11 research outputs found

    UX Work in Software Start-Ups: Challenges from the Current State of Practice

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    AbstractSoftware start-ups develop innovative software products working with disruptive technologies in time pressure and market-driven environment. Recently, User eXperience (UX) has become a hot topic that interests software teams of start-ups. However, software and UX professionals have struggled to match UX practices into the development activities, partially because of the lack of resources in the start-ups. This paper investigates how software start-ups handle UX activities during software development and how relevant UX is to these companies' professionals. To achieve our aim, we surveyed 88 professionals who take part in software teams in star-ups, analyzing the responses using descriptive and statistical methods. Our results reveal that regardless of having or not a UX position in the start-up, UX practices are spread in different software development phases and not fitting into them. Results also show although professionals consider UX relevant and recognize important skills to perform UX activities, some obstacles hinder the effective use of UX in software start-ups. From the survey results, we identified a set of challenges to be overcome in consolidating the UX work in software start-ups. By diagnosing the UX state-of-practice in start-up scenarios and identifying such challenges, our work contributes to provides relevant insights to further academic and practical studies in this field

    Cataloguing of learning objects using social tagging

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    Social tagging has been recognized as an importante solution to the description of resources available on the Web. In the context of e-learning it is presented as an auxiliary mechanism to the composition of learning object metadata. This article aims to present the results of a study on the state of the art of works related to social tagging and learning objects, promoting a discussion about the main elements related to the concepts

    Uma análise do Twitter como ferramenta de apoio à aprendizagem

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    A Web 2.0 impulsionou um aumento significativo do uso de aplicações relacionadas às redes sociais. Nesse quesito, o Twitter tem se destacado por ser um meio eletrônico de colaboração, comunicação e troca de ideias entre usuários que possuem interesses em comum. Dentro do contexto de aprendizagem pode-se observar uma crescente adoção das redes sociais como recurso de apoio às aulas presenciais. Elas podem ser empregadas como extensões da sala de aula, provendo mecanismos para compartilhamento de ideias e discussão dos temas de estudo. Contudo, não há um consenso na literatura se essas ferramentas são, de fato, eficientemente utilizadas pelos usuários para esse fim. Sendo assim, este artigo apresenta um experimento realizado com alunos de graduação, onde o Twitter foi utilizado como ferramenta de apoio extra sala de aula. Os resultados empíricos obtidos no experimento apresentam o comportamento dos alunos diante da utilização do ambiente

    Learning Profile Identification Based on the Analysis of the User Context of Interaction

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    One of the e-learning environment goal is to attend the individual needs of students during the learning process. The adaptation of contents, activities and tools into different visualization or in a variety of content types is an important feature of this environment, bringing to the user the sensation that there are suitable workplaces to his profile in the same system. Nevertheless, it is important the investigation of student behaviour aspects, considering the context where the interaction happens, to achieve an efficient personalization process. The paper goal is to present an approach to identify the student learning profile analyzing the context of interaction. Besides this, the learning profile could be analyzed in different dimensions allows the system to deal with the different focus of the learning

    Towards a hybrid approach for adapting web graphical user interfaces to heterogeneous devices using context

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    Ubiquitous Computing promises seamless access to a wide range of applications and Internet based services from anywhere, at anytime, and using any device. In this scenario, new challenges for the practice of software development arise: Applications and services must keep a coherent behavior, a proper appearance, and must adapt to a plenty of contextual usage requirements and hardware aspects. Especially, due to its interactive nature, the interface content of Web applications must adapt to a large diversity of devices and contexts. In order to overcome such obstacles, this work introduces an innovative methodology for content adaptation of Web 2.0 interfaces. The basis of our work is to combine static adaption - the implementation of static Web interfaces; and dynamic adaptation - the alteration, during execution time, of static interfaces so as for adapting to different contexts of use. In hybrid fashion, our methodology benefits from the advantages of both adaptation strategies - static and dynamic. In this line, we designed and implemented UbiCon, a framework over which we tested our concepts through a case study and through a development experiment. Our results show that the hybrid methodology over UbiCon leads to broader and more accessible interfaces, and to faster and less costly software development. We believe that the UbiCon hybrid methodology can foster more efficient and accurate interface engineering in the industry and in the academy.CAPES (Coordination for the Improvement of Higher Level Personnel

    13Th International Conference On Conservative Management Of Spinal Deformities And First Joint Meeting Of The International Research Society On Spinal Deformities And The Society On Scoliosis Orthopaedic And Rehabilitation Treatment – Sosort-Irssd 2016 Meeting

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