83 research outputs found
Qualia and the Formal Structure of Meaning
This work explores the hypothesis that subjectively attributed meaning
constitutes the phenomenal content of conscious experience. That is, phenomenal
content is semantic. This form of subjective meaning manifests as an intrinsic
and non-representational character of qualia. Empirically, subjective meaning
is ubiquitous in conscious experiences. We point to phenomenological studies
that lend evidence to support this. Furthermore, this notion of meaning closely
relates to what Frege refers to as "sense", in metaphysics and philosophy of
language. It also aligns with Peirce's "interpretant", in semiotics. We discuss
how Frege's sense can also be extended to the raw feels of consciousness. Sense
and reference both play a role in phenomenal experience. Moreover, within the
context of the mind-matter relation, we provide a formalization of subjective
meaning associated to one's mental representations. Identifying the precise
maps between the physical and mental domains, we argue that syntactic and
semantic structures transcend language, and are realized within each of these
domains. Formally, meaning is a relational attribute, realized via a map that
interprets syntactic structures of a formal system within an appropriate
semantic space. The image of this map within the mental domain is what is
relevant for experience, and thus comprises the phenomenal content of qualia.
We conclude with possible implications this may have for experience-based
theories of consciousness.Comment: 28 page
The Morphospace of Consciousness
We construct a complexity-based morphospace to study systems-level properties
of conscious & intelligent systems. The axes of this space label 3 complexity
types: autonomous, cognitive & social. Given recent proposals to synthesize
consciousness, a generic complexity-based conceptualization provides a useful
framework for identifying defining features of conscious & synthetic systems.
Based on current clinical scales of consciousness that measure cognitive
awareness and wakefulness, we take a perspective on how contemporary
artificially intelligent machines & synthetically engineered life forms measure
on these scales. It turns out that awareness & wakefulness can be associated to
computational & autonomous complexity respectively. Subsequently, building on
insights from cognitive robotics, we examine the function that consciousness
serves, & argue the role of consciousness as an evolutionary game-theoretic
strategy. This makes the case for a third type of complexity for describing
consciousness: social complexity. Having identified these complexity types,
allows for a representation of both, biological & synthetic systems in a common
morphospace. A consequence of this classification is a taxonomy of possible
conscious machines. We identify four types of consciousness, based on
embodiment: (i) biological consciousness, (ii) synthetic consciousness, (iii)
group consciousness (resulting from group interactions), & (iv) simulated
consciousness (embodied by virtual agents within a simulated reality). This
taxonomy helps in the investigation of comparative signatures of consciousness
across domains, in order to highlight design principles necessary to engineer
conscious machines. This is particularly relevant in the light of recent
developments at the crossroads of cognitive neuroscience, biomedical
engineering, artificial intelligence & biomimetics.Comment: 23 pages, 3 figure
Embodied Artificial Intelligence through Distributed Adaptive Control: An Integrated Framework
In this paper, we argue that the future of Artificial Intelligence research
resides in two keywords: integration and embodiment. We support this claim by
analyzing the recent advances of the field. Regarding integration, we note that
the most impactful recent contributions have been made possible through the
integration of recent Machine Learning methods (based in particular on Deep
Learning and Recurrent Neural Networks) with more traditional ones (e.g.
Monte-Carlo tree search, goal babbling exploration or addressable memory
systems). Regarding embodiment, we note that the traditional benchmark tasks
(e.g. visual classification or board games) are becoming obsolete as
state-of-the-art learning algorithms approach or even surpass human performance
in most of them, having recently encouraged the development of first-person 3D
game platforms embedding realistic physics. Building upon this analysis, we
first propose an embodied cognitive architecture integrating heterogenous
sub-fields of Artificial Intelligence into a unified framework. We demonstrate
the utility of our approach by showing how major contributions of the field can
be expressed within the proposed framework. We then claim that benchmarking
environments need to reproduce ecologically-valid conditions for bootstrapping
the acquisition of increasingly complex cognitive skills through the concept of
a cognitive arms race between embodied agents.Comment: Updated version of the paper accepted to the ICDL-Epirob 2017
conference (Lisbon, Portugal
A Cosine Rule-Based Discrete Sectional Curvature for Graphs
How does one generalize differential geometric constructs such as curvature
of a manifold to the discrete world of graphs and other combinatorial
structures? This problem carries significant importance for analyzing models of
discrete spacetime in quantum gravity; inferring network geometry in network
science; and manifold learning in data science. The key contribution of this
paper is to introduce and validate a new estimator of discrete sectional
curvature for random graphs with low metric-distortion. The latter are
constructed via a specific graph sprinkling method on different manifolds with
constant sectional curvature. We define a notion of metric distortion, which
quantifies how well the graph metric approximates the metric of the underlying
manifold. We show how graph sprinkling algorithms can be refined to produce
hard annulus random geometric graphs with minimal metric distortion. We
construct random geometric graphs for spheres, hyperbolic and euclidean planes;
upon which we validate our curvature estimator. Numerical analysis reveals that
the error of the estimated curvature diminishes as the mean metric distortion
goes to zero, thus demonstrating convergence of the estimate. We also perform
comparisons to other existing discrete curvature measures. Finally, we
demonstrate two practical applications: (i) estimation of the earth's radius
using geographical data; and (ii) sectional curvature distributions of
self-similar fractals
Ruliology: Linking Computation, Observers and Physical Law
Stephen Wolfram has recently outlined an unorthodox, multicomputational
approach to fundamental theory, encompassing not only physics but also
mathematics in a structure he calls The Ruliad, understood to be the entangled
limit of all possible computations. In this framework, physical laws arise from
the the sampling of the Ruliad by observers (including us). This naturally
leads to several conceptual issues, such as what kind of object is the Ruliad?
What is the nature of the observers carrying out the sampling, and how do they
relate to the Ruliad itself? What is the precise nature of the sampling? This
paper provides a philosophical examination of these questions, and other
related foundational issues, including the identification of a limitation that
must face any attempt to describe or model reality in such a way that the
modeller-observers are include
A Black Hole Levitron
We study the problem of spatially stabilising four dimensional extremal black
holes in background electric/magnetic fields. Whilst looking for stationary
stable solutions describing black holes kept in external fields we find that
taking a continuum limit of Denef et al's multi-center solutions provides a
supergravity description of such backgrounds within which a black hole can be
trapped in a given volume. This is realised by levitating a black hole over a
magnetic dipole base. We comment on how such a construction resembles a
mechanical Levitron.Comment: 5 pages, 1 figur
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