9 research outputs found
Teamwork Development across the Curriculum for Information Technology Students at LiepÄja University: Processes, Outcomes and Lessons Learned
Teamwork skills are key feature for Information Technology (IT) specialists. The university IT curriculum contains both IT specific courses, and comprehensive courses. Due to limited amount of the learning courses and efficient achievement of learning goals, it is necessary to look for opportunities to integrate activities developing social and communication skills courses into IT specific courses. Managing the teamwork that is close to practice, it is necessary to solve the problems of teaching and learning organisation, and assessment of individual learning outcomes and competences. In LiepÄja University, the student teamwork has been managed for several years as integral part of Software Engineering courses and study projects. The course management system Moodle has been used in learning process providing possibilities to evaluate both assignments submitted by students and their learning behaviour.Ā The current paper describes and analyses the experience of academic staff of LiepÄja University
Modelling Methods and Game Approach in Continuous Education = ModelÄÅ”anas metodes un spÄļu pieeja tÄlÄkizglÄ«tÄ«bas attÄ«stÄ«Å”anÄ
Implementing of Modeling Methods and Game Approach in Continuing Education Design
SakarÄ ar straujo tehnoloÄ£iju attÄ«stÄ«bu, visÄs nozarÄs pieaug pieprasÄ«jums pÄc jaunÄm specifiskÄm zinÄÅ”anÄm un prasmÄm, kuras ir nepiecieÅ”ams nepÄrtraukti pilnveidot. Å Ä« iemesla dÄļ, aizvien lielÄku nozÄ«mi izglÄ«tÄ«bÄ ieÅem tÄlÄkizglÄ«tÄ«ba un mūžizglÄ«tÄ«ba. AtŔķirÄ«bÄ no tradicionÄlÄs izglÄ«tÄ«bas kursiem, tÄlÄkizglÄ«tÄ«bas kursu izstrÄdÄ daudz lielÄkÄ mÄrÄ ir jÄÅem vÄrÄ tÄdi faktori kÄ: iepriekÅ”ÄjÄ izglÄ«tÄ«ba, tirgus pieprasÄ«jums, kursa izstrÄdes un realizÄcijas automatizÄcija, kursa individualizÄcijas iespÄjas, mÄcÄ«bu objektu atkÄrtotas izmantoÅ”anas iespÄjas, izglÄ«tÄ«bas un profesionÄlo standartu saskaÅotÄ«ba ar tehnoloÄ£iju iespÄjÄm. Å ajÄ rakstÄ ir izpÄtÄ«tas modelÄÅ”anas metodes, kas ļauj atspoguļot augstÄkminÄtos faktorus un to savstarpÄjo saistÄ«bu. Å Ä«s modelÄÅ”anas metodes tiek izmantotas, lai izstrÄdÄtu vadlÄ«nijas tirgus prasÄ«bÄm atbilstoÅ”u profesionÄlo prasmju iegÅ«Å”anai, izmantojot spÄļu pieeju. SpÄļu pieeja apmÄcÄ«bÄ dod iespÄju iegÅ«t prasmes, kuras ne vienmÄr ir precÄ«zi definÄjamas. ModelÄÅ”anas metožu izmantoÅ”ana tÄlÄkizglÄ«tÄ«bas kursu izstrÄdÄ dod iespÄju dinamiski pielÄgot kursa saturu atbilstoÅ”i nozarÄ nepiecieÅ”amajÄm specifiskajÄm zinÄÅ”anÄm un prasmÄ
Application of a Service Oriented Paradigm as a Solution for the Development and Delivery of a Continuing Education Course
LÄ«dz ar straujo tehnoloÄ£iju attÄ«stÄ«bu un tÄm atbilstoÅ”o specifisko nozares zinÄÅ”anu nepÄrtrauktas pilnveides nepiecieÅ”amÄ«bu, pieaug tÄlÄkizglÄ«tÄ«ba un mūžizglÄ«tÄ«bas loma sabiedrÄ«bÄ. Tas, savukÄrt, rada nepiecieÅ”amÄ«bu noteikt tÄlÄkizglÄ«tÄ«bas kursa izstrÄdes un Ä«stenoÅ”anas prasÄ«bas atbilstoÅ”i ÄrÄjÄs vide izmaiÅÄm un apmÄcÄmÄ individuÄlajam mÄcÄ«Å”anÄs stilam. Ir bÅ«tiski izstrÄdÄt tÄlÄkizglÄ«tÄ«bas kursu atbilstoÅ”i reÄlÄs dzÄ«ves situÄcijai, kÄ arÄ« piedÄvÄt elastÄ«gu un neatkarÄ«gu mÄcÄ«bu vidi. Lai sasniegtu Å”o mÄrÄ·i, ir izstrÄdÄts tÄlÄkizglÄ«tÄ«bas kursa prototips, atbilstoÅ”i servisu orientÄtas arhitektÅ«ras principiem un spÄļu pieejai. Å ajÄ rakstÄ ir atspoguļoti un sÄ«kÄk raksturoti tÄ darbÄ«bas principi. Servisu orientÄtÄ arhitektÅ«ra (SOA) kļūst populÄra, kÄ jauna pieeja IT sistÄmu veidoÅ”anÄ. TÄ dod iespÄju elastÄ«gi izmantot un uzlabot biznesa procesu nodroÅ”inÄÅ”anu saskaÅÄ ar tÄ vajadzÄ«bÄm. Å Ä« paradigma galvenokÄrt tiek izmantota IT sistÄmÄs uzÅÄmumos, bet reti tÄlÄkizglÄ«tÄ«bas kursu izstrÄdÄ un Ä«stenoÅ”anÄ. Å ajÄ rakstÄ tiek atspoguļots SOA pielietojums tÄlÄkizglÄ«tÄ«bas kursu izstrÄdÄ un Ä«stenoÅ”anÄ. SpÄļu pieeja , kas tiek veidota atbilstoÅ”i spÄlÄ atspoguļotai reÄlai dzÄ«ves situÄcijai, ir lietderÄ«gi izmantojama profesionÄlo prasmju iegÅ«Å”anÄ un demonstrÄÅ”anÄ
E-Learning Innovation: Cases in Riga Technical University
