68 research outputs found
Empirical Coordination with Two-Sided State Information and Correlated Source and State
The coordination of autonomous agents is a critical issue for decentralized
communication networks. Instead of transmitting information, the agents
interact in a coordinated manner in order to optimize a general objective
function. A target joint probability distribution is achievable if there exists
a code such that the sequences of symbols are jointly typical. The empirical
coordination is strongly related to the joint source-channel coding with
two-sided state information and correlated source and state. This problem is
also connected to state communication and is open for non-causal encoder and
decoder. We characterize the optimal solutions for perfect channel, for
lossless decoding, for independent source and channel, for causal encoding and
for causal decoding.Comment: 5 figures, 5 pages, presented at IEEE International Symposium on
Information Theory (ISIT) 201
Empirical Coordination with Channel Feedback and Strictly Causal or Causal Encoding
In multi-terminal networks, feedback increases the capacity region and helps
communication devices to coordinate. In this article, we deepen the
relationship between coordination and feedback by considering a point-to-point
scenario with an information source and a noisy channel. Empirical coordination
is achievable if the encoder and the decoder can implement sequences of symbols
that are jointly typical for a target probability distribution. We investigate
the impact of feedback when the encoder has strictly causal or causal
observation of the source symbols. For both cases, we characterize the optimal
information constraints and we show that feedback improves coordination
possibilities. Surprisingly, feedback also reduces the number of auxiliary
random variables and simplifies the information constraints. For empirical
coordination with strictly causal encoding and feedback, the information
constraint does not involve auxiliary random variable anymore.Comment: 5 pages, 6 figures, presented at IEEE International Symposium on
Information Theory (ISIT) 201
Correlation between Channel State and Information Source with Empirical Coordination Constraint
Correlation between channel state and source symbol is under investigation
for a joint source-channel coding problem. We investigate simultaneously the
lossless transmission of information and the empirical coordination of channel
inputs with the symbols of source and states. Empirical coordination is
achievable if the sequences of source symbols, channel states, channel inputs
and channel outputs are jointly typical for a target joint probability
distribution. We characterize the joint distributions that are achievable under
lossless decoding constraint. The performance of the coordination is evaluated
by an objective function. For example, we determine the minimal distortion
between symbols of source and channel inputs for lossless decoding. We show
that the correlation source/channel state improves the feasibility of the
transmission.Comment: Conference IEEE ITW 201
Information Design for Strategic Coordination of Autonomous Devices with Non-Aligned Utilities
In this paper, we investigate the coordination of autonomous devices with
non-aligned utility functions. Both encoder and decoder are considered as
players, that choose the encoding and the decoding in order to maximize their
long-run utility functions. The topology of the point-to-point network under
investigation, suggests that the decoder implements a strategy, knowing in
advance the strategy of the encoder. We characterize the encoding and decoding
functions that form an equilibrium, by using empirical coordination. The
equilibrium solution is related to an auxiliary game in which both players
choose some conditional distributions in order to maximize their expected
utilities. This problem is closely related to the literature on "Information
Design" in Game Theory. We also characterize the set of posterior distributions
that are compatible with a rate-limited channel between the encoder and the
decoder. Finally, we provide an example of non-aligned utility functions
corresponding to parallel fading multiple access channels.Comment: IEEE Proc. of the Fifty-fourth Annual Allerton Conference Allerton
House, UIUC, Illinois, USA September 27 - 30, 201
Resilient Source Coding
This paper provides a source coding theorem for multi-dimensional information
signals when, at a given instant, the distribution associated with one
arbitrary component of the signal to be compressed is not known and a side
information is available at the destination. This new framework appears to be
both of information-theoretical and game-theoretical interest: it provides a
new type of constraints to compress an information source; it is useful for
designing certain types of mediators in games and characterize utility regions
for games with signals. Regarding the latter aspect, we apply the derived
source coding theorem to the prisoner's dilemma and the battle of the sexes
The price of re-establishing perfect, almost perfect or public monitoring in games with arbitrary monitoring
