180 research outputs found

    Investigating Trust and Trust Recovery in Human-Robot Interactions

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    As artificial intelligence and robotics continue to advance and be used in increasingly different functions and situations, it is important to look at how these new technologies will be used. An important factor in how a new resource will be used is how much it is trusted. This experiment was conducted to examine people’s trust in a robotic assistant when completing a task, how mistakes affect this trust, and if the levels of trust exhibited with a robot assistant were significantly different than if the assistant were human. The task was to watch a computer simulation of the three-cup monte or shell game where the assistant would give advice and the participant could choose to follow, ignore, or go against the advice. The hypothesis was that participants would have higher levels of trust in the robotic assistant than the human, but that mistakes would have a larger impact on trust levels. The study found that while there was not a significant difference between the overall levels of trust between the robotic assistant and the human one, mistakes did have a significantly larger impact on the short-term trust levels for the robotic assistant versus the human

    Planning product design & development : resource-influencing factors based on experience

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    Time is the universal resource for Product Design and Development (PDD) projects which has a range of factors that influence its length. By sharing their perceptions on such factors, designers can provide insight to those who estimate/schedule. Understanding which factors are most influential may result in improvements in such estimations, offering improved organisational understanding of product development and a perspective to evaluate initial project briefs. This paper examines the factors that influence PDD project length found in literature, comparing them to those considered influential by design teams

    Do Individual Differences And Aging Effects In The Estimation Of Geographical Slant Reflect Cognitive Or Perceptual Effects?

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    Several individual differences including age have been suggested to affect the perception of slant. A cross-sectional study of outdoor hill estimation (N = 106) was analyzed using individual difference measures of age, experiential knowledge, fitness, personality traits, and sex. Of particular note, it was found that for participants who reported any experiential knowledge about slant, estimates decreased (i.e., became more accurate) as conscientiousness increased, suggesting that more conscientious individuals were more deliberate about taking their experiential knowledge (rather than perception) into account. Effects of fitness were limited to those without experiential knowledge, suggesting that they, too, may be cognitive rather than perceptual. The observed effects of age, which tended to produce lower, more accurate estimates of hill slant, provide more evidence that older adults do not see hills as steeper. The main effect of age was to lower slant estimates; such effects may be due to implicit experiential knowledge acquired over a lifetime. The results indicate the impact of cognitive, rather than perceptual factors on individual differences in slant estimation

    Estimating design effort needs of product design projects using captured expert knowledge – a proposed method

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    The quick and accurate estimation of design effort can be make or break for all but the largest of product design consultancies. Traditional design project planning see designers being taken away from the metaphorical drawing board to spend time assessing project briefs and estimating workloads. Typically these designers base these estimates on their tacit knowledge and experience, and for the most part, they are accurate. However, this is time-consuming and therefore (indirectly) costly, as time spent planning, is not time spent designing. Many more sophisticated approaches for estimating design effort have been developed, but many require large bodies of past data and sophisticated analysis, such as artificial neural networks; and others have highly-specific use cases. This paper proposes a new method to develop a design effort estimation tool for product design consultancies. This method captures the tacit knowledge and experience of design team members and the tool replicates it quickly and effectively; graphically modelling factors that influence design effort needs in product design projects

    A matter of factor : a proposed method for identifying factors that influence design effort levels in product design

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    Design effort, the amount of time required to complete a project or task (Salam et al., 2009; Salam and Bhuiyan, 2016), is a required resource for any design project which can be influenced by a number of factors. Estimating design effort is a significant challenge that can be mitigated through an understanding of these influential factors. This understanding is held as tacit knowledge by experts, earned through experience; yet, although these factors vary in type and impact, understanding their details can provide insight and improve future estimations. Some previous methods to estimate design effort identify these factors, either from: expert opinion, or historical data analysis with each approach has advantages and disadvantages. This paper is comprised of three parts: A review of published methods and tools for estimating product design effort and whether they consider and identify influential factors; an analysis of possible trends in the identification of factors influencing product design project length; and a new method for identifying the influential factors of product design project length

    What's taking so long? A collaborative method of collecting designers' insight into what factors increase design effort levels in projects

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    Design effort is a key resource for product design projects. Environments where design effort is scarce, and therefore valuable, include hackathons and other time-limited design challenges. Predicting design effort needs is key to successful project planning; therefore, understanding design effort-influencing factors (objective considerations that are universally accepted to exert influence on a subject, that is, types of phenomena, constraints, characteristics, or stimulus) will aid in planning success, offering an improved organizational understanding of product design, characterizing the design space and providing a perspective to assess project briefs from the outset. This paper presents the Collaborative Factor Identification for Design Effort (CoFIDE) Method based on Hird's (2012) method for developing resource forecasting tools for new product development teams. CoFIDE enables the collection of novel data of, and insight into, the collaborative understanding and perceptions of the most influential factors of design effort levels in design projects and how their behavior changes over the course of design projects. CoFIDE also enables design teams, hackathon teams, and makerspace collaborators to characterize their creative spaces, to quickly enable mutual understanding, without the need for complex software and large bodies of past project data. This insight offers design teams, hackathon teams, and makerspace collaborators opportunities to capitalize on positive influences while minimizing negative influences. This paper demonstrates the use of CoFIDE through a case study with a UK-based product design agency, which enabled the design team to identify and model the behavior of four influential factors