The article presents the stories of the eLearning development projects initiated by Riga Technical University Distance Education Study Centre. All the projects were carried out by early innovators at universities and city and town councils. Our plan intends to promote the acceptance of eLearning in the regions. To achieve this goal, we intend to employ the skills from diverse activity sectors (TV, Mobile phone), which will include eLearning, tLearning, mLearning and ePortfolio skills. We feel that this multi-informational approach better meets the skills, needs and expectations of the target group. The plan has the potential to become a platform for further innovation and large scale deployment
Empowering the Disabled by Helping Them Achieve Their Educational Aspirations by a Multimedia Game-Based Approach
We tested the idea to develop the educational aspirations of the disabled in a multimedia game approach. Our aim was to develop IT and social interactive skills. Right from the start the game concept to teach skills to the disable received enthusiastic support from many special education teachers working with the disabled, game developers, volunteers working with the
disabled and political leadersā active in supporting social inclusion. In addition, our pilot project identified another target group, the service and support staff who work with the disabled. A number of the staff is eExcluded and lack basic computer skills, although a number are interested in
learning these skills
Using a Multimedia Game-Based Approach to Empower the Disabled and Help them Achieve their Educational Aspirations
In this study we tested our idea about developing the educational aspirations of the disabled in a multimedia game approach. Our aim was to develop IT and social interactive skills. Right from the start the game concept to teach skills to the disable received enthusiastic support from many special education teachers working with the disabled, game developers, volunteers working with the disabled and political leaders active in supporting social inclusion. In addition, our pilot project identified another target group, the service and support staff who work with the disabled. A number of the staff is eExcluded and lack basic computer skills, although a number are interested in learning these skill
User Behavior in Multi-Screen Elearning
This article reports on the progress we have achieved as we continue to pilot new approaches using an eEcosystem that is based on a multi-screen concept to support e-learning. Here we recap our recent progress with the project JAUZI/eBig3 that is a multi-screen e-learning development. The approach effectively integrates the popular technologies of television, Internet, and mobile phones. It is a new way of using technology to support and encourage engagement in the lifelong learning process. Here we present the results of ten course pilots offered in 2013 with the eBig3-learning format as well as the teacher training courses offered by the MII project (Modern Education of Interests) in 2014. The target group of eBig3 courses was general public, but for the MII courses it was teachers. We compared the user behavior data from the various presented courses with the number of learning objects to the number of users. The normalised curves of the user behavior data graph are a valuable source for data analysis to teachers and course developers because they profile effectiveness of course content and delivery approach in respect to target group expections. Our observations about the variance in user behavior distribution between mandatory and optional courses can be used as a potential quality indicator for the success of eLearning courses
"eBig3": A New Triple Screen Approach for the Next Generation of Lifelong Learning
In this report we want to map out our progress on design science research project ETM that creates a new approach to lifelong learning by the smart integration of the popular technologies Internet, mobile phones, and television [1,2,3]. By studying the results of the target group behaviour as they simultaneously use of these technologies, we designed the learning approach eBig3 that is based on user usage patterns. The evaluation of the initial delivery of the courses confirms the interest of the target group and their commitment to continue-on to pass the courses