304 research outputs found

    Why educated Republicans are still less likely to trust childhood vaccinations than educated Democrats

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    There is overwhelming evidence that the benefits of vaccinations outweigh their risks. But why do so many continue to be skeptical of their use? In new research, Mark Joslyn and Steven Sylvester find that education is an important predictor of trust in vaccine science, and that Democrats are more influenced by this effect than Republicans. They write that these differences may be down to Republicans’ tendency to distrust government and science

    Linking Research to Educational Policy and Practice: What Kind of Relationships in How (de)Centralized a Context?

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    There have been debates on two issues related to the process of improving educational quality. The first concerns the alternative models for the relationship between researchers and policymakers/practitioners in efforts in efforts to link research and policy/practice. The second involves arguments about merits of centralized, linear versus decentralized, iterative strategies for reforming education. In this chapter, we summarize the issues raised in these debates and then explore them using illustrations drawn from documentation research of a USAID-funded project, Improving Educational Quality (IEQ), which operated in Ghana, Guatemala and Mali during the years from 1992 to 1996

    Population-scale organization of cerebellar granule neuron signaling during a visuomotor behavior.

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    Granule cells at the input layer of the cerebellum comprise over half the neurons in the human brain and are thought to be critical for learning. However, little is known about granule neuron signaling at the population scale during behavior. We used calcium imaging in awake zebrafish during optokinetic behavior to record transgenically identified granule neurons throughout a cerebellar population. A significant fraction of the population was responsive at any given time. In contrast to core precerebellar populations, granule neuron responses were relatively heterogeneous, with variation in the degree of rectification and the balance of positive versus negative changes in activity. Functional correlations were strongest for nearby cells, with weak spatial gradients in the degree of rectification and the average sign of response. These data open a new window upon cerebellar function and suggest granule layer signals represent elementary building blocks under-represented in core sensorimotor pathways, thereby enabling the construction of novel patterns of activity for learning

    Lack of analgesic efficacy in female rats of\ud the commonly recommended oral dose of\ud buprenorphine

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    Previous work in our laboratory showed that the recommended oral dose of buprenorphine (0.5 mg/kg) was not as effective\ud as the standard therapeutic subcutaneous dose for postoperative analgesia in male Long-Evans (hooded) and Sprague-Dawley (albino) rats. The aim of the current study was to extend this analysis to female rats. We measured the pain threshold in adult female rats in diestrus or proestrus before and 30 and 60 min after oral buprenorphine (0.5 mg/kg,), the standard subcutaneous dose of buprenorphine (0.05 mg/kg), or vehicle only (1 ml/kg each orally and subcutaneously). Female rats showed an increased pain threshold (analgesia) after subcutaneous buprenorphine but no change in pain threshold after either oral buprenorphine or vehicle only. Estrous cycle stage (proestrus versus diestrus) did not affect the analgesic effects of buprenorphine, but rats in proestrus showed significantly lower pain thresholds (less tolerance to pain) than did those in diestrus. These results show that the oral dose of buprenorphine recommended for postoperative analgesic care does not induce significant analgesia in female rats and therefore is not as effective as the standard subcutaneous dose

    Predicting exercise motivation and exercise behavior: A moderated mediation model testing the interaction between perceived exercise variety and basic psychological needs satisfaction

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    Objectives Perceived variety in exercise predicts exercise behavior through autonomous motivation. However, psychological need satisfaction (viz. for competence, autonomy, and relatedness) may moderate the relationship between perceived variety in exercise and exercise behavior (through autonomous motivation). The purpose of the present study was to examine whether the satisfaction of the basic psychological needs in exercise contexts moderates the mediating role of autonomous exercise motivation in the relationship between perceived variety in exercise and exercise behavior. Design Cross-sectional. Method Adults (N = 499) completed an online questionnaire to measure the study variables. Associations were examined using structural equation modeling. Results Psychological need satisfaction moderated the positive indirect relationship between perceived exercise variety and self-reported exercise behavior (via autonomous motivation) such that perceived variety was associated with exercise behavior when psychological need satisfaction scores were lower than average. Conclusions Based on these findings, perceived exercise variety may act as a compensatory source of motivation when psychological need satisfaction is low. In addition to attempting to foster need-supportive exercise contexts, it may be particularly important for exercise promotion specialists to foster the experience of variety among individuals who have lower psychological need satisfaction

    Balance trucks:Using crowd-sourced data to procedurally-generate gameplay within mobile games

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    Within the field of procedural content generation (PCG) research, the use of crowd-sensing data has, until now, primarily been used as a means of collecting information and generating feedback relating to player experience within games, and game aesthetics. However, crowd-sensing data can offer much more, supplying a seemingly untapped font of information which may be used within the creation of unique PCG game spaces or content, whilst providing a visible outlet for the dissemination of crowd-sensed material to users. This paper examines one such use of crowd-sensed data, the creation of a game which will reside within the CROWD4ROADS (C4RS) application, SmartRoadSense (SRS). The authors will open with a brief discussion of PCG. Following this, an explanation of the features and aims of the SRS application will be provided. Finally, the paper will introduce ‘Balance Trucks’, the SRS game, discussing the concepts behind using crowd-sensed data within its design, its development and use of PCG
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