This paper establishes a connection between the notion of observation (or
monitoring) structure in game theory and the one of communication channels in
Shannon theory. One of the objectives is to know under which conditions an
arbitrary monitoring structure can be transformed into a more pertinent
monitoring structure. To this end, a mediator is added to the game. The
objective of the mediator is to choose a signalling scheme that allows the
players to have perfect, almost perfect or public monitoring and all of this,
at a minimum cost in terms of signalling. Graph coloring, source coding, and
channel coding are exploited to deal with these issues. A wireless power
control game is used to illustrate these notions but the applicability of the
provided results and, more importantly, the framework of transforming
monitoring structures go much beyond this example.Comment: Proc. of the 4th ACM International Workshop on Game Theory in
Communication Networks, 201
Transforming Monitoring Structures with Resilient Encoders. Application to Repeated Games
An important feature of a dynamic game is its monitoring structure namely,
what the players effectively see from the played actions. We consider games
with arbitrary monitoring structures. One of the purposes of this paper is to
know to what extent an encoder, who perfectly observes the played actions and
sends a complementary public signal to the players, can establish perfect
monitoring for all the players. To reach this goal, the main technical problem
to be solved at the encoder is to design a source encoder which compresses the
action profile in the most concise manner possible. A special feature of this
encoder is that the multi-dimensional signal (namely, the action profiles) to
be encoded is assumed to comprise a component whose probability distribution is
not known to the encoder and the decoder has a side information (the private
signals received by the players when the encoder is off). This new framework
appears to be both of game-theoretical and information-theoretical interest. In
particular, it is useful for designing certain types of encoders that are
resilient to single deviations and provide an equilibrium utility region in the
proposed setting; it provides a new type of constraints to compress an
information source (i.e., a random variable). Regarding the first aspect, we
apply the derived result to the repeated prisoner's dilemma.Comment: Springer, Dynamic Games and Applications, 201
Joint Empirical Coordination of Source and Channel
In a decentralized and self-configuring network, the communication devices
are considered as autonomous decision-makers that sense their environment and
that implement optimal transmission schemes. It is essential that these
autonomous devices cooperate and coordinate their actions, to ensure the
reliability of the transmissions and the stability of the network. We study a
point-to-point scenario in which the encoder and the decoder implement
decentralized policies that are coordinated. The coordination is measured in
terms of empirical frequency of symbols of source and channel. The encoder and
the decoder perform a coding scheme such that the empirical distribution of the
symbols is close to a target joint probability distribution. We characterize
the set of achievable target probability distributions for a point-to-point
source-channel model, in which the encoder is non-causal and the decoder is
strictly causal i.e., it returns an action based on the observation of the past
channel outputs. The objectives of the encoder and of the decoder, are captured
by some utility function, evaluated with respect to the set of achievable
target probability distributions. In this article, we investigate the
maximization problem of a utility function that is common to both encoder and
decoder. We show that the compression and the transmission of information are
particular cases of the empirical coordination.Comment: accepted to IEEE Trans. on I
"To sense" or "not to sense" in energy-efficient power control games
A network of cognitive transmitters is considered. Each transmitter has to
decide his power control policy in order to maximize energy-efficiency of his
transmission. For this, a transmitter has two actions to take. He has to decide
whether to sense the power levels of the others or not (which corresponds to a
finite sensing game), and to choose his transmit power level for each block
(which corresponds to a compact power control game). The sensing game is shown
to be a weighted potential game and its set of correlated equilibria is
studied. Interestingly, it is shown that the general hybrid game where each
transmitter can jointly choose the hybrid pair of actions (to sense or not to
sense, transmit power level) leads to an outcome which is worse than the one
obtained by playing the sensing game first, and then playing the power control
game. This is an interesting Braess-type paradox to be aware of for
energy-efficient power control in cognitive networks.Comment: Proc. of the 2nd International Conference on Game Theory for Network
(GAMENETS), 201
- …