret the scene more readily and meaningfully. For example, when looking at a pile of autumn leaves, one can still perceive and identify a whole leaf even when it is partially covered by another leaf. While Gestalt psychologists have long described perceptual organization with a set of qualitative laws, recent studies offered a statistically-optimal-Bayesian, in statistical jargon-interpretation of this process, whereby the observer chooses the scene configuration with the highest probability given the available sensory inputs. However, these studies drew their conclusions without considering a key actor in this kind of statistically-optimal computations, that is the role of sensory uncertainty. One can easily imagine that our decision on whether two contours belong to the same leaf or different leaves is likely going to change when we move from viewing the pile of leaves at a great distance (high sensory uncertainty), to viewing very closely (low sensory uncertainty). Our study examines whether and how people incorporate uncertainty into contour integration, an elementary form of perceptual organization, by varying sensory uncertainty from trial to trial in a simple contour integration task. We found that people indeed take into account sensory uncertainty, however in a way that subtly deviates from optimal behavior.Peer reviewe
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