11 research outputs found
Sleep-related hypermotor epilepsy: Long-term outcome in a large cohort
To assess the long-term outcome of sleep-related hypermotor epilepsy (SHE)
The Space of Information at Banff // Electric Theatre : Technologies of Space
Trippi suggests the works in "The Space of Information" give visual and spatial form to information by investigating the interfaces between computer networks, the body and the environment. Eamon's description of the videotapes in "Electronic Theatre: Technologies of Space" focuses on the ways time-based media condition spatial organization
Artists Projects
The authors discuss the development of the American political painter May Stevens up to her recent work on Rosa Luxemburg, installations by Woodrow with painterly themes, the Art Parts installation on museum marketing, and Staehle's video installation. Biographical notes. 8 bibl. ref
Strange Attractors : Signs of Chaos
On the occasion of an exhibition grouping 37 artists around the issues raised by the new science of chaos, the essays examine the idea of chaos, how chaos has been represented historically, and its significance in relation to subjectivity and postmodern culture. Circa 28 bibl. ref
The Decade Show : Frameworks of Identity in the 1980s
The authors examine American artistic practices in the 1980s, emphasizing the histories and work of Asian, Latin, African and Native Americans, women and gays, whose voices have traditionally been suppressed by white male middleclass domination. Includes references to ethnocentrism, deconstruction, democracy, activism, the environment, homelessness, AIDS, video and performance art. Also includes a chronology of the 1980s, and brief biographical notes. Circa 200 bibl. ref
ISEA 95 Montréal : Actes, 6e Symposium des arts électroniques = ISEA 95 Montréal : Proceedings, 6th International Symposium on Electronic Arts
The ISEA 95 colloquim proceedings include 82 essays presenting the electronic arts in terms of a new aesthetic environment shaping both body and mind. The authors discuss virtual reality, hypertext, interactivity, and computer-generated images. Untranslated texts. Circa 350 bibl. ref