3 research outputs found

    Leisure activities for the development of creative intelligence in mathematical problem solving

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    The present work studies the influence of leisure activities on the creative intelligence of the students. An experimental pre- and post-test design was carried out with individuals selected in a sampling process. The design identifies the ease of students to place themselves in possible contexts and solve them mathematically through Polya’s phases. Two target groups were then located, one of which was applied the independent variable. The results were verified using the variable contrast statistical method, which concluded that leisure activities affect creative intelligence in positive terms, since the experimental group of post-test presented greater success in the entelechy of possible scenarios, facilitating the solving of mathematical problems related to different topicsPeer Reviewe

    Actividades lúdicas para el desarrollo de la inteligencia creativa en la resolución de problemas matemáticos

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    En el presente artículo se informa sobre la influencia que ejercen las actividades lúdicas en la inteligencia creativa de los estudiantes. Se identifica la facilidad de los estudiantes para ubicarse en contextos posibles y resolverlos matemáticamente por medio de las fases de Polya., el cual concluyó que efectivamente las actividades lúdicas influyen en la inteligencia creativa en términos positivos, ya que el grupo experimental de post test presentó mayor éxito en la entelequia de escenarios posibles, facilitando la resolución de problemas matemáticos en diferentes tópico

    Leisure activities for the development of creative intelligence in mathematical problem solving

    No full text
    The present work studies the influence of leisure activities on the creative intelligence of the students. An experimental pre- and post-test design was carried out with individuals selected in a sampling process. The design identifies the ease of students to place themselves in possible contexts and solve them mathematically through Polya’s phases. Two target groups were then located, one of which was applied the independent variable. The results were verified using the variable contrast statistical method, which concluded that leisure activities affect creative intelligence in positive terms, since the experimental group of post-test presented greater success in the entelechy of possible scenarios, facilitating the solving of mathematical problems related to different topic
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