7 research outputs found

    The Looking Glass Effect: A Phenomenological Study of Graduate Asian Students’ English Writing Challenges

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    Increasingly more students from China are looking to the USA for learning opportunities. Despite being beneficial for both stakeholders, this phenomenon has some deep-rooted issues pertaining to cross cultural language acquisition barriers that may be preventing such learners from reaching their full potential in academic accomplishments. This phenomenological study of five Chinese students in the USA, engaged in the process of English language communication, is a step towards understanding this phenomenon. The study’s findings led to the development of a new metaphorical paradigm (Looking Glass Effect Paradigm) to explain the key issues faced by such learners, a new pedagogical approach (Globally Infused Pedagogy), and an innovative teaching strategy recommendation (Customized Learning Camp) to assist Chinese learners in gaining English language competencies

    To Game or Not to Game? How Using Massively Multiplayer Online Games Helped Motivation and Performance in a College Writing Course: A Mixed Methods Study

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    The use of Massively Multiplayer Online Games or MMOGs is receiving attention in the educational world due to increased availability of such games, a growing consumer base, and the proven benefits of video games as engagement tools. MMOGs that have been known to possess a significantly high capacity to keep users involved over sustained periods, which gives them the potential to enhance learning experiences and performances. However, most available studies on MMOGs do not discuss relationships between MMOG use and performance outcomes in Higher Education. Additionally, majority of such studies focus on examining a single MMOG, providing limited scopes of understanding the benefits of multiple MMOGs as educational tools. Using a sample of 32 students, this mixed-methods study investigates and supports how inserting MMOGs within an undergraduate Online English Composition section helped improve learners’ performance and engagement. Practitioner and future research implications are also discussed

    Instructional Design and Strategies for Multicultural Education: A Qualitative Case Study

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    With more people moving abroad for education and work, many countries are becoming multicultural in population. Hence, developing multicultural attitudes is becoming imperative to prevent negative thoughts and feelings toward minorities that may translate into discriminatory behaviors toward them. One way to ensure this is through multicultural education. The aim of multicultural education is to ensure that students from diverse racial, ethnic, and social-class groups will experience educational equality. This qualitative case study analyzes the course design and instructional strategies implemented by a professor in a multicultural education course offered in a U.S. university. We have examined how the professor taught about multicultural education, ensured educational equality in her class, and also successfully produced multicultural attitudes among her students

    Reinventing High School: Competency-Based Model for Learning in the 21st Century

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    Research shows that Black and Hispanic workers continue to be under-represented in the STEM (science, technology, engineering and mathematics) workforce. Purdue Polytechnic High School (PPHS) was established to achieve broader academic and workforce goals. PPHS fosters a sense of community for students by fostering diversity in teachers, focusing on project-based learning, and providing students with a constructive and collaborative space to explore their passions. To support career readiness, the school personalizes student learning and focuses on enhancing student problem-solving skills through a structured group engagement program called passion projects . The school meets the academic requirements of the state while providing a meaningful and fun learning experience for students

    Personalized integrated educational system: Technology functions for the learner-centered paradigm of education

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    [[abstract]]The learner-centered paradigm of instruction differs in such fundamental ways from the teacher-centered paradigm that it requires technology to serve very different functions. In 2006, a research team at Indiana University began to work on identifying those functions and published their results in 2008. Subsequently, the team elaborated and refined those functional specifications, which are described herein as the Personalized Integrated Educational System (PIES), a technology system that has not yet been developed to support learner-centered education. The four major functions are recordkeeping for student learning, planning for student learning, instruction for student learning, and assessment for and of student learning. Secondary functions include communication and collaboration, PIES administration, and improvement of PIES. Each of these functions is described in detail, followed by specifications for the system architecture, including interoperability, modularity, and customizability[[notice]]補正完
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