3,071 research outputs found
Hierarchical Graphical Models for Multigroup Shape Analysis using Expectation Maximization with Sampling in Kendall's Shape Space
This paper proposes a novel framework for multi-group shape analysis relying
on a hierarchical graphical statistical model on shapes within a population.The
framework represents individual shapes as point setsmodulo translation,
rotation, and scale, following the notion in Kendall shape space.While
individual shapes are derived from their group shape model, each group shape
model is derived from a single population shape model. The hierarchical model
follows the natural organization of population data and the top level in the
hierarchy provides a common frame of reference for multigroup shape analysis,
e.g. classification and hypothesis testing. Unlike typical shape-modeling
approaches, the proposed model is a generative model that defines a joint
distribution of object-boundary data and the shape-model variables.
Furthermore, it naturally enforces optimal correspondences during the process
of model fitting and thereby subsumes the so-called correspondence problem. The
proposed inference scheme employs an expectation maximization (EM) algorithm
that treats the individual and group shape variables as hidden random variables
and integrates them out before estimating the parameters (population mean and
variance and the group variances). The underpinning of the EM algorithm is the
sampling of pointsets, in Kendall shape space, from their posterior
distribution, for which we exploit a highly-efficient scheme based on
Hamiltonian Monte Carlo simulation. Experiments in this paper use the fitted
hierarchical model to perform (1) hypothesis testing for comparison between
pairs of groups using permutation testing and (2) classification for image
retrieval. The paper validates the proposed framework on simulated data and
demonstrates results on real data.Comment: 9 pages, 7 figures, International Conference on Machine Learning 201
Doctor of Philosophy
dissertationStatistical learning theory has garnered attention during the last decade because it provides the theoretical and mathematical framework for solving pattern recognition problems, such as dimensionality reduction, clustering, and shape analysis. In statis
RESEARCH ON AESTHETIC COGNITION, FLOW EXPERIENCE AND TECHNOLOGY ACCEPTANCE IN VIRTUAL CULTURAL ACTIVITIES
This research explores the integration of aesthetic experience and technology acceptance in virtual cultural activities. Aimed at enhancing user engagement, the study utilizes a structured questionnaire to evaluate participants' aesthetic cognition, flow experiences, and technology acceptance. Methods include data collection from virtual cultural activities and subsequent analytical comparisons. Results indicate a preference for immersive and user-friendly technological interfaces, highlighting the significance of aesthetic cognition in cultural activities' success. The study suggests that improving interactive features could significantly enhance participation in virtual cultural settings
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