28 research outputs found
Multimedia design principle in developing multimedia learning application (MMLA) to increase children awareness of child sexual abuse
This paper is focusing on multimedia design principles as a design strategy in designing and
developing a multimedia learning application with purpose to increase children’s awareness of potential sexual abuse situations.Currently, children’s knowledge and awareness about danger and self-protection is still lacking and they are not totally aware of prohibited adult’s touches over their body.In such situation, they need to be educated and made aware of.In such situation, with the advantages of current multimedia technologies, learning can be supported by effective multimedia application.Accordingly, this study develops a learning application by adapting an instructional design model for design and development by Alessi and Trollip.Then, alpha and beta testing has been conducted with the help of an expert.It was found that the advantages of
multimedia technology can facilitate children in better understanding of child sexual abuse and improve their awareness of the issues
Virtual Reality Courseware towards Achievement of Transfer Learning among Students with Different Spatial Ability
This paper aims to examine the effectiveness of the signaling principle in virtual reality courseware pertaining to the topic of Islamic Funeral Management in the Islamic Education subject to ensure the accomplishment of transfer learning among students with different spatial abilities. The study comprises of two phases namely the courseware development phase and treatment phase. The courseware development employs the Instructional Design Model by Alessi and Trollip. Besides that, the courseware is integrated with components of CLE, principles in Theory of CATLM and signaling principle in multimedia learning. The sample consisted of 130 Form Two students who were selected randomly from four Malaysian secondary schools. They were divided into two experimental groups with 63 students in Group 1 and 67 students in Group 2. The experimental Group 1 used VR courseware without the signaling principle (VRTI) while experimental Group 2 used the VR courseware with the signaling principle (VRDI). The experiment lasted for three weeks. ANOVA was utilised to analyze the data from this research. The findings showed significant differences between students who used VRDI in the transfer of learning compared to students who used VRTI
A preliminary investigation: children’s awareness of child sexual abuse in Malaysia
This paper reports the feedback from respondents in relation to the implementation of Persuasive Multimedia Learning Awareness in preventing child sexual abuse in Malaysia.A qualitative method using unstructured interview has been selected as a technique of gathering information in order to identify the current children awareness toward sexual abuse and current child sexual abuse prevention programs implemented in Malaysia. Four respondents have been selected to participate in this interview: a representative from the Department of Social Welfare, government agency involved in making Child Protection Policy; a representative from Women’s Centre for Change (WCC), Penang, an NGO involved in prevention program, a representative from Family Law Division, Department of Islamic Affairs, State of Kedah (JAIK) and a primary school teacher. The findings from this preliminary investigation confirm that in Malaysia, there is a need to educate children about child sexual abuse and there is still lacking of educational materials that utilize multimedia and computer technology that teach children about personal safety. In conclusion, the implementation of Persuasive Multimedia Learning need to be designed and developed to educate children and to increase their awareness level of any situations that might negatively affect their personal safety and to provide guidelines for the children on how to act appropriately when these situations arise
The Use of Multimedia in Increasing Perceived Knowledge and Awareness of Cyber-bullying among Adolescents: A Pilot Study
AbstractAs cyber-bullying has become more serious lately, steps should be taken to ensure that this threat is curtailed. Some schools currently use small group discussions, large school assemblies, or lecture workshops to address this problem and these methods are often ineffective. Other than these conventional methods, initiative that could be taken includes developing a multimedia application that would be able to assist adolescents in increasing their knowledge and awareness on cyber-bullying. This paper reports the findings of a pilot study on the use of a multimedia application, CyBA in increasing the knowledge and perceived adolescents towards cyber-bullying among adolescents. A quasi-experimental research design with pre-test and post-test was used to investigate the effectiveness of CyBA. The result indicates that knowledge and perceived awareness among the adolescents were increased after they were exposed to the multimedia application
Waterfall-ADDIE model: an integration of software development model and instructional systems design in developing a digital video learning application
To date, researchers are still debating the poor instructional design for certain developed learning applications or courseware in supporting the flexibility to the student. The instructional design is vital in ensuring that learners obtain effective and meaningful to them for a better subject understanding. However, ignoring the functionality and bugs issues in a courseware development should not be practiced. The courseware developer should acknowledge the importance of instructional design and system development model to meet the user and system requirements. Given the resemblances between software development and instructional design phases, researchers could integrate certain importance techniques in software development model’s phases into the ISD model to enhance the design solutions as well as the application technical parts. This paper highlights the integration of Waterfall model as the software development model with ADDIE model which is one of the established ISD models. The integration of Waterfall-ADDIE model was adopted to develop the digital video learning application for university students. A system testing and user acceptance testing were conducted to validate the courseware can meet the system and user requirements. This paper demonstrates all the phases involved in Waterfall model and ADDIE model are interrelated and practically being integrated to propose high-quality development of instructional design learning material
Investigating the knowledge creation processes in a Learning Management System (LMS)
SECI model is commonly used in explaining the
