1,522 research outputs found

    Target absent trials in configural contextual cuing

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    In contextual cueing (CC), reaction times to find targets in repeated displays are faster than in displays that have never been seen before. This has been demonstrated using target-distractor configurations, global background colors, naturalistic scenes and the co-variation of target with distractors. The majority of CC studies have used displays where the target is always present. This paper investigates what happens when the target is sometimes absent. Experiment 1 shows that, although configural CC occurs in displays when the target is always present, there is no CC when the target is always absent. Experiment 2 shows that there is no CC when the same spatial layout can be both target present and target absent on different trials. The presence of distractors in locations that contain targets on other trials appears to interfere with CC and even disrupts the expression of previously learned contexts (Experiments 3-5). The results show that it is the target-distractor associations that are important in producing CC and, consistent with a response selection account, changing the response type from an orientation task to a detection task removes the CC effect

    Stereopsis and binocular rivalry.

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    Time to guide: evidence for delayed attentional guidance in contextual cueing

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    Contextual cueing experiments show that, when displays are repeated, reaction times (RTs) to find a target decrease over time even when the observers are not aware of the repetition. Recent evidence suggests that this benefit in standard contextual cueing tasks is not likely to be due to an improvement in attentional guidance (Kunar, Flusberg, Horowitz, & Wolfe, 2007). Nevertheless, we ask whether guidance can help participants find the target in a repeated display, if they are given sufficient time to encode the display. In Experiment 1 we increased the display complexity so that it took participants longer to find the target. Here we found a larger effect of guidance than in a condition with shorter RTs. Experiment 2 gave participants prior exposure to the display context. The data again showed that with more time participants could implement guidance to help find the target, provided that there was something in the search stimuli locations to guide attention to. The data suggest that, although the benefit in a standard contextual cueing task is unlikely to be a result of guidance, guidance can play a role if it is given time to develop

    Stereopsis and binocular rivalry.

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    The FORAGEKID game: hybrid-foraging as a new way to study aspects of executive function in development

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    In hybrid foraging, observers search for multiple exemplars of multiple targets (e.g. look for yellow and purple perler-beads in the handicrafts box). Adults can perform hybrid searches for, literally, hundreds of different target objects. How does this ability to handle memory load develop during childhood? We compared performance under different memory loads at different ages (5–6, 11–12, and +18 years-old) in our FORAGEKID hybrid foraging video game, where observers searched for different moving real-world toys. Especially under higher memory loads, younger children show an ineffective target switching search compared to a strategy featuring longer “runs” of one type of target, implemented by older children and adults. All observers follow similar "quitting" rules for moving to the next screen. The results show that FORAGEKID could be a useful tool for understanding the development of aspects of executive function: combining memory, attentional control, and decision/strategy processes within a single enjoyable taskThis work was supported by the European Union’s Horizon 2020 research and innovation program, Marie Sklodowska-Curie Actions, under grant FORAGEKID 793268, granted to Beatriz Gil-Gómez de Liaño at the University of Cambridge, Universidad Complutense de Madrid and BWH-Harvard Medical School, and by NIH EY017001 given to Jeremy M. Wolf
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