176 research outputs found

    Adaptive-Rate Compressive Sensing Using Side Information

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    We provide two novel adaptive-rate compressive sensing (CS) strategies for sparse, time-varying signals using side information. Our first method utilizes extra cross-validation measurements, and the second one exploits extra low-resolution measurements. Unlike the majority of current CS techniques, we do not assume that we know an upper bound on the number of significant coefficients that comprise the images in the video sequence. Instead, we use the side information to predict the number of significant coefficients in the signal at the next time instant. For each image in the video sequence, our techniques specify a fixed number of spatially-multiplexed CS measurements to acquire, and adjust this quantity from image to image. Our strategies are developed in the specific context of background subtraction for surveillance video, and we experimentally validate the proposed methods on real video sequences

    Deep TAMER: Interactive Agent Shaping in High-Dimensional State Spaces

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    While recent advances in deep reinforcement learning have allowed autonomous learning agents to succeed at a variety of complex tasks, existing algorithms generally require a lot of training data. One way to increase the speed at which agents are able to learn to perform tasks is by leveraging the input of human trainers. Although such input can take many forms, real-time, scalar-valued feedback is especially useful in situations where it proves difficult or impossible for humans to provide expert demonstrations. Previous approaches have shown the usefulness of human input provided in this fashion (e.g., the TAMER framework), but they have thus far not considered high-dimensional state spaces or employed the use of deep learning. In this paper, we do both: we propose Deep TAMER, an extension of the TAMER framework that leverages the representational power of deep neural networks in order to learn complex tasks in just a short amount of time with a human trainer. We demonstrate Deep TAMER's success by using it and just 15 minutes of human-provided feedback to train an agent that performs better than humans on the Atari game of Bowling - a task that has proven difficult for even state-of-the-art reinforcement learning methods.Comment: 9 pages, 6 figure

    Alien Registration- Warnell, Ella W. (Livermore Falls, Androscoggin County)

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    https://digitalmaine.com/alien_docs/27182/thumbnail.jp

    Compressive Sensing in Visual Tracking

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    History of Long Cave

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    The story of Long Cave, later to become Grand Avenue Cave, is thoroughly intertwined in the rich history of saltpeter production and the show cave industry of Central Kentucky. The cave’s history parallels the early history of Mammoth Cave that is five miles away, the history of nearby Short Cave, and the development of Diamond Cave and Proctor Cave as show caves by the Proctor families. Today the cave is an important bat hibernaculum protected by the National Park Service. The cave is gated and locked, and entry is by research approval only
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