1,915 research outputs found
Benefits of tolerance in public goods games
Leaving the joint enterprise when defection is unveiled is always a viable
option to avoid being exploited. Although loner strategy helps the population
not to be trapped into the tragedy of the commons state, it could offer only a
modest income for non-participants. In this paper we demonstrate that showing
some tolerance toward defectors could not only save cooperation in harsh
environments, but in fact results in a surprisingly high average payoff for
group members in public goods games. Phase diagrams and the underlying spatial
patterns reveal the high complexity of evolving states where cyclic dominant
strategies or two-strategy alliances can characterize the final state of
evolution. We identify microscopic mechanisms which are responsible for the
superiority of global solutions containing tolerant players. This phenomenon is
robust and can be observed both in well-mixed and in structured populations
highlighting the importance of tolerance in our everyday life.Comment: 10 two-column pages, 8 figures; accepted for publication in Physical
Review
Optimal distribution of incentives for public cooperation in heterogeneous interaction environments
In the framework of evolutionary games with institutional reciprocity,
limited incentives are at disposal for rewarding cooperators and punishing
defectors. In the simplest case, it can be assumed that, depending on their
strategies, all players receive equal incentives from the common pool. The
question arises, however, what is the optimal distribution of institutional
incentives? How should we best reward and punish individuals for cooperation to
thrive? We study this problem for the public goods game on a scale-free
network. We show that if the synergetic effects of group interactions are weak,
the level of cooperation in the population can be maximized simply by adopting
the simplest "equal distribution" scheme. If synergetic effects are strong,
however, it is best to reward high-degree nodes more than low-degree nodes.
These distribution schemes for institutional rewards are independent of payoff
normalization. For institutional punishment, however, the same optimization
problem is more complex, and its solution depends on whether absolute or
degree-normalized payoffs are used. We find that degree-normalized payoffs
require high-degree nodes be punished more lenient than low-degree nodes.
Conversely, if absolute payoffs count, then high-degree nodes should be
punished stronger than low-degree nodes.Comment: 19 pages, 8 figures; accepted for publication in Frontiers in
Behavioral Neuroscienc
Role of the effective payoff function in evolutionary game dynamics
In most studies regarding evolutionary game dynamics, the effective payoff, a
quantity that translates the payoff derived from game interactions into
reproductive success, is usually assumed to be a specific function of the
payoff. Meanwhile, the effect of different function forms of effective payoff
on evolutionary dynamics is always left in the basket. With introducing a
generalized mapping that the effective payoff of individuals is a non-negative
function of two variables on selection intensity and payoff, we study how
different effective payoff functions affect evolutionary dynamics in a
symmetrical mutation-selection process. For standard two-strategy two-player
games, we find that under weak selection the condition for one strategy to
dominate the other depends not only on the classical {\sigma}-rule, but also on
an extra constant that is determined by the form of the effective payoff
function. By changing the sign of the constant, we can alter the direction of
strategy selection. Taking the Moran process and pairwise comparison process as
specific models in well-mixed populations, we find that different fitness or
imitation mappings are equivalent under weak selection. Moreover, the sign of
the extra constant determines the direction of one-third law and risk-dominance
for sufficiently large populations. This work thus helps to elucidate how the
effective payoff function as another fundamental ingredient of evolution affect
evolutionary dynamics.Comment: This paper has been accepted to publish on EP
Competition and cooperation among different punishing strategies in the spatial public goods game
Inspired by the fact that people have diverse propensities to punish
wrongdoers, we study a spatial public goods game with defectors and different
types of punishing cooperators. During the game, cooperators punish defectors
with class-specific probabilities and subsequently share the associated costs
of sanctioning. We show that in the presence of different punishing cooperators
the highest level of public cooperation is always attainable through a
selection mechanism. Interestingly, the selection not necessarily favors the
evolution of punishers who would be able to prevail on their own against the
defectors, nor does it always hinder the evolution of punishers who would be
unable to prevail on their own. Instead, the evolutionary success of punishing
strategies depends sensitively on their invasion velocities, which in turn
reveals fascinating examples of both competition and cooperation among them.
Furthermore, we show that under favorable conditions, when punishment is not
strictly necessary for the maintenance of public cooperation, the less
aggressive, mild form of sanctioning is the sole victor of selection process.
Our work reveals that natural strategy selection can not only promote, but
sometimes also hinder competition among prosocial strategies.Comment: 6 two-column pages, 5 figures; accepted for publication in Physical
Review
Influence of initial distributions on robust cooperation in evolutionary Prisoner's Dilemma
We study the evolutionary Prisoner's Dilemma game on scale-free networks for
different initial distributions. We consider three types of initial
distributions for cooperators and defectors: initially random distribution with
different frequencies of defectors; intentional organization with defectors
initially occupying the most connected nodes with different fractions of
defectors; intentional assignment for cooperators occupying the most connected
nodes with different proportions of defectors at the beginning. It is shown
that initial configurations for cooperators and defectors can influence the
stationary level of cooperation and the evolution speed of cooperation.
Organizations with the vertices with highest connectivity representing
individuals cooperators could exhibit the most robust cooperation and drive
evolutionary process to converge fastest to the high steady cooperation in the
three situations of initial distributions. Otherwise, we determine the critical
initial frequencies of defectors above which the extinction of cooperators
occurs for the respective initial distributions, and find that the presence of
network loops and clusters for cooperators can favor the emergence of
cooperation.Comment: Submitted to EP
Probabilistic sharing solves the problem of costly punishment
Cooperators that refuse to participate in sanctioning defectors create the
second-order free-rider problem. Such cooperators will not be punished because
they contribute to the public good, but they also eschew the costs associated
with punishing defectors. Altruistic punishers - those that cooperate and
punish - are at a disadvantage, and it is puzzling how such behaviour has
evolved. We show that sharing the responsibility to sanction defectors rather
than relying on certain individuals to do so permanently can solve the problem
of costly punishment. Inspired by the fact that humans have strong but also
emotional tendencies for fair play, we consider probabilistic sanctioning as
the simplest way of distributing the duty. In well-mixed populations the public
goods game is transformed into a coordination game with full cooperation and
defection as the two stable equilibria, while in structured populations pattern
formation supports additional counterintuitive solutions that are reminiscent
of Parrondo's paradox.Comment: 15 pages, 5 figures; accepted for publication in New Journal of
Physic
Generalized generalized gradient approximation: An improved density-functional theory for accurate orbital eigenvalues
The generalized gradient approximation (GGA) for the exchange functional in conjunction with accurate expressions for the correlation functional have led to numerous applications in which density-functional theory (DFT) provides structures, bond energies, and reaction activation energies in excellent agreement with the most accurate ab initio calculations and with the experiment. However, the orbital energies that arise from the Kohn-Sham auxiliary equations of DFT may differ by a factor of 2 from the ionization potentials, indicating that excitation energies and properties involving sums over excited states (nonlinear-optical properties, van der Waals attraction) may be in serious error.mWe propose herein a generalization of the GGA in which the changes in the functionals due to virtual changes in the orbitals are allowed to differ from the functional used to map the exact density onto the exact energy. Using the simplest version of this generalized GGA we show that orbital energies are within ∼5% of the correct values and the long-range behavior has the correct form
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