415 research outputs found

    Global Patterns of Synchronization in Human Communications

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    Social media are transforming global communication and coordination. The data derived from social media can reveal patterns of human behavior at all levels and scales of society. Using geolocated Twitter data, we have quantified collective behaviors across multiple scales, ranging from the commutes of individuals, to the daily pulse of 50 major urban areas and global patterns of human coordination. Human activity and mobility patterns manifest the synchrony required for contingency of actions between individuals. Urban areas show regular cycles of contraction and expansion that resembles heartbeats linked primarily to social rather than natural cycles. Business hours and circadian rhythms influence daily cycles of work, recreation, and sleep. Different urban areas have characteristic signatures of daily collective activities. The differences are consistent with a new emergent global synchrony that couples behavior in distant regions across the world. A globally synchronized peak that includes exchange of ideas and information across Europe, Africa, Asia and Australasia. We propose a dynamical model to explain the emergence of global synchrony in the context of increasing global communication and reproduce the observed behavior. The collective patterns we observe show how social interactions lead to interdependence of behavior manifest in the synchronization of communication. The creation and maintenance of temporally sensitive social relationships results in the emergence of complexity of the larger scale behavior of the social system.Comment: 20 pages, 12 figures. arXiv admin note: substantial text overlap with arXiv:1602.0621

    Convex Decomposition of Indoor Scenes

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    We describe a method to parse a complex, cluttered indoor scene into primitives which offer a parsimonious abstraction of scene structure. Our primitives are simple convexes. Our method uses a learned regression procedure to parse a scene into a fixed number of convexes from RGBD input, and can optionally accept segmentations to improve the decomposition. The result is then polished with a descent method which adjusts the convexes to produce a very good fit, and greedily removes superfluous primitives. Because the entire scene is parsed, we can evaluate using traditional depth, normal, and segmentation error metrics. Our evaluation procedure demonstrates that the error from our primitive representation is comparable to that of predicting depth from a single image.Comment: 18 pages, 12 figure

    Applying a Color Palette with Local Control using Diffusion Models

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    We demonstrate two novel editing procedures in the context of fantasy card art. Palette transfer applies a specified reference palette to a given card. For fantasy art, the desired change in palette can be very large, leading to huge changes in the "look" of the art. We demonstrate that a pipeline of vector quantization; matching; and "vector dequantization" (using a diffusion model) produces successful extreme palette transfers. Segment control allows an artist to move one or more image segments, and to optionally specify the desired color of the result. The combination of these two types of edit yields valuable workflows, including: move a segment, then recolor; recolor, then force some segments to take a prescribed color. We demonstrate our methods on the challenging Yu-Gi-Oh card art dataset.Comment: 11 pages, 8 figure

    ESTIMATION OF FLAVONOID CONTENT, POLYPHENOLIC CONTENT AND ANTIOXIDANT POTENTIAL OF DIFFERENT PARTS OF ABRUS PRECATORIUS (L.)

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    Objective: Abrus precatorius (L.) is a tropical plant and is used in traditional medicine for treatment of a wide range of ailments. Lately, plants with medicinal properties have gained importance for their potential therapeutic use in diseases caused due free radicals. Hence, the present investigation was carried out to estimate the total phenolic and flavonoid content and free radical scavenging activity of fresh and dry parts of Abrus precatorius.Methods: Plant material was collected from Karnala forest of Maharashtra. Extracts of leaves, stem, root and seed (fresh and dry) were prepared using four different solvents i.e. Distilled water, Ethanol, Methanol and Acetone. Each extract was tested for total phenolic content, flavonoid content, and antioxidant activity (by FRAP, DPPHË™ and ABTSË™+assays), while phenolic compounds like Gallic acid, Catechol, Vanillin, Caffeic acid, p-Coumaric acid and Ferulic acid were detected and quantified using RP-HPLC.Results: Seeds showed highest phenolic content (8.99±0.27 mg GAE/g) and DPPHË™ radical scavenging activity (88.34±0.08 %) in methanolic extracts. The leaves had the highest flavonoid content (145.68±0.99 mg RE/g). The antioxidant potential was found to be the highest in seeds followed by root, leaves and stem. Methanol proved to be the best solvent for extraction of phenolics, flavonoid and antioxidants.Conclusion: This study substantiates the high antioxidant activity of different plant parts of A. precatorius. Therefore, it can be used as a source of natural antioxidants and used in drug formulations for treatment of diseases resulting from oxidative stress.Â

    Variation in pediatric traumatic brain injury outcomes in the United States.

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    OBJECTIVE: To ascertain the degree of variation, by state of hospitalization, in outcomes associated with traumatic brain injury (TBI) in a pediatric population. DESIGN: A retrospective cohort study of pediatric patients admitted to a hospital with a TBI. SETTING: Hospitals from states in the United States that voluntarily participate in the Agency for Healthcare Research and Quality's Healthcare Cost and Utilization Project. PARTICIPANTS: Pediatric (age ≤ 19 y) patients hospitalized for TBI (N=71,476) in the United States during 2001, 2004, 2007, and 2010. INTERVENTIONS: None. MAIN OUTCOME MEASURES: Primary outcome was proportion of patients discharged to rehabilitation after an acute care hospitalization among alive discharges. The secondary outcome was inpatient mortality. RESULTS: The relative risk of discharge to inpatient rehabilitation varied by as much as 3-fold among the states, and the relative risk of inpatient mortality varied by as much as nearly 2-fold. In the United States, approximately 1981 patients could be discharged to inpatient rehabilitation care if the observed variation in outcomes was eliminated. CONCLUSIONS: There was significant variation between states in both rehabilitation discharge and inpatient mortality after adjusting for variables known to affect each outcome. Future efforts should be focused on identifying the cause of this state-to-state variation, its relationship to patient outcome, and standardizing treatment across the United States

    Blocks2World: Controlling Realistic Scenes with Editable Primitives

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    We present Blocks2World, a novel method for 3D scene rendering and editing that leverages a two-step process: convex decomposition of images and conditioned synthesis. Our technique begins by extracting 3D parallelepipeds from various objects in a given scene using convex decomposition, thus obtaining a primitive representation of the scene. These primitives are then utilized to generate paired data through simple ray-traced depth maps. The next stage involves training a conditioned model that learns to generate images from the 2D-rendered convex primitives. This step establishes a direct mapping between the 3D model and its 2D representation, effectively learning the transition from a 3D model to an image. Once the model is fully trained, it offers remarkable control over the synthesis of novel and edited scenes. This is achieved by manipulating the primitives at test time, including translating or adding them, thereby enabling a highly customizable scene rendering process. Our method provides a fresh perspective on 3D scene rendering and editing, offering control and flexibility. It opens up new avenues for research and applications in the field, including authoring and data augmentation.Comment: 16 pages, 15 figure
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