3 research outputs found

    Applications of the principle of least effort in data transformation

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    This file was last viewed in Adobe Acrobat Pro.I am interested in applying the Principle of Least Effort to data transformation in an effort to solve three important challenges in using video games as a testbed for the study of inverse reinforcement learning. These challenges are as follows: the very large state space created by high granularity of time, the very large range of feature values provided by quantitative features, and the difficulty to measure similarity of trajectories. Through exploring The Principle of Least Effort from the Social Sciences, I propose a form of data transformation that categorizes data according to the familiarity and preferences of the modeled user. Furthermore I will also show how this approach can be used to create a similarity comparison between trajectories in accordance to The Principle of Least Effort. For the collection of test data I have utilized a reinforcement learning agent to play the minigame BuildMarines for StarCraft II as provided by DeepMind

    Biolink Model: A universal schema for knowledge graphs in clinical, biomedical, and translational science

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    <h2>What's Changed</h2> <ul> <li>Documentation and repo hierarchy refactoring by @sierra-moxon in https://github.com/biolink/biolink-model/pull/1418</li> </ul> <p>Summary: 4.0.0 is a major release that includes many changes to the documentation for Biolink Model as well as the reorganization of the repository to support the new documentation structure and comply with LinkML best practices. The model itself has not changed significantly, but the documentation has been updated to reflect the current state of the model, and includes new visualizations of the model, additional text-based documentation, and a new gh-pages documentation layout.</p> <p><strong>Full Changelog</strong>: https://github.com/biolink/biolink-model/compare/v3.6.0...v4.0.0</p>Please cite the following works when using this software
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