548 research outputs found

    On a question of Drinfeld on the Weil representation I: the finite field case

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    Let F be a finite field of odd cardinality, and let G= GL2(F). The group G \times G \times G acts on F^2 \otimes F^2 \otimes F^2 via symplectic similitudes, and has a natural Weil representation. Answering a question rasised by V. Drinfeld, we decompose that representation into irreducibles. We also decompose the analogous representation of GL2(A), where A is a cubic algebra over F.Comment: 29 pages. Comments welcom

    Patch-based 3D Natural Scene Generation from a Single Example

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    We target a 3D generative model for general natural scenes that are typically unique and intricate. Lacking the necessary volumes of training data, along with the difficulties of having ad hoc designs in presence of varying scene characteristics, renders existing setups intractable. Inspired by classical patch-based image models, we advocate for synthesizing 3D scenes at the patch level, given a single example. At the core of this work lies important algorithmic designs w.r.t the scene representation and generative patch nearest-neighbor module, that address unique challenges arising from lifting classical 2D patch-based framework to 3D generation. These design choices, on a collective level, contribute to a robust, effective, and efficient model that can generate high-quality general natural scenes with both realistic geometric structure and visual appearance, in large quantities and varieties, as demonstrated upon a variety of exemplar scenes.Comment: 23 pages, 26 figures, accepted by CVPR 2023. Project page: http://weiyuli.xyz/Sin3DGen

    Rethinking Person Re-identification from a Projection-on-Prototypes Perspective

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    Person Re-IDentification (Re-ID) as a retrieval task, has achieved tremendous development over the past decade. Existing state-of-the-art methods follow an analogous framework to first extract features from the input images and then categorize them with a classifier. However, since there is no identity overlap between training and testing sets, the classifier is often discarded during inference. Only the extracted features are used for person retrieval via distance metrics. In this paper, we rethink the role of the classifier in person Re-ID, and advocate a new perspective to conceive the classifier as a projection from image features to class prototypes. These prototypes are exactly the learned parameters of the classifier. In this light, we describe the identity of input images as similarities to all prototypes, which are then utilized as more discriminative features to perform person Re-ID. We thereby propose a new baseline ProNet, which innovatively reserves the function of the classifier at the inference stage. To facilitate the learning of class prototypes, both triplet loss and identity classification loss are applied to features that undergo the projection by the classifier. An improved version of ProNet++ is presented by further incorporating multi-granularity designs. Experiments on four benchmarks demonstrate that our proposed ProNet is simple yet effective, and significantly beats previous baselines. ProNet++ also achieves competitive or even better results than transformer-based competitors

    Câ‹…\cdotASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characters

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    We present Câ‹…\cdotASE, an efficient and effective framework that learns conditional Adversarial Skill Embeddings for physics-based characters. Our physically simulated character can learn a diverse repertoire of skills while providing controllability in the form of direct manipulation of the skills to be performed. Câ‹…\cdotASE divides the heterogeneous skill motions into distinct subsets containing homogeneous samples for training a low-level conditional model to learn conditional behavior distribution. The skill-conditioned imitation learning naturally offers explicit control over the character's skills after training. The training course incorporates the focal skill sampling, skeletal residual forces, and element-wise feature masking to balance diverse skills of varying complexities, mitigate dynamics mismatch to master agile motions and capture more general behavior characteristics, respectively. Once trained, the conditional model can produce highly diverse and realistic skills, outperforming state-of-the-art models, and can be repurposed in various downstream tasks. In particular, the explicit skill control handle allows a high-level policy or user to direct the character with desired skill specifications, which we demonstrate is advantageous for interactive character animation.Comment: SIGGRAPH Asia 202

    Semi-automatic Data Annotation System for Multi-Target Multi-Camera Vehicle Tracking

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    Multi-target multi-camera tracking (MTMCT) plays an important role in intelligent video analysis, surveillance video retrieval, and other application scenarios. Nowadays, the deep-learning-based MTMCT has been the mainstream and has achieved fascinating improvements regarding tracking accuracy and efficiency. However, according to our investigation, the lacking of datasets focusing on real-world application scenarios limits the further improvements for current learning-based MTMCT models. Specifically, the learning-based MTMCT models training by common datasets usually cannot achieve satisfactory results in real-world application scenarios. Motivated by this, this paper presents a semi-automatic data annotation system to facilitate the real-world MTMCT dataset establishment. The proposed system first employs a deep-learning-based single-camera trajectory generation method to automatically extract trajectories from surveillance videos. Subsequently, the system provides a recommendation list in the following manual cross-camera trajectory matching process. The recommendation list is generated based on side information, including camera location, timestamp relation, and background scene. In the experimental stage, extensive results further demonstrate the efficiency of the proposed system.Comment: 9 pages, 10 figure

    Exploring Fine-Grained Representation and Recomposition for Cloth-Changing Person Re-Identification

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    Cloth-changing person Re-IDentification (Re-ID) is a particularly challenging task, suffering from two limitations of inferior identity-relevant features and limited training samples. Existing methods mainly leverage auxiliary information to facilitate discriminative feature learning, including soft-biometrics features of shapes and gaits, and additional labels of clothing. However, these information may be unavailable in real-world applications. In this paper, we propose a novel FIne-grained Representation and Recomposition (FIRe2^{2}) framework to tackle both limitations without any auxiliary information. Specifically, we first design a Fine-grained Feature Mining (FFM) module to separately cluster images of each person. Images with similar so-called fine-grained attributes (e.g., clothes and viewpoints) are encouraged to cluster together. An attribute-aware classification loss is introduced to perform fine-grained learning based on cluster labels, which are not shared among different people, promoting the model to learn identity-relevant features. Furthermore, by taking full advantage of the clustered fine-grained attributes, we present a Fine-grained Attribute Recomposition (FAR) module to recompose image features with different attributes in the latent space. It can significantly enhance representations for robust feature learning. Extensive experiments demonstrate that FIRe2^{2} can achieve state-of-the-art performance on five widely-used cloth-changing person Re-ID benchmarks
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