137 research outputs found

    Safe Schedulability of Bounded-Rate Multi-Mode Systems

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    Bounded-rate multi-mode systems (BMMS) are hybrid systems that can switch freely among a finite set of modes, and whose dynamics is specified by a finite number of real-valued variables with mode-dependent rates that can vary within given bounded sets. The schedulability problem for BMMS is defined as an infinite-round game between two players---the scheduler and the environment---where in each round the scheduler proposes a time and a mode while the environment chooses an allowable rate for that mode, and the state of the system changes linearly in the direction of the rate vector. The goal of the scheduler is to keep the state of the system within a pre-specified safe set using a non-Zeno schedule, while the goal of the environment is the opposite. Green scheduling under uncertainty is a paradigmatic example of BMMS where a winning strategy of the scheduler corresponds to a robust energy-optimal policy. We present an algorithm to decide whether the scheduler has a winning strategy from an arbitrary starting state, and give an algorithm to compute such a winning strategy, if it exists. We show that the schedulability problem for BMMS is co-NP complete in general, but for two variables it is in PTIME. We also study the discrete schedulability problem where the environment has only finitely many choices of rate vectors in each mode and the scheduler can make decisions only at multiples of a given clock period, and show it to be EXPTIME-complete.Comment: Technical report for a paper presented at HSCC 201

    First-order definable string transformations

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    The connection between languages defined by computational models and logic for languages is well-studied. Monadic second-order logic and finite automata are shown to closely correspond to each-other for the languages of strings, trees, and partial-orders. Similar connections are shown for first-order logic and finite automata with certain aperiodicity restriction. Courcelle in 1994 proposed a way to use logic to define functions over structures where the output structure is defined using logical formulas interpreted over the input structure. Engelfriet and Hoogeboom discovered the corresponding "automata connection" by showing that two-way generalised sequential machines capture the class of monadic-second order definable transformations. Alur and Cerny further refined the result by proposing a one-way deterministic transducer model with string variables---called the streaming string transducers---to capture the same class of transformations. In this paper we establish a transducer-logic correspondence for Courcelle's first-order definable string transformations. We propose a new notion of transition monoid for streaming string transducers that involves structural properties of both underlying input automata and variable dependencies. By putting an aperiodicity restriction on the transition monoids, we define a class of streaming string transducers that captures exactly the class of first-order definable transformations.Comment: 31 page

    FO-definable transformations of infinite strings

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    The theory of regular and aperiodic transformations of finite strings has recently received a lot of interest. These classes can be equivalently defined using logic (Monadic second-order logic and first-order logic), two-way machines (regular two-way and aperiodic two-way transducers), and one-way register machines (regular streaming string and aperiodic streaming string transducers). These classes are known to be closed under operations such as sequential composition and regular (star-free) choice; and problems such as functional equivalence and type checking, are decidable for these classes. On the other hand, for infinite strings these results are only known for ω\omega-regular transformations: Alur, Filiot, and Trivedi studied transformations of infinite strings and introduced an extension of streaming string transducers over ω\omega-strings and showed that they capture monadic second-order definable transformations for infinite strings. In this paper we extend their work to recover connection for infinite strings among first-order logic definable transformations, aperiodic two-way transducers, and aperiodic streaming string transducers

    Competitive optimisation on timed automata

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    Timed automata are finite automata accompanied by a finite set of real-valued variables called clocks. Optimisation problems on timed automata are fundamental to the verification of properties of real-time systems modelled as timed automata, while the control-program synthesis problem of such systems can be modelled as a two-player game. This thesis presents a study of optimisation problems and two-player games on timed automata under a general heading of competitive optimisation on timed automata. This thesis views competitive optimisation on timed automata as a multi-stage decision process, where one or two players are confronted with the problem of choosing a sequence of timed moves—a time delay and an action—in order to optimise their objectives. A solution of such problems consists of the “optimal” value of the objective and an “optimal” strategy for each player. This thesis introduces a novel class of strategies, called boundary strategies, that suggest to a player a symbolic timed move of the form (b, c, a)— “wait until the value of the clock c is in very close proximity of the integer b, and then execute a transition labelled with the action a”. A distinctive feature of the competitive optimisation problems discussed in this thesis is the existence of optimal boundary strategies. Surprisingly perhaps, many competitive optimisation problems on timed automata of practical interest admit optimal boundary strategies. For example, optimisation problems with reachability price, discounted price, and average-price objectives, and two-player turn-based games with reachability time and average time objectives. The existence of optimal boundary strategies allows one to work with a novel abstraction of timed automata, called a boundary region graph, where players can use only boundary strategies. An interesting property of a boundary region graph is that, for every state, the set of reachable states is finite. Hence, the existence of optimal boundary strategies permits us to reduce competitive optimisation problem on a timed automaton to the corresponding competitive optimisation problem on a finite graph

    Revisiting Robustness in Priced Timed Games

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    Priced timed games are optimal-cost reachability games played between two players---the controller and the environment---by moving a token along the edges of infinite graphs of configurations of priced timed automata. The goal of the controller is to reach a given set of target locations as cheaply as possible, while the goal of the environment is the opposite. Priced timed games are known to be undecidable for timed automata with 33 or more clocks, while they are known to be decidable for automata with 11 clock. In an attempt to recover decidability for priced timed games Bouyer, Markey, and Sankur studied robust priced timed games where the environment has the power to slightly perturb delays proposed by the controller. Unfortunately, however, they showed that the natural problem of deciding the existence of optimal limit-strategy---optimal strategy of the controller where the perturbations tend to vanish in the limit---is undecidable with 1010 or more clocks. In this paper we revisit this problem and improve our understanding of the decidability of these games. We show that the limit-strategy problem is already undecidable for a subclass of robust priced timed games with 55 or more clocks. On a positive side, we show the decidability of the existence of almost optimal strategies for the same subclass of one-clock robust priced timed games by adapting a classical construction by Bouyer at al. for one-clock priced timed games
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