9 research outputs found
Open-source Software for Developing Anthropomorphic Spoken Dialog Agents
An architecture for highly-interactive human-like spoken-dialog agent is discussed in this paper. In order to easily integrate the modules
of different characteristics including speech recognizer, speech synthesizer, facial-image synthesizer and dialog controller, each module
is modeled as a virtual machine that has a simple common interface and is connected to each other through a broker (communication
manager). The agent system under development is supported by the IPA and it will be publicly available as a software toolkit this year
Development of a Toolkit for Spoken Dialog Systems with an Anthropomorphic Agent: Galatea
The Interactive Speech Technology Consortium (ISTC) has been developing a toolkit called Galatea that comprises four fundamental modules for speech recognition, speech synthesis, face synthesis, and dialog control, that can be used to realize an interface for spoken dialog systems with an anthropomorphic agent. This paper describes the development of the Galatea toolkit and the functions of each module; in addition, it discusses the standardization of the description of multi-modal interactions.APSIPA ASC 2009: Asia-Pacific Signal and Information Processing Association, 2009 Annual Summit and Conference. 4-7 October 2009. Sapporo, Japan. Oral session: Infrastructure Software for Speech Processing (5 October 2009)
Scenario speech assignment technique for instant casting movie system
ACCV2009: the 9th Asian Conference on Computer Vision, September 23-27, 2009, Xi'an, China.In this paper, we propose an improved Future Cast System (FCS) that enables anyone to be a movie star while retraining their indivisuality in terms of how they look and how they sound. The proposed system produces voices that are significantly matched to their targets by integrating the results of multiple methods: similar speaker selection and voice morphing. After assigning one CG character to the audience, the system producesvoices in synchronization with the CG character's movement. We constructed the speech sunchronization system using a voice actor database wiht 60 different kinds of voices. Our system achieved higher voice similarity than conventional system; the preference score of our system was 56.5% over other conventional system
Development of a Toolkit for Spoken Dialog Systems with an Anthropomorphic Agent: Galatea
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Summary. Galatea is a software toolkit to develop a human-like spoken dialog agent. In order to easily integrate the modules of different characteristics including speech recognizer, speech synthesizer, facial animation synthesizer [ facial-image synthesizer] and dialog controller, each module is modeled as a virtual machine having a simple common interface and connected to each other through a broker (communication manager). Galatea employs model-based speech and facial animation[ facial-image] synthesizers whose model parameters are adapted easily to those for an existing person if his/her training data is given. The software toolkit that runs on both UNIX/Linux and Windows operating systems will be publicly available in the middle of 2003 [1, 2].
Life-Like Characters. Tools, Affective Functions, and Applications
Galatea is a software toolkit to develop a human-like spoken dialog
agent. In order to easily integrate the modules of different characteristics including
speech recognizer, speech synthesizer, facial animation synthesizer[ facial-image
synthesizer ] and dialog controller, each module is modeled as a virtual machine
having a simple common interface and connected to each other through a broker
(communication manager). Galatea employs model-based speech and facial animation[
facial-image ] synthesizers whose model parameters are adapted easily to
those for an existing person if his/her training data is given. The software toolkit
that runs on both UNIX/Linux and Windows operating systems will be publicly
available in the middle of 2003 [1, 2]