4 research outputs found
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Neighborhoods, Directions and Distances: Segmentation Effects in a Real-World City
People often segment spaces into hierarchically structured subspaces. Judgments about inter-point distance and direction are more accurate within than between segments. However, especially in large-scale complex spaces, segmentation may be necessary for flexible navigation. In this study, we looked at spatial segmentation in a real-life city. We asked citizens of Istanbul, a transcontinental city spread over Europe and Asia with natural waterways that divide it into multiple neighborhoods, to indicate how they segment their city and to perform spatial judgments between well-known landmarks. We examined segmentation effects for divisions they endorsed, and for those others use but they do not report using. Additionally, we examined the impact of gender, age, time spent in the city, and frequency of using connecting routes and bridges. We replicated basic segmentation effects for the primary division, used by all, between the European and Asian sides. For the European side, which has a geographic boundary (The Golden Horn), segmentation impaired the accuracy of spatial representation of participants. For the Asian side, where there is a potential division that is more notional, we found different effects. Individual’s age, sex, time spent in the city, and frequency of using connecting routes also influenced spatial judgments. These results suggest that (i) spatial segmentation effects exist in the real-world, (ii) segmentation in a city-scale environment is differently affected by physical and conceptual boundaries, and (iii) sex, age, and navigation experiences are associated with the cognitive representation of a city
Studying the Development of Navigation Using Virtual Environments
Research on spatial navigation is essential to understanding how mobile species adapt to their environments. Such research increasingly uses virtual environments (VEs) because, although VE has drawbacks, it allows for standardization of procedures, precision in measuring behaviors, ease in introducing variation, and cross-investigator comparability. Developmental researchers have used a wide range of VE testing methods, including desktop computers, gaming consoles, virtual reality, and phone applications. We survey the paradigms to guide researchers’ choices, organizing them by their characteristics using a framework proposed by Girard (2022) in which navigation is reactive or deliberative, and may be tied to sensory input or not. This organization highlights what representations each paradigm indicates. VE tools have enriched our picture of the development of navigation, but much research remains to be done, e.g., determining retest reliability, comparing performance on different paradigms, validating performance against real-world behavior and open sharing. Reliable and valid assessments available on open-science repositories are essential for work on the development of navigation, its neural bases, and its implications for other cognitive domains
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The effects of gesture restriction on spatial language in young and elderly adults
There is contradictory evidence on whether speech production
gets impaired or enhanced when people are restrained from
gesturing. There is also very little research on how this effect
can change with aging. The present study sought evidence for
these by asking young and elderly adults to describe two
different routes on a map in spontaneous speech and when
gestures were prohibited. We found that elderly adults
produced more spatial language when they were restricted to
use gestures compared to their spontaneous speech, whereas
young adults produced comparable levels of spatial language
in both conditions. Young and elderly adults used comparable
levels of gestures in their spontaneous route descriptions. Yet,
only young adults’ gesture use correlated positively with their
spatial language production. Thus, the results of gesture
prohibition on speech production are different for young and
elderly adults