process of interaction and transaction of tacit and explicit knowledge between the experts and novices.The model involves Socialization, Externalization, Combination, and Internalization process derived from organizational practice. As its applicability in the educational context is inconclusive, an investigation was conducted to see if the model could explain the knowledge creation processes for the expository (high hierarchical structure) teaching method in a set of online courses.This paper reports the findings based on a survey conducted on a
sample comprised of 371 students enrolled in LMS-supported courses at a university in Malaysia.The instrument has been developed based on the SECI model to measure the interaction and transaction processes for content-based and content-free skills.The data
was collected in stages over a semester and analyzed using the latent variable method in Structural Equation Modeling (SEM).The latent variable method requires the extraction of the factors investigated through a measurement model followed by the construction of the structural model employing
the extracted factors.For content-free skills, the measurement model reported a good fit for the data, with all factors having significant direct effects hence follows
the complete SECI model.However, the structural model analysis for content-based skills reported an acceptable fit for the data
with one insignificant hypothesized direct effect, thus produced an incomplete SECI model.The overall findings demonstrates that
SECI model is applicable to educational settings and worked well in situations or contexts where students were already proficient
Extending physical multimedia learning with cognitive theory of multimedia learning
The research studied whether a physical multimedia designed in accordance with Cognitive Theory of Multimedia Learning (CTML) enhances the learning performance of young children. Learning via touches addressed in digital technology has been increasingly emphasised in education nowadays. Hence, inquire into the efficacy of physical multimedia further extended with application of CTML potentially gives digital multimedia new contexts juxtaposing tactile quality and design principles. The research deployed multiple-group quasi-experimental factorial design contrasting physical multimedia and digital multimedia instructions. Children's achievement score was set as dependent variables. Incisive explanation of physical multimedia from its initial idea and conception, the way of development, how CTML was applied, until empirical experiment is described in this paper. The results suggest that physical multimedia solidified subjects' achievement scores more than digital multimedia
A Game-based Psychotherapy Intervention Model for Memory Disorder: Model Validation Using EEG Neurofeedback Data
Game-based psychotherapy intervention is a promising alternative to non-pharmacological approaches in treating memory disorders. Nevertheless, the game-based approach is yet to be included systematically in existing intervention models for treating memory disorders. Hence, this article discusses how a proposed gamebased psychotherapy intervention is developed and validated using neurofeedback approach. The proposed model consists of nine exogenous and six instantaneous factors as the main components. To ensure its applicability, a validation procedure has been carried out through a series of psychotherapy experiments involving the elderly with memory disorder symptoms. Electroencephalogram (EEG) data captured from the experiments are thoroughly analysed to validate relationships among factors in the model. Experimental findings have proven that all relationships are successfully validated and supported except for the belief component with the cut-off point of 56.6%. The novelty of this study can be attributed to the integration of digital games and neurofeedback in psychotherapy for memory disorders. The model is believed to be a guideline in planning suitable cognitive training and rehabilitation for people with memory disorders towards improving the quality of the elderly life
Impact of primary kidney disease on the effects of empagliflozin in patients with chronic kidney disease: secondary analyses of the EMPA-KIDNEY trial
Background: The EMPA KIDNEY trial showed that empagliflozin reduced the risk of the primary composite outcome of kidney disease progression or cardiovascular death in patients with chronic kidney disease mainly through slowing progression. We aimed to assess how effects of empagliflozin might differ by primary kidney disease across its broad population. Methods: EMPA-KIDNEY, a randomised, controlled, phase 3 trial, was conducted at 241 centres in eight countries (Canada, China, Germany, Italy, Japan, Malaysia, the UK, and the USA). Patients were eligible if their estimated glomerular filtration rate (eGFR) was 20 to less than 45 mL/min per 1·73 m2, or 45 to less than 90 mL/min per 1·73 m2 with a urinary albumin-to-creatinine ratio (uACR) of 200 mg/g or higher at screening. They were randomly assigned (1:1) to 10 mg oral empagliflozin once daily or matching placebo. Effects on kidney disease progression (defined as a sustained ≥40% eGFR decline from randomisation, end-stage kidney disease, a sustained eGFR below 10 mL/min per 1·73 m2, or death from kidney failure) were assessed using prespecified Cox models, and eGFR slope analyses used shared parameter models. Subgroup comparisons were performed by including relevant interaction terms in models. EMPA-KIDNEY is registered with ClinicalTrials.gov, NCT03594110. Findings: Between May 15, 2019, and April 16, 2021, 6609 participants were randomly assigned and followed up for a median of 2·0 years (IQR 1·5–2·4). Prespecified subgroupings by primary kidney disease included 2057 (31·1%) participants with diabetic kidney disease, 1669 (25·3%) with glomerular disease, 1445 (21·9%) with hypertensive or renovascular disease, and 1438 (21·8%) with other or unknown causes. Kidney disease progression occurred in 384 (11·6%) of 3304 patients in the empagliflozin group and 504 (15·2%) of 3305 patients in the placebo group (hazard ratio 0·71 [95% CI 0·62–0·81]), with no evidence that the relative effect size varied significantly by primary kidney disease (pheterogeneity=0·62). The between-group difference in chronic eGFR slopes (ie, from 2 months to final follow-up) was 1·37 mL/min per 1·73 m2 per year (95% CI 1·16–1·59), representing a 50% (42–58) reduction in the rate of chronic eGFR decline. This relative effect of empagliflozin on chronic eGFR slope was similar in analyses by different primary kidney diseases, including in explorations by type of glomerular disease and diabetes (p values for heterogeneity all >0·1). Interpretation: In a broad range of patients with chronic kidney disease at risk of progression, including a wide range of non-diabetic causes of chronic kidney disease, empagliflozin reduced risk of kidney disease progression. Relative effect sizes were broadly similar irrespective of the cause of primary kidney disease, suggesting that SGLT2 inhibitors should be part of a standard of care to minimise risk of kidney failure in chronic kidney disease. Funding: Boehringer Ingelheim, Eli Lilly, and UK Medical Research Council