    Barriers and facilitators of community-based implementation of evidence-based interventions in the UK, for children and young people's mental health promotion, prevention and treatment: rapid scoping review

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    Background Community-based organisations continue to take on a greater role in supporting children and young people in the UK with their mental health. However, little evidence exists on the capacity and capability of these settings to effectively implement evidence-based interventions (EBIs). Aims To identify barriers and facilitators of the implementation of EBIs within community settings in the UK, for children and young people's mental health promotion, prevention and treatment. Method A PRISMA-guided, rapid scoping review was conducted, using predefined criteria and a relevant search strategy on eight databases: Ovid EMBASE, Ovid Medline, Ovid PsycINFO, Ovid Global Health: Scopus, Web of Science All Databases, EBSCO CINAHL and EBSCO ERIC. Study characteristics and data on barriers and facilitators were extracted, with results narratively synthesised. Results Five out of 4899 studies met the inclusion criteria, addressing the barriers and facilitators of community-based implementation of EBIs for children and young people's mental health promotion, prevention and treatment. All of the studies that were identified focused on school settings, but we identified no studies that included data on barriers or facilitators of implementing EBIs in other community-based or voluntary sector settings. Conclusions There is a lack of available evidence on the capacity and capability of community settings in the UK to effectively implement EBIs and adhere to evidence-based practice. However, existing findings within schools have highlighted key barriers and facilitators to implementation, such as the importance of meaningful involvement of stakeholders throughout the research process, and greater allocation of resources to support evidence-based decision-making in these settings

    The impact of family interventions on communication in the context of anxiety and depression in those aged 14-24 years: systematic review of randomised control trials

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    BACKGROUND: The ability to communicate is integral to all human relationships. Previous research has specifically highlighted communication within families as both a risk and protective factor for anxiety disorders and/or depression. Yet, there is limited understanding about whether communication is amenable to intervention in the context of adolescent psychopathology, and whether doing so improves outcomes. AIMS: The aim of this systematic review was to determine in which contexts and for whom does addressing communication in families appear to work, not work and why? METHOD: We pre-registered our systematic review with PROSPERO (identifier CRD42022298719), followed Preferred Reporting Items for Systematic Reviews and Meta-Analyses guidance and assessed study quality with the Risk of Bias 2 tool. RESULTS: Seven randomised controlled trials were identified from a systematic search of the literature. There was significant heterogeneity in the features of communication that were measured across these studies. There were mixed findings regarding whether family-focused interventions led to improvements in communication. Although there was limited evidence that family-focused interventions led to improvements in communication relative to interventions without a family-focused component, we discuss these findings in the context of the significant limitations in the studies reviewed. CONCLUSIONS: We conclude that further research is required to assess the efficacy of family-focused interventions for improving communication in the context of anxiety and depression in those aged 14-24 years

    Testing a brief web-based intervention to increase recognition of tobacco constituents

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    Objective: We examined website formats to increase smokers\u27 recognition of harmful and potentially harmful constituents (HPHCs) in cigarettes. Methods: Adult, daily smokers (N = 279) were randomized to view a brief, single-page study website showing HPHC names and uses. The intervention site was tailored + interactive, labeled by cigarette brand/subbrand showing color imagery and pop-up boxes; the generic + static website (control) was unbranded in greyscale. Eye tracking equipment measured attention (dwell time) to precise website features. Linear regression analyses compared attention to HPHC descriptions and the correct recognition of 15 HPHC chemicals. A randomly selected sub-sample (N = 30) of participants qualitatively rated website usability. Results: Despite spending less dwell time on the HPHC text and entire website, adult smokers who viewed the generic + static website had greater improvement in HPHC recognition compared to the tailored + interactive website (4.6 vs 3.6; p = .02); this finding contrasts with current literature on tailoring and interactivity. Both websites were rated highly on ease-of-use and readability. Conclusions: Basic formats and narrative HPHC Web-based content attracted less visual attention, yet increased recognition of these chemicals in cigarettes, compared to brand-tailored, interactive web-based content

    Characteristics of US-Based STEM Webcams \u3cem\u3eat a Glance\u3c/em\u3e

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    STEM organizations operate thousands of publicly available webcams, which have the potential to provide rich informal learning opportunities. To date, no research has analyzed the breadth of STEM webcams. In our study, we developed an inventory by performing internet searches for US-based STEM webcams and recorded operator name, organization type, webcam subject, etc. This inventory serves as the basis for a follow-up survey of webcam operators, which seeks to better understand the goals, outcomes, and investments of STEM webcam programs. We characterized nearly 1000 webcams that fit within our inclusion criteria. The majority of the cams fell within the life sciences or geosciences. Of the animal webcams, mammals (60%) and birds (23%) were strongly represented in contrast to reptiles (2%) and insects (4%). Within the mammal subjects, tigers, elephants, otters, and giraffes were most common (5-7% each). Within the 23 different bird webcam subjects, penguins (30%) and osprey (20%) were most common. Other studies have shown the over-representation of charismatic animals (e.g., elephants, giraffes, tigers, bears) in zoos, and our study suggests that webcams may amplify this phenomenon. Further, these preliminary results suggest that life sciences topics dominate STEM webcams, leaving potential for other visually engaging fields to participate
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