29 research outputs found

    Enhancing the student learning experience through memes

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    Meme-making is an effective method for engaging students and enhancing the learning environment. Memes are a social media cultural phenomenon that the majority of those in Higher Education are exposed to on an almost daily occurrence. This research examined the use of meme-making within the forensic sciences to allow students to reflect on their knowledge. Students studying modules in forensic science across six universities in the UK and USA participated in the study. At the end of a teaching session, students produced a meme (using Meme Generator) to reflect on what they had learned; memes were then shared with the class anonymously via Padlet. This allowed all class members to see and engage with the memes created. At the end of the activity students were anonymously surveyed on their experience using Microsoft Forms and analysis of the results were undertaken using SPSS software. Meme-making was found to be an inclusive learning activity with no limitations, including age (part-time, distance learning and visually impaired students were not part of the study parameters). Results showed that not only did students find the practice fun, but it also helped with the retention of the class content suggesting that the meme-making process is an effective way to enhance the learning environment while engaging students. Student feedback suggests that to maximise participation the educator should stress reflection and learning as the key purpose of generating a meme, rather than being witty or entertaining. The forensic science educator should be mindful of selecting appropriate subject matter for this often-humorous activity

    Minecraft Education Edition Magma Challenge – Bridging the Online Induction Gap

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    The Covid-19 pandemic posed many challenges for Higher Education, not least how to induct students into the University environment remotely while ensuring they had the opportunity to meet peers, University staff and connect to their campus environment. With these aims in mind, the **** Minecraft Education Edition Working Group developed an online team building induction activity within a Minecraft Education Edition World. This allowed students to work with their peers to solve a task in the shape of the Minecraft Education Edition Magma Challenge in order to allow students to bond with their peers and their learning environment.Feedback from students indicated that undertaking the Minecraft Education Edition Magma Challenge helped them become more familiar with the University campus, develop their IT skills in preparation for study and bond with peers and staff on their programme of study. These are all aspects shown to be linked to the effective retention of students suggesting that the Minecraft Education Edition Magma Challenge is an effective manner in which to support progression and retention of new students.The Minecraft Education Edition Working Group reflected that the success of the project was dependent on staff engagement and those staff who immersed themselves more fully into the Challenge provided a better student experience than those that did not
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