83 research outputs found

    Qualia and the Formal Structure of Meaning

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    This work explores the hypothesis that subjectively attributed meaning constitutes the phenomenal content of conscious experience. That is, phenomenal content is semantic. This form of subjective meaning manifests as an intrinsic and non-representational character of qualia. Empirically, subjective meaning is ubiquitous in conscious experiences. We point to phenomenological studies that lend evidence to support this. Furthermore, this notion of meaning closely relates to what Frege refers to as "sense", in metaphysics and philosophy of language. It also aligns with Peirce's "interpretant", in semiotics. We discuss how Frege's sense can also be extended to the raw feels of consciousness. Sense and reference both play a role in phenomenal experience. Moreover, within the context of the mind-matter relation, we provide a formalization of subjective meaning associated to one's mental representations. Identifying the precise maps between the physical and mental domains, we argue that syntactic and semantic structures transcend language, and are realized within each of these domains. Formally, meaning is a relational attribute, realized via a map that interprets syntactic structures of a formal system within an appropriate semantic space. The image of this map within the mental domain is what is relevant for experience, and thus comprises the phenomenal content of qualia. We conclude with possible implications this may have for experience-based theories of consciousness.Comment: 28 page

    The Morphospace of Consciousness

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    We construct a complexity-based morphospace to study systems-level properties of conscious & intelligent systems. The axes of this space label 3 complexity types: autonomous, cognitive & social. Given recent proposals to synthesize consciousness, a generic complexity-based conceptualization provides a useful framework for identifying defining features of conscious & synthetic systems. Based on current clinical scales of consciousness that measure cognitive awareness and wakefulness, we take a perspective on how contemporary artificially intelligent machines & synthetically engineered life forms measure on these scales. It turns out that awareness & wakefulness can be associated to computational & autonomous complexity respectively. Subsequently, building on insights from cognitive robotics, we examine the function that consciousness serves, & argue the role of consciousness as an evolutionary game-theoretic strategy. This makes the case for a third type of complexity for describing consciousness: social complexity. Having identified these complexity types, allows for a representation of both, biological & synthetic systems in a common morphospace. A consequence of this classification is a taxonomy of possible conscious machines. We identify four types of consciousness, based on embodiment: (i) biological consciousness, (ii) synthetic consciousness, (iii) group consciousness (resulting from group interactions), & (iv) simulated consciousness (embodied by virtual agents within a simulated reality). This taxonomy helps in the investigation of comparative signatures of consciousness across domains, in order to highlight design principles necessary to engineer conscious machines. This is particularly relevant in the light of recent developments at the crossroads of cognitive neuroscience, biomedical engineering, artificial intelligence & biomimetics.Comment: 23 pages, 3 figure

    Embodied Artificial Intelligence through Distributed Adaptive Control: An Integrated Framework

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    In this paper, we argue that the future of Artificial Intelligence research resides in two keywords: integration and embodiment. We support this claim by analyzing the recent advances of the field. Regarding integration, we note that the most impactful recent contributions have been made possible through the integration of recent Machine Learning methods (based in particular on Deep Learning and Recurrent Neural Networks) with more traditional ones (e.g. Monte-Carlo tree search, goal babbling exploration or addressable memory systems). Regarding embodiment, we note that the traditional benchmark tasks (e.g. visual classification or board games) are becoming obsolete as state-of-the-art learning algorithms approach or even surpass human performance in most of them, having recently encouraged the development of first-person 3D game platforms embedding realistic physics. Building upon this analysis, we first propose an embodied cognitive architecture integrating heterogenous sub-fields of Artificial Intelligence into a unified framework. We demonstrate the utility of our approach by showing how major contributions of the field can be expressed within the proposed framework. We then claim that benchmarking environments need to reproduce ecologically-valid conditions for bootstrapping the acquisition of increasingly complex cognitive skills through the concept of a cognitive arms race between embodied agents.Comment: Updated version of the paper accepted to the ICDL-Epirob 2017 conference (Lisbon, Portugal

    A Cosine Rule-Based Discrete Sectional Curvature for Graphs

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    How does one generalize differential geometric constructs such as curvature of a manifold to the discrete world of graphs and other combinatorial structures? This problem carries significant importance for analyzing models of discrete spacetime in quantum gravity; inferring network geometry in network science; and manifold learning in data science. The key contribution of this paper is to introduce and validate a new estimator of discrete sectional curvature for random graphs with low metric-distortion. The latter are constructed via a specific graph sprinkling method on different manifolds with constant sectional curvature. We define a notion of metric distortion, which quantifies how well the graph metric approximates the metric of the underlying manifold. We show how graph sprinkling algorithms can be refined to produce hard annulus random geometric graphs with minimal metric distortion. We construct random geometric graphs for spheres, hyperbolic and euclidean planes; upon which we validate our curvature estimator. Numerical analysis reveals that the error of the estimated curvature diminishes as the mean metric distortion goes to zero, thus demonstrating convergence of the estimate. We also perform comparisons to other existing discrete curvature measures. Finally, we demonstrate two practical applications: (i) estimation of the earth's radius using geographical data; and (ii) sectional curvature distributions of self-similar fractals

    Ruliology: Linking Computation, Observers and Physical Law

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    Stephen Wolfram has recently outlined an unorthodox, multicomputational approach to fundamental theory, encompassing not only physics but also mathematics in a structure he calls The Ruliad, understood to be the entangled limit of all possible computations. In this framework, physical laws arise from the the sampling of the Ruliad by observers (including us). This naturally leads to several conceptual issues, such as what kind of object is the Ruliad? What is the nature of the observers carrying out the sampling, and how do they relate to the Ruliad itself? What is the precise nature of the sampling? This paper provides a philosophical examination of these questions, and other related foundational issues, including the identification of a limitation that must face any attempt to describe or model reality in such a way that the modeller-observers are include

    A Black Hole Levitron

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    We study the problem of spatially stabilising four dimensional extremal black holes in background electric/magnetic fields. Whilst looking for stationary stable solutions describing black holes kept in external fields we find that taking a continuum limit of Denef et al's multi-center solutions provides a supergravity description of such backgrounds within which a black hole can be trapped in a given volume. This is realised by levitating a black hole over a magnetic dipole base. We comment on how such a construction resembles a mechanical Levitron.Comment: 5 pages, 1 figur
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